squid830: FYI, using the latest "unstable" ScummVM build for Windows, I was able to play through that old classic Blade Runner with only one minor bug I noticed. For some reason the gatling gun in Bullet Bob's wasn't there - however I was playing the "extended" version, so that might have something to do with it.
FYI on the "extended edition" - the changes are VERY MINOR - some of the scenes feature slightly altered/extended audio (and the extended audio actually makes the scenes make slightly more sense in most cases), and for some reason we cannot VK that CARS protester in the jail (but for some reason we CAN VK Runciter right at the start). Apart from that, the room with the "round platform" in the sewers (where the final Guza showdown occurs) is locked until you agree to meet Guza there - and it appears to have some extra animations in that scene, which are kind of nifty.
PraetorianWolfie: Gatling gun issue is know but non-easily reproducible. It could have been fixed as a side-effect from another bug fix so make sure you're always trying with the latest development build. The builds are updated on a daily basis
Extended Edition has more content to be restored. The changes will be along the same spirit; there are a few that are big ones, but I'm still debating if those should be restored. Still there are other kind of major scenes and options to be restored that give more sense to some things or offer closure with some side stories.
Btw, Grigorian's (CARS protestor in jail) Voight Kampff test should not be disabled in Extended Edition (it also has a bit of extended dialogue). It's possible that you were missing the required clues to interrogate him and ask for VK (also did you try in the User Choice mode?)
The underground meetup room is locked only in Hard Mode (and only in Extended Edition) :)
Did you get the additional meetings with... Sean Young's character?
I always play user choice and hard mode.
I only played this the other day on whatever the daily build was 2-3 days ago, so it was pretty recent.
The gatling gun was not there from the first time I visited his shop (though I never went back for a second visit - I recall that if you do this on day 4 he uses the gun to blow you away due to your fugitive status, but didn't test this).
In the non-extended non-ScummVM version, I was always able to VK Gregorian - it was always one of the options when coming to see him (and I only visited him after getting the KIA update about the Factory bombing, including the two interviews with Crystal). This time through, there was no Voigt-Kampf option in the menu, and once I'd exhausted all options it just went to his usual "My migraine's acting up" line. So if it's supposed to be in extended edition, then it's either a bug, or some freaky new requirement was added to enable this (though I have no idea what? I figured him being in CARS gave the McCoy all the excuse he needs - I recall he's only really doing it to "test the VK" on him anyway).
I did notice Gregorian had some slightly extended dialogue - instead of just mentioning the "underground railroad", he now straight up admits that he knows people who have vehicles and can transport reps. IMO that seems a bit of a strange line, so I can see why it was cut - I think it works better if he keeps it smug and vague, instead of outright admitting his guilt effectively...
BTW what's the reason the underground meetup is locked in hard mode only? It seems kind of strange for McCoy to describe the meetup place to Guzza when he has never laid eyes on it... Sure that wouldn't be the only inconsistency in the game, but it wasn't there originally...
Speaking of inconsistencies, one thing that always bothered me about the game was that Gregorian interview, where McCoy asks about "the asian guy with the sunglasses" - yet the "sunglasses" are not actually mentioned anywhere, either in the descriptions or in Steele's interviews. It's a small thing, but I notice it every time...
Oh and yes I got the meeting with Rachel and Tyrell, after getting Guzza to set it up. That still works. If you don't visit him straight away though Guzza goes off somewhere - but pretty sure that happened in the original as well.
I didn't try killing the homeless guy, but I assume that the sub-plot around that still works (chapter 1 - where he stashes the bum in the bin and reports to Guzza, who then kind of covers it up).
The only other thing - which I think was already an issue with the original - was that right at the start of chapter 4, I was getting shot at by someone I couldn't see, and they'd kill me if I didn't run to the left exit ASAP. I remember this kind of thing happening a few times in chapter 4 in the past - most of the time this can be avoided by just keeping your gun out as you run around, but not always. In the past this used to sometimes kill me when I took that yellow elevator to the bum in the sewers (or on the way back) - this time, that didn't happen once, which is good.