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Tarm: Daggerfall. A enormous world filled with exactly the same ten buildings, ten people, ten trees etc.
I still loved the game but man it was so bland that getting lost was a gameplay mechanic.
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Darvond: Daggerfall, I tried to get into that, but it turns out that playing an open world RPG nearly as old as I am requires some interesting control choices. I got killed by a rat. :V I'll probably try again soon.
Ha ha. I think that rat is one of the most known RPG monsters ever. I bet every daggerfall player have been killed by it.
Just wait until you start accidentaly climbing walls during fights. :D
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Darvond: Oh, that's interesting. Why?

Pardon?
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tinyE: Even when it was new I thought it was bland. The entire game looks virtually identical from beginning to end. At least the original Doom had windows and steps. :P
Except for the endless refrain of, "Mein lieben!" That is most singular. I still have dreams where I mow down a dozen guards at a time, each of them cutting of the other until it sounds like a bad 80s remix: "Mein LI- Mein Li- LI-Li-Li- Mein Lieben! -Lieben!"
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tinyE: I'm going to get beaten senseless for this, but the original Wolfenstein 3D.
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zeogold: Oh, thank goodness. I was afraid I was the only person who couldn't understand why the thing was so popular.
Because it was like sex: maybe the first time wasn't very good but it opened the door for great things (no pun intended) to come.
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Darvond: unrememberable
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Sachys: O______o

supposebly
irregardless, let's move on.
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Crewdroog: irregardless, let's move on.
Also, unrememberable is a real word, appearing in several dictionaries. :V
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Tarm: Ha ha. I think that rat is one of the most known RPG monsters ever. I bet every daggerfall player have been killed by it.
Just wait until you start accidentally climbing walls during fights. :D
So I didn't do anything wrong, I just don't know the controls yet?'
Post edited January 13, 2016 by Darvond
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Crewdroog: irregardless, let's move on.
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Darvond: Also, unrememberable is a real word, appearing in several dictionaries. :V
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Tarm: Ha ha. I think that rat is one of the most known RPG monsters ever. I bet every daggerfall player have been killed by it.
Just wait until you start accidentally climbing walls during fights. :D
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Darvond: So I didn't do anything wrong, I just don't know the controls yet?'
;)
I'm gunna go with Batman: Arkham Asylum. The game was great, it was just so, bland. Failed to capture my imagination at all. But a lot of people seem to like it.

Blue Dragon. Seemingly nothing wrong with it except being hellishly bland.

Black and White 2. Can't even finish it it's so bland. Critical Blandness.

Thief 3: Deadly Shadows also has a major case of blandness. I try to play it, several times, havn't been able to summon the epic courage needed to get through it.
Every Bethesda RPG ever. It's the same story over and over again: Huge, sprawling map, nothing to really do inside of it.
I can name a crapload of annual sports games, but that's too predictable.

So my pick for the blandest of all the blandest is.. Martian Gothic: Unification

The game starts as a nice Resident Evil-like sci-fi horror game, but later on you discover that the voice acting is so dry it puts you to sleep. That, and you're forced to constantly manage character's items, which murders the pace completely and is a hellish chore.

You see, it's kinda like Maniac Mansion - three characters (who are separated and made to stay separated, because if they do meet each other, they get "unificated" and it's an instant game over), each with their own inventory and sections of the base that requires items to progress that they can access only if other character finds them and sends them via the vac tubes.

Now imagine going back-and-forth, back-and-forth, constantly managing items and making sure you remember you put what item where (because of course you run out of space very often), and then heading straight into the third act in which it's obvious the developers themselves got bored of what they made. Nothing spells bland like trekking through boring caverns of nothing.
Post edited January 13, 2016 by WesleyB
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WesleyB: I can name a crapload of annual sports games, but that's too predictable.

So my pick for the blandest of all the blandest is.. Martian Gothic: Unification

The game starts as a nice Resident Evil-like sci-fi horror game, but later on you discover that the voice acting is so dry it puts you to sleep. That, and you're forced to constantly manage character's items, which murders the pace completely and is a hellish chore.

You see, it's kinda like Maniac Mansion - three characters (who are separated and made to stay separated, because if they do meet each other, they get "unificated" and it's an instant game over), each with their own inventory and sections of the base that requires items to progress that they can access only if other character finds them and sends them via the vac tubes.

Now imagine going back-and-forth, back-and-forth, constantly managing items and making sure you remember you put what item where (because of course you run out of space very often), and then heading straight into the third act in which it's obvious the developers themselves got bored of what they made. Nothing spells bland like trekking through boring caverns of nothing.
Would you say it is even more dull than Deep Fear?
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Darvond: Would you say it is even more dull than Deep Fear?
Can't adequately judge based on the quick google search of a gameplay video, but at least it doesn't have constant item management THAT bad.
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WesleyB: Can't adequately judge based on the quick google search of a gameplay video, but at least it doesn't have constant item management THAT bad.
Actually, the problem with Deep Fear is that it gives you TOO MANY items and all the tension is taken right out. :b
I know it would be a minority opinion, but honestly... Deus Ex Human Revolution. Bored me to tears. The action was typical console shooter/sneaker, and the story was a watered down X-files episode. The only fun I had playing the entire game was killing that illuminati bitch and throwing her off the roof. The whole jumping around from city to city just felt like filler and an excuse to offer 'open world' fan service at the expense of interesting characters or story lines. I barely had the patience to finish it.
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Crewdroog: irregardless, let's move on.
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Darvond: Also, unrememberable is a real word, appearing in several dictionaries. :V
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Tarm: Ha ha. I think that rat is one of the most known RPG monsters ever. I bet every daggerfall player have been killed by it.
Just wait until you start accidentally climbing walls during fights. :D
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Darvond: So I didn't do anything wrong, I just don't know the controls yet?'
Most probably. It's a small chance but you could have been killed by a disease from it too and I don't know if that should count as a rat death. ;)

Many people don't even understand it's a rat that killed them because they didn't know they had to look down. So you're not that bad at all. :D

The only thing that was harder for me to learn than the Daggerfall controls was when I finally caved in and bought a console last year. I'm still not good at moving and looking with those pins after having been a joystick and PC gamer for my whole gamer life. I'll probably be a mainly keyboard and mouse player the rest of my life.
But when you do learn the daggerfall controls they're actually not that bad I seem to remember. It's the learning part that was hell.
Post edited January 13, 2016 by Tarm
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Darvond: I think probably the biggest example of this is DOGS_WATCH, an alleged Cyberpunk open world game set in the distant year of 2013 that utterly fails to be either cyber or punk, while having a vividly unrememberable story.
Is that some kind of rip-off of Watchdogs?