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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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"retail was the main place to buy games, and digital distribution was just taking baby steps." I guess Poland was so broke they never heard of steam in 2010 lol
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richlind33: I strongly disagree with this. I would be happy to pay more for games so that a company doesn't feel it needs to fallback on sleazy marketing strategies.
The problem with this theory, as appealing as it sounds to me too, is that one is already paying a very large markup just by buying on GOG and it doesn't seem to make it a better company.

Here is one example. Humble Bundle currently has a shooter bundle that offers 8 mostly well-respected steam games (Hedon Bloodrite, Project Warlock, Dusk, Amid Evil, Ion Fury, Dread Templar, Hrot and Hellbound) for $12:
https://www.humblebundle.com/games/best-boomer-shooters-bundle

Six of these 8 games are available on GOG. If you theoretically were to buy the 6 games at their best discounted GOG price ever (assuming you're very good at buying at discount), it would cost you more than $50. That's already more than 300% markup.

P.S. I wouldn't be surprised if most, if not all, of these games are also DRM-free on steam, but I can't check that, as I don't own any of them (here or there). Not my genre.
Post edited March 24, 2022 by mrkgnao
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richlind33: I strongly disagree with this. I would be happy to pay more for games so that a company doesn't feel it needs to fallback on sleazy marketing strategies.
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mrkgnao: The problem with this theory, as appealing as it sounds to me too, is that one is already paying a very large markup just by buying on GOG and it doesn't seem to make it a better company.

Here is one example. Humble Bundle currently has a shooter bundle that offers 8 mostly well-respected steam games (Hedon Bloodrite, Project Warlock, Dusk, Amid Evil, Ion Fury, Dread Templar, Hrot and Hellbound) for $12:
https://www.humblebundle.com/games/best-boomer-shooters-bundle

Six of these 8 games are available on GOG. If you theoretically were to buy the 6 games at their best discounted GOG price ever (assuming you're very good at buying at discount), it would cost you more than $50. That's already more than 300% markup.

P.S. I wouldn't be surprised if most, if not all, of these games are also DRM-free on steam, but I can't check that, as I don't own any of them (here or there). Not my genre.
GOG is a bad fit for what I'm talking about, but I think it applies very well to the open source community.
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Time4Tea: The priority of DRM-free should be DRM-free. As I said in my other comment above: if something has to give to make the product more profitable, I would rather it be on the 'price' side than on the 'quality' side (i.e. watering down of the DRM-free aspect).
I get what you mean, I just don't want to see the poorer gamers among us having difficulties buying drm-free games to play. Of course, that said: as long as there are decent sales on occasion, I don't mind a slight markup for DRM free games in general.
Post edited March 24, 2022 by GamezRanker
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mrkgnao: The problem with this theory, as appealing as it sounds to me too, is that one is already paying a very large markup just by buying on GOG and it doesn't seem to make it a better company.

Here is one example. Humble Bundle currently has a shooter bundle that offers 8 mostly well-respected steam games (Hedon Bloodrite, Project Warlock, Dusk, Amid Evil, Ion Fury, Dread Templar, Hrot and Hellbound) for $12:
https://www.humblebundle.com/games/best-boomer-shooters-bundle

Six of these 8 games are available on GOG. If you theoretically were to buy the 6 games at their best discounted GOG price ever (assuming you're very good at buying at discount), it would cost you more than $50. That's already more than 300% markup.

P.S. I wouldn't be surprised if most, if not all, of these games are also DRM-free on steam, but I can't check that, as I don't own any of them (here or there). Not my genre.
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richlind33: GOG is a bad fit for what I'm talking about, but I think it applies very well to the open source community.
There I would agree with you.
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chandra: Tl;dr if it's on the main branch and there is still disparity, then you could ping our Team in regards to it.
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mrkgnao: Did you have occasion to pass my list:
https://www.gog.com/forum/general/bgog_2022_update_2b_our_commitment_to_drmfree_gaming_8cb8b/post259
to the relevant people?
Hi mrkgnao. Did you get any reply? I bet a no
Seems to me the GOG PR stunts are few replies during the next hours of the opening post and then call it a successful day. Then bury the thread.

