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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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SmollestLight: I understand your concerns, but we leave it up to publishers and developers if they want to give cosmetic rewards as an incentive for something, like signing up for their newsletter or in this case, using GOG GALAXY. While CDPR and GOG are part of the same group, they are separate companies, and in the end it's up to the developer to decide on the rewards.
Tying a piece of content to GOG Galaxy is DRM in the purest sense of the word in this case.

Your attempt to misdirect the discontent with GOG's stance on this to 'other' companies is honestly pathetic. You're 'committing' yourself to DRM-Free on one hand and on the other hand you're saying it's completely out of your hands because you're leaving that decision with the devs/publishers. A decision you did not even convince your own company of changing to align with your customer interests.

Talk about a meaningless statement.
Post edited March 18, 2022 by Pheace
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GOG.com: 2. Games you bought and downloaded can never be taken from you or altered against your will.
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Kerebron: This point directly implies that user should be able to download all previous versions of offline installers, not the latest ones only (with some odd patches here and there).
No re-read what they said :

"Games you bought and downloaded can never be taken from you or altered against your will."

DRM-free gives you the possibility to make your own backup, it doesn't mean that other peoples will keep backup for you forever.
Achievements are a way to tie games to a store front. Steam knows this, and wants them to be on-line only. What is gog's vested interest in this? There is no actual need for that to be on-line. Gog should maintain achievements off-line and only mirror them on-line if the user asks for it. Provide a way to download on-line components (achievement names, icons, etc) without the client.

Gog should also provide a way to get them on Linux, or at least have a dummy library that does nothing on Linux, but would provide achievements if gog ever gets around to providing a Linux Galaxy client. It's not like everybody is going to modify their Linux binaries if/when that day ever comes.

I don't do social media and on-line bragging. Having "challenges" can be fun (although "completed the tutorial" style achievements aren't exactly challenges).
Great, but these are things we already knew after all. Speaking of achievements, it would be nice to have an update on what you're doing to improve their performance and compatibility. For example, an update was promised to make them compatible with Java games, which at the moment can't implement them on Galaxy.

It would also be nice to have a more articulated and customizable GOG profile, since it hasn't been improved in any way, indeed there are bugs that make it almost useless that I had already listed in the previous thread.

As others have said it would be nice to have specified if the multiplayer is hotseat, splitscreen, LAN, or Galaxy dependent, or if it's co-op or versus.
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SmollestLight: The in-game items received in Cyberpunk 2077 are purely cosmetic and in no way affect the single player experience of the game.
You know damn well that is a lie. All cosmetics in a game full of customization are part of the experience, trying to argue otherways is disingenuous.

And it's still DRM'd content in a single player game regardless. The principle still stands, this content should not exist as it does if GOG actually wants people to believe it is committed to DRM free.

Your deflections don't work, it's not like CDPR is some 3rd party developer that's hard to court and this content being locked behind Galaxy for no reason is an affront to everything GOG tries to claim. If they really want to convince us that they're being genuine, they should start by getting this content added as free offline installer DLC for all users.
Post edited March 18, 2022 by ReynardFox
Please support Linux and implement Proton to GOG Galaxy. It's a DRM free OS that ensures games are preserved and future proof.

Also, GOG Galaxy desperately needs universal controller support that's on par with Steam input, in terms of features and functionality, along with having your own Big Picture Mode for TV setups.
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Kerebron: This point directly implies that user should be able to download all previous versions of offline installers, not the latest ones only (with some odd patches here and there).
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Gersen: No re-read what they said :

"Games you bought and downloaded can never be taken from you or altered against your will."

