Wishbone: Edit: Ninja'd by ZFR ;-)
Square pixels are actually a modern luxury that we tend to take so much for granted that we rarely even consider that they could be any other shape. However, pre-VGA, rectangular pixels were the norm.
Paradoks: I realise how it worked. What I'm talking about is clearly an oversight on designers part. It was rare but it did happen occasionally. I'll try to get some screenshots later.
Ah, you just made it sound like it was a common occurrence, which I don't recall it to have been at all.
Mortal Kombat famously used mostly digitized graphics, which may account for why the problem occurred in that game specifically. Digitization was cumbersome and expensive back then, and I have no trouble believing that digitizers at the time had a fixed resolution and pixel shape.
Here's a screenshot showing the Mortal Kombat moon, which, as you say, does indeed look quite squished:
https://i.ytimg.com/vi/UQZUzSIB_Rw/maxresdefault.jpg Edit: Okay, forget about the screenshot. The moon looks squished there because the screenshot itself has been scaled up to 1920x1080 (16:9). Looking at screenshots on Google, I'm amazed that almost no two of them are the same resolution. I honestly don't know which resolution the game actually ran at, but in most of the screenshots I see, the moon is not flattened horizontally.