Posted March 14, 2020
low rated
Have you ever seen things happen in CRPGs that do not make logical sense?
Here are a couple examples:
* In Might and Magic 3, items can have random affixes, for example an item might be wooden or obsidian. In particular, note that items can also be leather (including things like rings and swords). However, there is a base item called "leather armor", which can have affixes attached. This means you can have things like "wooden leather armor" and "leather leather armor". Does that make any sense?
* In the Dragon Quest series, there is a rather infamous enemy known as the Metal Slime (and it has some stronger relatives that behave similarly, but are stronger and give more XP). For anyone not familiar with this enemy, it has low HP (3 in DQ1 for example), high defense so your attacks do 0 or 1 damage (unless you get a critical, which igonres defense), is immune to magic, likes to run away, and gives a huge amount of XP. It turns out that this particular enemy is often hard to run away from. So, if you don't feel like fighting one (say, you're playing DQ6 and DQ7 and want to avoid XP, or if you're speedrunning with a route so precise that an unwanted level up can screw things up), you might try to run away, fail, and have the enemy run away. Does that make any sense? (Also, up through DQ7, it's possible for Metal Slimes to ambush you and run away before you get to enter a command.)
(Note: For purposes of this topic, I am mainly interested in things that derive from the game's rules, not those that are explicitly scripted or placed by the game designers.)
Here are a couple examples:
* In Might and Magic 3, items can have random affixes, for example an item might be wooden or obsidian. In particular, note that items can also be leather (including things like rings and swords). However, there is a base item called "leather armor", which can have affixes attached. This means you can have things like "wooden leather armor" and "leather leather armor". Does that make any sense?
* In the Dragon Quest series, there is a rather infamous enemy known as the Metal Slime (and it has some stronger relatives that behave similarly, but are stronger and give more XP). For anyone not familiar with this enemy, it has low HP (3 in DQ1 for example), high defense so your attacks do 0 or 1 damage (unless you get a critical, which igonres defense), is immune to magic, likes to run away, and gives a huge amount of XP. It turns out that this particular enemy is often hard to run away from. So, if you don't feel like fighting one (say, you're playing DQ6 and DQ7 and want to avoid XP, or if you're speedrunning with a route so precise that an unwanted level up can screw things up), you might try to run away, fail, and have the enemy run away. Does that make any sense? (Also, up through DQ7, it's possible for Metal Slimes to ambush you and run away before you get to enter a command.)
(Note: For purposes of this topic, I am mainly interested in things that derive from the game's rules, not those that are explicitly scripted or placed by the game designers.)