eastc: IMHO, and I've thought about this for a some time now before the OP's post, GoG needs to redefine what it means to it's customers and, more importantly, that it needs to fit in the new world that is more online, cloud based, games as a service, and microtransactions.
Breja: GOG used to fit into it by being the most unique and precious thing in this environment - an alternative. What good is it to anyone as yet another store that tries to do do everything the others do?
GOG can reinvent itself however it wants, they can call microtransaction the future, they can call alway online DRM-free, they can call mandatory client optional, but the idea we should just roll with it because "this is the way things are now" and "progress" and buzzwords and shit - now that's ridiculous.
In other words - You can shove your games as service up your cloud.
This is well said and I agree.
For me, one of the most important aspects of DRM-free, and why any form of DRM is pernicious in general, is the concept of
preservation of games. Any game that
relies on a connection to a remote server to function will, at some point in the future, become unplayable. That is a fact you can take to the bank.
The only reason that we are able to play the classics we all enjoy from 20 years ago is because they do not contain DRM and/or require an online connection.
And this goes for multiplayer as well. Regardless of what GOG, Steam or whichever corporate propaganda would have you believe, connection to a remote server is
absolutely not required for multiplayer gaming. LAN and direct IP MP existed long before the explosion of gaming over the internet and client integration. And guess what folks? Yes, all those MP games you are playing that require remote servers will at some point become unplayable, when those servers are (inevitably) switched off.
Therefore, I reject the presence of DRM in both single
and multiplayer games. The normalization of online DRM in games does not represent any sort of 'progress', it is a pernicious trend that threatens our freedom and the future of gaming. If we want to be able to play the future classics of today in 20/30 years' time, we need to be pushing back against it and rejecting it absolutely.
eastc: GoG was founded before cloud computing and online was much of a thing. DRM (in that context) meant copy protection on a disc you played offline. DRM-FREE makes complete sense in that context.
Sorry, I respect your opinions, but I have to call out this statement in particular as totally false. GOG has always been a
digital store, dealing with online distribution of games. It has never had anything to do with physical copies of games. Steam was founded in 2003 and has always pushed the normalization of online DRM in games. To quote the
Wikipedia page about GOG:
Digital distribution grew in the 2000s, along with the use of DRM to control access to games, which raised some resentment with players. CD Projekt saw potential to look back at their distribution days to offer DRM-free versions of classic games through digital distribution, using their past experience in reverse engineering to make the games work on modern platforms and provide a wide array of localization options. In this manner, they would have a reason to draw players to buy their product instead of simply downloading it for free from pirate game websites and services. They founded a new subsidiary, Good Old Games, to serve this purpose in early 2008. By the time GOG was founded, digital distribution and DRM had already become well established (mostly by Steam). GOG was always intended from the very beginning to provide an alternative to that model.