clarry: Probably Deus Ex: HR. I got bored and never finished it.
I had a problem with
Mankind Divided. (I had just finished
Human Revolution. It was okay. I haven't really been drawn back to play it again, though, even though subsequent playthroughs can start with more toys.)
Human Revolution does have an escape-triggered pause screen, which is good for me, but also has a lot of complex menus to navigate.
Although I have since advanced past it, I was turned off by the first major battle (before the credits!) because it was not clear what to do. (Now I know that the game wants to create a branching plot line from this early point —— whether the protagonist can save the NPC as well as the central mission to stop the helicopter taking off —— but the game had failed to interest me up to this point, which was a shame. I was enjoying the preamble; I even remarked that the cover system tutorial was fun in and of itself, but that battle was just chaotic.) And what is up with the default key for tossing a grenade [
G] located between the default interaction key [
F] and the holster current weapon key [
H]?
Of course, then I hit a crash-to-desktop video bug when I was attempting to reach the first checkpoint on the first city. I suppose I should generate a trouble ticket ….
Of course, before that, I was most disappointed by
Invisible War. I have finished the game a couple of times but it was just such a let-down after the first one that I can't even justify re-buying it here. I have zero interest in replaying it, it was just too shallow.
toxicTom: NWN... The story was merely ok-ish, lacking the impact and scope of BG1+2, stretched out by level after level of dungeons and caves, the box-shaped 3D graphics were ugly compared to the detailed backgrounds of the Infinity games and no real party...
If you haven't already I would recommend playing the second expansion,
Underdark. It is head-and-shoulders better in
every way. It has a couple of great characters and much better locations to fight in, and you must participate and lead other third-party troops in a couple of set-piece pitched battles, like
Icewind Dale 2.
My nomination would be
NwN2.
I was really hyped to play it, to the point of buying several copies on release (for gifts to others) but, due to circumstances not related to gaming, I was unable to play it until recently, when I re-bought it here from Gog.
I have had trouble bringing myself to play it, now, since I find the interface quite cumbersome. (The menu/s are not very mouse-friendly; having to use both hands on the keyboard to control the game, as well as the mouse for directing the protagonist, just gives me more opportunities to miss the appropriate key at the correct moment.) When I compare it to, say, other turn-based games like
XCOM, with its beautiful interface design (I don't need a keyboard to play it) I have trouble justifying all the extra fiddling.