Make your own opinion:
gog.com/forum/general/bgog_2022_update_2b_our_commitment_to_drmfree_gaming_8cb8b?staff=yes

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lostwolfe: instead, here, they're just throwing their one selling point away to chase dollars.

it probably won't end well for gog.
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GamezRanker: (underling mine)

Agreed.....I think this song says it well
"Corporate clout chasing for dollars, (controversy based) PR for free"
"I want my, I want my, I want my G-O-G"
Whoa GamezRanker... You already made the jingle. I like it!

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richlind33: I strongly disagree with this. I would be happy to pay more for games so that a company doesn't feel it needs to fallback on sleazy marketing strategies.
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mrkgnao: The problem with this theory, as appealing as it sounds to me too, is that one is already paying a very large markup just by buying on GOG and it doesn't seem to make it a better company.

Here is one example. Humble Bundle currently has a shooter bundle that offers 8 mostly well-respected steam games (Hedon Bloodrite, Project Warlock, Dusk, Amid Evil, Ion Fury, Dread Templar, Hrot and Hellbound) for $12:
https://www.humblebundle.com/games/best-boomer-shooters-bundle

Six of these 8 games are available on GOG. If you theoretically were to buy the 6 games at their best discounted GOG price ever (assuming you're very good at buying at discount), it would cost you more than $50. That's already more than 300% markup.

P.S. I wouldn't be surprised if most, if not all, of these games are also DRM-free on steam, but I can't check that, as I don't own any of them (here or there). Not my genre.
This and Yes, all-of-them can run SteamClient-Free according to
steam.fandom.com/wiki/List_of_DRM-free_games

And what about the huge num of GOG keys Amazon gave to its Prime clients for free in the last 5 months or so?
Did Amazon pay on those the historical discount we mortals have seen or even cheaper?
Did Amazon pay some kind of coverage to compensate? Of course not.

If GOG has dug its own grave with prices like Steam and -90% sales every 3 days (literally) is their problem:
The thick heads have cut corners everytime they can,
instead of being self-critical, -work hard- to fix/improve and provide added-value to defend/sustain the original advertised prices.
That's why this decline has been for years, and not a sudden unexpected punch that nobody here saw.

Is the water up to GOGs neck that is urgent to ask higher prices to change the situation?
Well... good luck convincing me as many others with the actual quality here...
Their fixes/improvements/added-value investments must go first.

If needed, I could elaborate with more points why I totally disagree that us paying more money is a wrong solution to GOGs nowadays problem.
But this thread is not about that: It's GOGs DRM-Free mental gymnastics and if we bite or not. Or the degree...
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Time4Tea: But, it is not a foreordained, foregone conclusion that they will sell out.
This is where I disagree. Everything I read about them, such as the focusing on marketing strategy, sounds like they are primarily interested in making a lot of money. They have almost certainly already sold out. I don't know if anything about their funding is public, but private investment can also force financially focused decisions.

This doesn't mean they will necessarily end up worse than GOG when it comes to DRM but they will almost certainly be subject to the same pressures and could make worse decisions. It would be great to have alternatives if they stay at least partially DRM-free, no client required, and are not obnoxious in other ways. We will see.
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Mr.Caine: This would be a hilarious post if it wasn't sad. This sums up the discourse old users provide in this place. Deaf,self aggrandizing,perspectives of manchildren.
The only sad thing is how people choose to be willingly blind and ignorant to be honest, on a mass scale.
Post edited March 24, 2022 by FateIsOneEdge
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Mr.Caine: This would be a hilarious post if it wasn't sad. This sums up the discourse old users provide in this place. Deaf,self aggrandizing,perspectives of manchildren.
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FateIsOneEdge: The only sad thing is how people choose to be willingly blind and ignorant to be honest, on a mass scale.
There's a good reason why no legitimate gaming news sites or even Youtube channels cover the crazy DRM-free zealots' opinions here. It's extremely fringe, crazy, and unviable.

