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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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BrianSim: I think the choice is false as the oldest game I can find here (Akalabeth: World of Doom, 1979) works perfectly on both old and new OS's alike, as do the bulk of my 20-30 year old discs when they haven't been deliberately butchered. What are you "subscribing" for exactly when nearly all the actual tweaking work for many games here is actually done for free by the modding community (ScummVM, DOSBox, NewDark, dgVoodoo2, etc)? Are you subscribing for GOG to package Doom 1-2 into DOSBox, when you can do that yourself and even have more and better quality options (GZDoom, Quakespasm, etc)? What about all the "updates internal installer structure, no changes to game files" changelogs that are just repackaging the same build over & over for Galaxy reasons that are completely useless to offline installers? I'm failing to see any "premium subscription" value there...
I don't have the time to integrate those solutions myself. I'm aware that I could make most of my collection work on Linux with something like Wine or Proton. I'm just better served focusing on my career than doing that. And when I'm not working, the time I have to dedicate to IT, I prefer spend learning useful things for my career or working on projects that motivate me, not spending time making my games work.

As far as I'm aware, nobody is working on making it dead simple to run. They make amazing tools that does 80% of the heavy lifting, but the remaining 20% is left to the end user. I'm used to it, I work in software. However, when it comes to installing my games, I like it to just work. I don't need this to be a second job.

Also, in the theoretical scenario I'm talking about, it wouldn't be to maintain Galaxy. If I'd pay maintenance money, it would be to work on offline installers.

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BrianSim: I didn't say anything about games naturally stop working due to hardware issues, I said we shouldn't deliberately break perfectly working ones by compiling for an client that offline installer users don't want, or worse deleting randomly DOS .exe's for no reason whatsoever...
Right, but you're still talking about breaking EOL OSes (I believe you were talking about Windows XP). My point is that those OSes are getting harder and harder to run on changing hardware and its a matter of time before they are unusable.

Its much worse when the software won't run on newer OSes. That's when you are in trouble.

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BrianSim: And what do you think those who don't subscribe will do:-

1. Enjoy outdated buggy games or...
I think there should be a reasonable window period of free updates after a game is released. However, if you expect that period to be decades, I think they might have to charge you more for your games.

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BrianSim: 2. If it's DRM-Free on Steam / Epic / itch, etc, just buy it there where it gets patched for free or...
Isn't Steam making money from things like mods at this point essentially ripping off content creators? They can probably afford to keep updating their catalog indefinitely.

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BrianSim: 3. Simply Torrent the patches for the games they legally paid for?
I don't like getting pirated copies off the internet. Legalities and ethics aside, I work in software and I like to keep my computers as pristine as I can. I don't run things that don't come from legit sources on them. I'm extremely careful with this.

Otherwise, that's how you get hacked, get a data breach and make the papers.

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BrianSim: Anyone seriously suggesting gating basic bug-fixes / patches behind a GOG Premium Patch Subscription / paying twice for each game really hasn't thought this through at all as the end result wil be fewer sales and driving people back to piracy, not to steal the games but the patch to get it working all whilst trying to hide more and more content online from regular customers... It's the exact opposite of being "a logical continuation of the drm-free mindset" as you can get...
I'm suggesting a viable business model where a store holding your games provides actual support for the games and doesn't collapse under its own weight over time.
Post edited March 23, 2022 by Magnitus
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tfishell: Surely there is an anti-DRM subreddit (or you or somebody else could create one) or the Zoom discord or another forum. GOG forum is NOT the only place to talk about DRM-free.

Also I believe it's easy to create free forums if you really wanted to, one dedicated to DRM-free in general.
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rjbuffchix: Bluntness/plain-speaking in response to a clearly antagonistic (albeit passive aggressive) comment != anger. More like "let's cut through the bs and talk facts."
Yeah that's why I edited my comment, figured the other stuff I said was unnecessary and heat of the moment.

