Posted January 13, 2016
So I was recalling ZP's 2015 top list, and he introduced a category of the games that were the most by the numbers, the least risky, the least memorable, the kind that you can guess the entire plot by looking at the title and developer. These are the games that are equal to A dialtone, just waiting for something to occur.
I think probably the biggest example of this is DOGS_WATCH, an alleged Cyberpunk open world game set in the distant year of 2013 that utterly fails to be either cyber or punk, while having a vividly unrememberable story. Though the course of the entire game, nothing of use seems to get accomplished, and even when you take out one of the main villains, it has all the impact of taking a handful of feathers and throwing them in your face.
So, what's the blandest game that you've played?
As for me, I think the blandiest bland I've played was Actraiser 2 on the SNES. NOT part of the Quintet Resurrection Saga, a simulation/action game removes any semblance of RPG elements and the entire simulation aspect for a slow, difficult, and unwieldy action platformer. Exciting music was replaced by unnoteworthy droning music that often blended into the background, and people and things you cared about replaced by generic Mode 7 set pieces. Hard to care for people when you can't even see them.
I think probably the biggest example of this is DOGS_WATCH, an alleged Cyberpunk open world game set in the distant year of 2013 that utterly fails to be either cyber or punk, while having a vividly unrememberable story. Though the course of the entire game, nothing of use seems to get accomplished, and even when you take out one of the main villains, it has all the impact of taking a handful of feathers and throwing them in your face.
So, what's the blandest game that you've played?
As for me, I think the blandiest bland I've played was Actraiser 2 on the SNES. NOT part of the Quintet Resurrection Saga, a simulation/action game removes any semblance of RPG elements and the entire simulation aspect for a slow, difficult, and unwieldy action platformer. Exciting music was replaced by unnoteworthy droning music that often blended into the background, and people and things you cared about replaced by generic Mode 7 set pieces. Hard to care for people when you can't even see them.