pds41: Issues to consider:
- Accepting Bitcoin would mean that GoG would have to charge different prices based on method of payment used - or absorb Bitcoin exchange fees and exchange rate fluctuations.
- Bitcoin has huge reputational issues in the Western world due to its association with silk road and criminal activities.
- Bitcoin is a completely unregulated currency, so there is no guarantee it will still be around in a couple of weeks, let alone years.
- GoG would have to sell all received bitcoins immediately to reduce currency risk, thereby increasing FX risk to the organisation
- If you only have bitcoins and only earn bitcoins (the first time I've heard of this for an adult working, but hey, perhaps it happens), you sell some and put them in a bank or building society account, and then get a card.
Now, I'm sure that this is going to be misread as a personal attack, because this is the internet; it's not - it's just advice as to why Bitcoin isn't going to happen at the majority of western businesses and what you can do to get around this.
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Gamer456: There is zero currency exchange risk, as you can instantly convert received bitcoins into a fiat currency of your choice, and get the exact amount in USD.
For example - you set your price at 20 USD. Bitcoin price raises to 2000 USD for 1 BTC? Then customer pays 0.01BTC, and gog.com receives 20 USD. Bitcoin price drops to 2 USD for 1 BTC? Then customer pays 10 BTC, and gog.com receives 20 USD.
How else do you think wordpress (15% of all internet websites run on wordpress), zynga, overstock and other shops I mentioned accepts them?
Porn.com started accepting bitcoin about a month ago. Now 10% of their sales come from bitcoin.
http://www.coindesk.com/bitcoin-10-percent-porn-com-sales/
Why would gog.com not want to increase their sales by 10%? You can research feedback from wordpress, reddit and other known and respectable companies. Research feedback from overstock.com, tigerdirect.com, and Sacramento Kinds NBA team, who all started accepting bitcoin. Tiger received orders for 250000 USD in 17 hours only, after accepting bitcoin.
www.reddit.com/r/Bitcoin/comments/1w0wvq/tigerdirect_processes_250000_in_bitcoin_payments/
There is zero FX risk, zero chargeback risk, you can accept payments from anywhere is the world, and the taxes are less than 1% (if you want to use companies like Bitpay or Coinbase). Since you sell games to every country in the world, its only logical, that you should offer a payment method which would be available to every country in the world.
Forget about bitcoin price and it being a currency. It is not a currency, it is a transaction network, payment method, network protocol and a currency all in one. Looking at bitcoin for only its currency aspect, would be the same as to look at the internet as only an e-mail service.
Also, I would like to ask a rhetorical question - why would anyone be against gog.com implementing a new payment option? You don't have to use it if you don't want to, but this payment option would enable many people (who weren't able to do it before) around the world to shop at gog.com. Why would anyone be against that? I honestly don't understand where all this anger against bitcoin comes from...
If you assume you can instantly convert bitcoins into USD, 24 hours a day, 7 days a week and instantly receive the USD into your USD bank account (pretty unlikely due to banks not being 24/7 organisations) and if you could track in real time the value of a bitcoin against USD and create a website that updates bitcoin prices in real-time, and communicates these to the customer, again in real-time, without creating a monster of a website that takes ages to load, then, yes, this *might* work. This would be the
only way to completely remove currency and foreign exchange risk.
The above ignores how incredibly difficult it would be to correctly account for the revenue on transactions and ensure that the correct taxation is paid to the correct local bodies. It would be bloody hard work and cost a fortune in accountancy fees. There's a reason why online retailers charge fixed prices in fixed currencies rather than letting you pay in whatever you want.
It also ignores the (largely unknown) legal loopholes that a company wanting to use bitcoins would need to jump through. e.g. a lot of US companies, particularly start-ups got shut down for violating money transfer rules when accepting and making payments in bitcoin.
As to why the GoG community is a lot more cynical that other holes on the internet, I think it's because a lot of us here are much older than the teenagers found on most video games websites (largely due to the games being ones that were around when we were teenagers in the 90s). We've been around long enough to see people get burnt. Like any currency, bitcoin will crash, and when it happens, people will lose money.
I'm not saying that I'm necessarily against GoG accepting Bitcoin if they want; but I personally believe that the costs of doing it outweigh the potential benefits and that the time, effort and money would be better spent bringing new games out.
Also, in the real world, using porn as an example to show how awesome something is doesn't normally go down too well!
EDIT - although it looks like in the light of their recent pricing announcement, GoG aren't too worried about accepting different amounts in different currencies - so that bit just got easier.