DRM-free gives you the possibility to make your own backup, it doesn't mean that other peoples will keep backup for you forever.
This is why I tell people to backup everything they have bought from clouds. Invest in a large TB drive or a couple of them and backup all your data. Doesn't matter what it is.
I applaud finally making a statement on this.
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SmollestLight: Thanks for the suggestions! I will forward this to the appropriate team about the multiplayer part.
Thank you. I can't speak for others, but just that change would save me a lot of research whenever a game that supports co-op/multiplayer is released as my preference is to play with friends and family at home.
I'm sympathetic to the concerns about defining DRM solely through the single-player experience, since increasingly games have and continue to muddle that line.

Personally I'm less concerned with DRM and more concerned with the delineation of single-player vs. multiplayer because with very few exceptions I exclusively play the former. So I've accepted the reality that a) I'm going to have to do careful research before I buy, and b) there are going to be great games I pass on just because the single-player experience doesn't stand on its own.

It's not ideal, but it is what it is.
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I have a problem with the first item in that three-item list: "1. The single-player mode has to be accessible offline."

It is not sufficient to phrase it like that, as that wording would declare Hitman 2016 to be "DRM-free". That item needs to be rewritten to something substantially similar to "1. All single-player gameplay content must be accessible offline at all times, with no online connection, activation, or registration ever required."

In other words, it needs to contain the following three conditions:

1. All single-player gameplay content must be available offline (not just "single-player mode", which could contain only a portion of the total single-player content, such as Hitman 2016). Note that I wrote "gameplay content". I did this specifically to exclude non-gameplay things, such as achievements (unless earning those achievements unlocks additional gameplay elements, in which case the achievements would be considered gameplay content). Cosmetics ARE gameplay content because they affect the gameplay (even if only visually).

2. It needs to be absolutely clear that all single-player gameplay content must be available from the moment the game is installed (including if/when the game is installed via the offline installer).

3. Is needs to be absolutely clear that the player must never, not even once, be required to go online for any reason or to register or activate the game in any manner.
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Gersen: No re-read what they said :

"Games you bought and downloaded can never be taken from you or altered against your will."

DRM-free gives you the possibility to make your own backup, it doesn't mean that other peoples will keep backup for you forever.
So, are you saying that what they say is just "we will kindly refrain from hacking your computer to delete/alter your files"? :>

Of course I don't expect them to be available "forever", just as long as GOG exists, but I do expect in that period to be able to (re-)download versions from the timepoint when I bought them or even before that - from the time of the first release here.
And I keep all installers backed up, obviously, some in multiple versions, thank you. :)
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Pretty much all that could be expected from gog given the not small amount of games that contain DRM elements already being sold here.

It is a step in the right direction to list these DRM'd elements on the product pages where required.

I don't believe gog can continue to claim it is a DRM free store though. If gog cannot define what constitutes DRM, it certainly cannot define what is DRM free.
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MarkoH01: Yep, seperate companies ... which begs the question why CDPR as a completely seperate company would want to force people to use Galaxy since they ... being a completely seperate company ... would not gain a single thing from it. GOG and those that developed Galaxy on the other hand ... sorry - but this logic does not work for me. If GOG wants to stay as DRM-free as possible they could simply walk up the stairs and ask CDPR ... they did not have any problems to release free DLC for the Witcher 3 back then. I am quite sure that GOG never asked at all and that is my problem I have.
Whenever in doubt, think the GOG Galaxy as the CDP Galaxy, as that tends to explain a fair number of the problems we have related to that client.

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ReynardFox: Your deflections don't work, it's not like CDPR is some 3rd party developer that's hard to court, this content being locked behind Galaxy is an affront to everything GOG tries to claim. If they really want to convince us that they're being genuine, they should add this content as free DLC for the offline installers.
CDPR indeed is not some 3rd party developer, they are far bigger part of the CDP Group than GOG, so when they or the upper management of CDP Group wants something to be done, it will be done with or without changes in GOG's internal management.
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Kerebron: So, are you saying that what they say is just "we will kindly refrain from hacking your computer to delete/alter your files"? :>
No it means that there is no DRM that might require online activation rendering your local backup useless if said activation no longer work or is denied.