Put it simply, they do a shitty job of recruiting others to join their movement because they're annoying. Maybe if they were more reasonable, it'd be a different story.
Post edited March 24, 2022 by UnashamedWeeb
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tag+: Hi mrkgnao. Did you get any reply? I bet a no
Not yet.
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UnashamedWeeb: There's a good reason why no legitimate gaming news sites or even Youtube channels cover the crazy DRM-free zealots' opinions here. It's extremely fringe, crazy, and unviable.

Put it simply, they do a shitty job of recruiting others to join their movement because they're annoying. Maybe if they were more reasonable, it'd be a different story.
The tone of your comment makes it seem like you hold strong opinions against the drm-free movement. I sense an undercurrent of anger in your post. Why?

Those who wants it are obvious passionate about it. A lot of the power players who own and monetise intellectual property are against it for various reasons.

Everyone else who is indifferent... why would you care?

Otherwise, for recruitment, I think either you see the inherent value of ownership for intellectual property or you don't.

I think there are formative years where someone's sensibilities can be swayed in a particular direction in this matter, but after that, you'd have as much chance convincing those who don't see the value in ownership of intellectual property to change their mind as you'd have convincing someone who dislikes cheese that it tastes good.
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tag+: Whoa GamezRanker... You already made the jingle. I like it!
Glad to hear :)

That said, I wish I didn't feel the need to make such jingles(if GOG was more like it used to be.....etc etc).
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GOG.com: Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
Point 2 is simply not true. Case in point, Gog has allowed Siltherine an absolute bug machine, to recode many games. I understand that game need to be updated. Please don't destroy them in the process. What Gog has now, is a product list of games that are bug factories. This will not change as long as Gog is associated with Siltherine. Also these games are not anything like the original. Example: Master of Magic never was this unstable. It so bad I don't want to use any of my Gog games knowing that they are probably filled with bugs.
Post edited March 24, 2022 by xerxes866
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Time4Tea: But, it is not a foreordained, foregone conclusion that they will sell out.
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joveian: This is where I disagree. Everything I read about them, such as the focusing on marketing strategy, sounds like they are primarily interested in making a lot of money. They have almost certainly already sold out. I don't know if anything about their funding is public, but private investment can also force financially focused decisions.

This doesn't mean they will necessarily end up worse than GOG when it comes to DRM but they will almost certainly be subject to the same pressures and could make worse decisions. It would be great to have alternatives if they stay at least partially DRM-free, no client required, and are not obnoxious in other ways. We will see.
The bolded statement is not true. By 'selling out', I meant going public - i.e. floating on the stock market or being acquired by a public corporation. Those things have not happened to Zoom - they are a fully private business. So by the definition I was using, Zoom Platform have not sold out. That is a cast-iron fact.

It is true, of course, that a private company can still be motivated by money and make anti-consumer decisions (for example, Steam, which is also privately-owned). Again, my point is that a privately owned business has more chance of being able to stay independent and make pro-consumer decisions, that are not affected by corporate pressures.

To date, Zoom Platform has done nothing that is anti-consumer or in any way watering down of it's DRM-free stance. So, to try to equate them with a company that has already done those things is nonsensical. It's like trying to draw an equivalence between someone who has committed a crime and someone else, who has the potential to do so.
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Time4Tea: But, it is not a foreordained, foregone conclusion that they will sell out.
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joveian: This is where I disagree. Everything I read about them, such as the focusing on marketing strategy, sounds like they are primarily interested in making a lot of money. They have almost certainly already sold out. I don't know if anything about their funding is public, but private investment can also force financially focused decisions.

This doesn't mean they will necessarily end up worse than GOG when it comes to DRM but they will almost certainly be subject to the same pressures and could make worse decisions. It would be great to have alternatives if they stay at least partially DRM-free, no client required, and are not obnoxious in other ways. We will see.
Not even sure what this means. Having a focus on a marketing strategy is not selling out. You would never have heard of them without some level of strategy? You can't just exist and hope people somehow find you mate