MysterD: It's about $ to publishers. Did they (dev's and pub's) say spend more $ on development & marketing than the actual sales? Did EA throw truckloads of $ at BioWare and not recoup? Did they lose money? Did they break even? Was there any profit here?
Then, it's a failure - esp. according to EA, 2K, Microsoft, Square Enix, and any of the AAA's. It's about making $ for them.
If we wonder why publishers in the AAA space complain the game's a "failure" and "it didn't sell enough," it's the above stuff: they spent a fortune, but either loss money, barely broke even, or barely made profit. They all need to stop throwing country's worth of $ at a game. $100-200 million or more is a lot of $ - not every game can be COD's and Rockstar's GTA games or RDR2 & recoup that very quickly after a game's version 1.0 official launch.
Even Shawn Layden, former boss of Sony, pointed this out about $100-200m+ games in the AAA space -
https://www.ign.com/articles/former-playstation-boss-shawn-layden-departure-avoid-burnout About making DA: Inquisition 2 - why would they do that? After MEA, which had the same problems by magnified times 100 b/c of other problems (i.e. "meh" on both storytelling and choices; it felt like an open-world Far Cry game in space, which is not what BioWare fans want from their games) - well, BioWare got the message: open-world Skyrim-like and UbiSoft side-quest collect-a-thons and filler elements were pulling their games down. There's enough of those open-world games with filler-a-thons for side stuff alone that can get in the way of playing the game - heck, and that could be just talking UbiSoft alone, nevermind the rest of the market copying them and Bethesda, such as Mafia 3 and Watch Dogs: Legion.
Open-world games were special when mainly Rockstar & Bethesda were doing them (think GTA3 Trilogy era and ES3: Morrowind era) - now, you got a zillion of them. Market's saturated and loaded with them.
They (BioWare) probably had the right approach w/ DA4: Joplin version (that's the DA4: Heist single-player game before EA cancelled that) with a smaller game w/ more choices that mattered that was single-player - but, EA canned that b/c they wanted Live Service DA4: Morrison version (which became VeilGuard). More key people by or in 2019 left BioWare, after Joplin got canned. And then the Live Service elements got pulled from VG too, after Respawn's STAR WARS: Jedi Fallen Order (single-player only game) did very well sales-wise.
Also, see Jason Schreier's article on DA4 and the two versions that existed -
https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351 ![avatar](//images.gog.com/f85979e63b852ae06109a1b07ee9febf373765fd5c9144b8581baaf43da7611c_avm.jpg)
P. Zimerickus: Nice, thanks for the read, the link to the article, though if i read through the lines it all comes down to a lot of bullshit. We were coming back from a negative experience blablabla ... like where's your senior young one ;-)
It also reminds of that Discworld novel that describes live in show bizz
or your regular food for thought what you get when creative minds work together...
I don't buy it. EA screaming failure seems more as a cheap attempt at keeping your workforce at bay, your investors reasonable happy and the public confident (though don't get me wrong here, i'm nowhere a 6 number salary)
idbeholdME: Pardon my transgression. I'll humbly bow out of your "sane" conversation and no longer taint it with my "non-input" :)
P. Zimerickus: oooh booo, you started the normies talk... be a man and swallow ;p
Of course DA2 was a negative experience at that BioWare studio. After having 6-7 or so years to work on DA: Origins which became a masterpiece, EA gave them like 12-14 months IIRC to probably crunch and bank out DA2 to try and capitalize on the success of DAO base-game, Awakening expansion, and its DLC's. That's not much time on a CRPG to work on it even back then - esp. when compared to the masterpieces of DA: Origins.
For the player: DA2 is also much shorter than DAO too. DA2 is like 40-60 hours approx. and give or taken, when including DLC's - DAO could go 50-100+ hours and more if you include expansions and DLC's.
They (BioWare) also had to simplify things (i.e. make the game more action-y for the gamepad-crowd on consoles and less CRPG/strategic) and recycle environments, too. And they set the game in mostly one city (Kirkwall) b/c of this fast turn-over EA wanted too. Remember, reviews were good on DAO for consoles, often not fond of the combat for its gamepad - but loved the PC version shined b/c strategic-CRPG's of that sort play best w/ a keyboard-mouse combo in the RTwP (Real-Time with Pause) style of gameplay.
It's also a game they (BioWare) didn't even want to call DA2, but was originally supposed to be called DA: Exodus. They (BioWare) wanted it to be seen as a side-game or stand-alone expansion, not a sequel. Given that name, also makes me wonder if the Ex-BioWare staff that went to ArchType Studios to make sci-fi game Mass Effect-like upcoming spiritual successor Exodus picked that name symbolically and purposely.
And we never got DA2: Exalted March expansion - and a lot of fans of DAO did not care for DA2, so that all didn't help either.
Just like I'm sure it didn't help that EA mettle-d and cancelled DA4: Joplin version in 2019. In a best case scenario, EA should've let BioWare cook and finish Joplin...and then we probably still would've got VeilGuard (Morrison version of DA4), but much later.
EDIT:
Mark Darrah's Tweets on some of this stuff:
->
https://x.com/biomarkdarrah/status/1470185242275180544?s=21 ->
https://x.com/biomarkdarrah/status/1470185245039153157?s=21 David Gaider on some info on DA2: Exalted March -
https://the-gaider-archives.tumblr.com/post/110339259933/could-i-ask-about-what-was-switched-over-from-the EDIT 2:
Also, if we're talking about DA: Inquisition (Dragon Age 3) - they (BioWare) had a lot of trouble adjusting their usual RPG stuff into Frostbite (an engine built for really Battlefield-like FPS's and didn't have a RPG-like save system) and they supposedly crunched like crazy.
More links on DA: Inquisition development stuff:
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https://gamerant.com/dragon-age-mark-darrah-bioware-problems/
->
https://kotaku.com/bioware-magic-is-bullshit-says-former-dragon-age-pro-1848385237