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rjbuffchix: Also, I could have worded my comment more clearly though I thought it would be evident from context. Obviously, I did not mean that GOG forum is the sole place possible in all of physical reality where DRM-free gaming can be discussed.

What I was trying to get it was that this place is very rare to have so many similarly minded people who care about DRM-free gaming. This is why I hope GOG never "fixes" the forum or removes it.

You can't just go to any forum and find such a community, which I think is clearly proven via GOG reddit alone, as the attitudes towards DRM there seem to be much more permissive, in line with GOG's newer direction (arguably proving right those of us who point out the DRM creep, but I digress). Given it is hard to find such a community, I think advice to "start from scratch" is a bit dismissive.

You do have a very good point that similarly minded people can be found on the Zoom Discord, at least so I hear. I would point out too though that many of us do not care for the style of Discord which is vastly different from forums. In any case, I said "this [GOG forum] is one of the only places" for DRM-free discussion...the fact of one single other named alternative does not disprove my point but in fact reinforces it.
Basically what I was trying to communicate is that if the most passionate about DRM-free keep finding themselves more and more frustrated with GOG, maybe splitting your (speaking to the "most passionate") time between here (basically "fighting" for DRM-free here) and a place dedicated to DRM-free in general isn't a bad idea. Or maybe you already do that. If such a place doesn't already exist (which it may well given what you said about "one of the only places"), consider creating it, and those who are as passionate as you about DRM-free will follow to it (especially if it ends up promoted here).

For consideration: if GOG goes under, where do you go? Where's the "backup" place to congregate?

In fact if such a discussion board, site, or whatever (not Zoom discord since you mentioned disliking that format) - some place dedicated to discussing DRM-free - already exists, as you seem to have suggested, consider creating a dedicated thread for it here to promote it.
Post edited March 23, 2022 by tfishell
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you go to reddit for the drm free alternative store suggestions; then you find a discord server for that service if reddit doesn't already have the best congregation point.

At the moment Itch IO is looking like the best mainstream alternative DRM free place; i'm sure there's plenty of game discords from their titles; i'd go there and work backwards to find an Itch IO community discord channel.

Say https://itch.io/t/158542/join-the-itchio-discord is probably where you'd end up; though I can't say if it's directly controlled by Itch IO or not (which would be bad from a censorship point of view).
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illiousintahl: At the moment Itch IO is looking like the best mainstream alternative DRM free place
Itch is not fully DRM-free, nor do they even discourage DRM. They have a DRM-free tag, but they don't define it in any way other than what the acryonym stands for and I'm not sure how reliable it is. I don't know of any way to find out from a particular game page if a game is DRM-free unless the developer mentions it, which they almost never do from the pages I've looked at (mostly from the Ukraine bundle, which claimed to be all DRM-free). If there was an issue they would almost certainly leave it to the developer's decision if you get a refund or not. Additionally, they have so much low quality stuff that it is hard to browse the store (IMO, the small but generally high quality catalog is a big advantage of GOG and personally I'm happy with the rate of releases here). They do at least have regular forums, not only discord (based on a quick look I'm not sure they are moderated any better than GOG forums :( ).

Looking at the other options (where at least some DRM-free games are available without using a client):

Humble Bundle seems to be mostly selling keys these days (including a few GOG keys), although they also have an app now and won't even show you what is in the Humble Trove outside the app so I'm not sure how much longer it will be possible to download anything without the app. Very few developers keep games up to date there, much worse than on GOG. I also haven't seen them define what DRM-free means to them anywhere. I don't think they have any kind of forum.

FireFlower Games is entirely DRM-free and has a short discussion of what that means but don't go into the details that have caused trouble here. It is run by one person (I'm guessing not full time) and it looks like they have about 200 items, not all games. They do have a regular forum but it looks like there have been no posts so far this year.

