Posted October 10, 2024
Sid Meier's Memoir! A Life in Computer Games by Sid Meier
The book covers Sid Meier's career from the days of computer infancy, talking about tech and business challenges, early trade shows, founding MicroProse with larger-than-life military pilot Bill Stealey, and later, Firaxis.
Sid sports no rockstar persona like other industry pioneers. Rather, he seems content to methodically design and code by himself mostly, a self-described nerd and introvert, who also values the feedback of people he's working with. A developer who brings his computer when going on vacation. Aiming to put player agency first in his games, offering interesting decisions to drive the experience (I enjoyed the parts where he talks about design rules he follows).
The chronological structure of this memoir uses published game titles as waypoints. Floyd of the Jungle, Silent Service, Gunship, Pirates!, F-19 Stealth Fighter, Railroad Tycoon, Covert Action, Civilization, Gettysburg!, Alpha Centauri, and a lot more: they're all here. When talking about inspiration, influences, and initial ideas, there are sometimes longer personal tales from Sid Meier's childhood. One great in-depth chapter delves into the design philosophy behind the Civ series.
In a rather weak section he talks about game addiction, and there seems stuck in the past when he was working on his older titles, as he fails to mention the psychological exploits now widely employed by some studios. I am buying that Sid Meier has never been someone willing to base his design on such principles, but for me it was too shallow a treatment of addiction in games.
This is an excellent autobiography (with some writing help), and for the most part I found it hard to put down. Particularly when being transported back to the 1980s and early 1990s, I didn't want it to end. I feel the book captured the atmosphere of the era regarding buzz around tech perfectly. Full recommendation, a real joy to read. Also, stories about the flight sim focus of the MicroProse days made me buy Solo Flight.
The book covers Sid Meier's career from the days of computer infancy, talking about tech and business challenges, early trade shows, founding MicroProse with larger-than-life military pilot Bill Stealey, and later, Firaxis.
Sid sports no rockstar persona like other industry pioneers. Rather, he seems content to methodically design and code by himself mostly, a self-described nerd and introvert, who also values the feedback of people he's working with. A developer who brings his computer when going on vacation. Aiming to put player agency first in his games, offering interesting decisions to drive the experience (I enjoyed the parts where he talks about design rules he follows).
The chronological structure of this memoir uses published game titles as waypoints. Floyd of the Jungle, Silent Service, Gunship, Pirates!, F-19 Stealth Fighter, Railroad Tycoon, Covert Action, Civilization, Gettysburg!, Alpha Centauri, and a lot more: they're all here. When talking about inspiration, influences, and initial ideas, there are sometimes longer personal tales from Sid Meier's childhood. One great in-depth chapter delves into the design philosophy behind the Civ series.
In a rather weak section he talks about game addiction, and there seems stuck in the past when he was working on his older titles, as he fails to mention the psychological exploits now widely employed by some studios. I am buying that Sid Meier has never been someone willing to base his design on such principles, but for me it was too shallow a treatment of addiction in games.
This is an excellent autobiography (with some writing help), and for the most part I found it hard to put down. Particularly when being transported back to the 1980s and early 1990s, I didn't want it to end. I feel the book captured the atmosphere of the era regarding buzz around tech perfectly. Full recommendation, a real joy to read. Also, stories about the flight sim focus of the MicroProse days made me buy Solo Flight.
Post edited October 11, 2024 by chevkoch