Zoom Platform is fully DRM-free, at least for now, although they don't care about it enough to mention DRM on their about page and don't go into any detail about what that means (and they tell publishers they have a wrapper that makes it easy to publish there, no mention of removing online gated content). What they are really passionate about is cross-media branding. Do you feel a lack of cross-media branding in your life? I sure don't. They are trying to copy CD Projekt and really want to be a developer. They currently have 425 games listed according to their home page (which doesn't work at all without javascript enabled). They only have discord.

I'm not aware of any others. Playism used to have a store (that claimed to be 100% DRM-free but still had some games that were only Seam keys) but that is gone.

IMO, GOG is still at least as good as the others when it comes to DRM-free (with the possible exception of FireFlower, which doesn't have many games I'm interested in). And that is before considering the refund policy, which is better on GOG than any other game store I've seen. If Zoom Platform has any kind of refund policy I can't find it and their terms of service don't even officially allow a backup copy (GOG's user agreement leaves that entirely up to the indivdual game's EULA). I wish GOG was more honest about the DRM-free exceptions, but unfortunately corporate PR is going to coporate PR. It seems this announcement was just to announce the new annotations, which should have been there years ago but are good to see.

In terms of profit, GOG is a store and stores shouldn't be all that profitable. If they are, it means they are ripping of the people who make the stuff they sell (possibly also customers; of course, I'd also say that wildly profitable products of any kind are also ripping people off, but at least it is more reasonable for developers to earn a somewhat larger profit if the game is popular). It can also provide more value than is obvious, such as CDPR paying Steam 12% for CP2077 sales there vs their usual 30% (I think?), at least some of which might have been due to having a credible threat of not listing on Steam at all. Although if Epic or Microsoft offers them a sufficiently large wad of cash they might decide they really don't need to have a store.

The previous profits and current losses are more even in terms of cash flow because money spent on "Galaxy 2.0" development wasn't considered spent until the release and is now applied according to some formula that you can find in the CD Projekt financial reports. Galaxy is connected to GWENT and the managing director responsible for Galaxy is also in charge of GWENT (that employs about 20% of CD Projekt developers from investor presentations).
Post edited March 23, 2022 by joveian
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Time4Tea: DRM-free isn't supposed to be about cheap, it's supposed to be about DRM-free.
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GamezRanker: Why can't it be about both?
The priority of DRM-free should be DRM-free. As I said in my other comment above: if something has to give to make the product more profitable, I would rather it be on the 'price' side than on the 'quality' side (i.e. watering down of the DRM-free aspect).

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GamezRanker: Why should those of us who like our games DRM free have to pay a premium for it in the first place? ;)
As others mentioned above: there is added value in DRM-free, in terms of an increased level of ownership, being free of nefarious anti-consumer practices, as well as the work that is required to strip the DRM.

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joveian: Zoom Platform is fully DRM-free, at least for now, although they don't care about it enough to mention DRM on their about page and don't go into any detail about what that means (and they tell publishers they have a wrapper that makes it easy to publish there, no mention of removing online gated content). What they are really passionate about is cross-media branding. Do you feel a lack of cross-media branding in your life? I sure don't. They are trying to copy CD Projekt and really want to be a developer. They currently have 425 games listed according to their home page (which doesn't work at all without javascript enabled). They only have discord.
Zoom Platform states 'Always DRM-free' in big letters on their front page. I agree it would be nice if they provided a clear definition, although GOG doesn't do that either.

I'm not sure how you equate 'wanting to develop games' to 'trying to copy CD Projekt' ... as if CD Projekt somehow invented the concept of game development. Shall we also accuse CD Projekt of trying to copy Bethesda then?

Oh yes, and good luck trying to get the GOG website working without javascript ... ;-)
Post edited March 23, 2022 by Time4Tea
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GamezRanker: Why can't it be about both?
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Time4Tea: The priority of DRM-free should be DRM-free. As I said in my other comment above: if something has to give to make the product more profitable, I would rather it be on the 'price' side than on the 'quality' side (i.e. watering down of the DRM-free aspect).

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GamezRanker: Why should those of us who like our games DRM free have to pay a premium for it in the first place? ;)
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Time4Tea: As others mentioned above: there is added value in DRM-free, in terms of an increased level of ownership, being free of nefarious anti-consumer practices, as well as the work that is required to strip the DRM.

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joveian: Zoom Platform is fully DRM-free, at least for now, although they don't care about it enough to mention DRM on their about page and don't go into any detail about what that means (and they tell publishers they have a wrapper that makes it easy to publish there, no mention of removing online gated content). What they are really passionate about is cross-media branding. Do you feel a lack of cross-media branding in your life? I sure don't. They are trying to copy CD Projekt and really want to be a developer. They currently have 425 games listed according to their home page (which doesn't work at all without javascript enabled). They only have discord.
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Time4Tea: Zoom Platform states 'Always DRM-free' in big letters on their front page. I agree it would be nice if they provided a clear definition, although GOG doesn't do that either.

I'm not sure how you equate 'wanting to develop games' to 'trying to copy CD Projekt' ... as if CD Projekt somehow invented the concept of game development. Shall we also accuse CD Projekt of trying to copy Bethesda then?

Oh yes, and good luck trying to get the GOG website working without javascript ... ;-)
dlsite has a tag for DRMed games. Glad to see gog is considering being a store that does what all the other non-fully-drm-free (like gog itself) stores do.

Now can we stop associating gog with DRM-free like they invented it or something? Why don't we stop asking for "GOG versions" on steam and instead ask for itch or something like that? For some reason we have this false equivalency with gog that puts it above all the others that have the same basic schtick at this point. At least the others aren't partnering with yet another client producer. GOG is not the ear to the ground rich uncle with connections that they want us to think they are. They are not family, they can't even define DRM. Maybe we'd get more drm-free games if we stopped using GOG as the suggestion? It's not like GOG doesn't have a horrible rep with developers at this point for a multitude of reasons. GOG is just a bunch of suits with no idea what they're doing, and you gotta wonder if they even know their damn product.
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Time4Tea:
GOG has provided some additional information in various forum posts, although possibly Zoom Platform has as well and I can't see it do to not signing up with discord. However, their post on twitter in response to this news post would have been an excellent place to clarify, which they didn't do. It's just as corporate PR with less actual information.

While I don't really follow such things, it seems to me that CD Projekt has done a fair amount of cross media stuff, although many developers have done that kind of thing. The part about starting a DRM-free store, porting old games to new systems, and also developing games does sound a lot like one particular company. I'm not saying it is bad that they are copying CD Projekt, just that they are likely to be subject to the same financial pressures as time goes on and could easily make worse choices when it comes to DRM.

I remembered one more, DLsite [edit: ninja'd]. While mostly focused on Japan they have some English (and Korean and Chinese) language DRM-free games and have at least some ways to buy from outside Japan. They also have games with DRM and it seems like they mention each time that is the case, although I can't find any statements about DRM other than the descriptions of particular DRM linked from product pages. I don't think they have forums, although they have comments on individual products and the ability for users to create guides. Also, the games are not usually updated and may only work on the OS versions they were released for.

That also reminds me that another oddity of itch is the lack of reviews on games unless the developer has enabled comments. You can review a game but only the developer and people who have followed you individually will see that review (you can see the average rating under "more information").

The GOG website does partially work without javascript, only screenshots and trailers seem to not work when I tried it (but I didn't try to actually buy anything, I'm fairly sure that wouldn't work; I didn't look at reviews either, I think that also wouldn't work). Not a big deal but since I have javascript off by default I prefer to see something in that case (Zoom Plaform just gives a blank page).
Post edited March 23, 2022 by joveian
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joveian: That also reminds me that another oddity of itch is the lack of reviews on games unless the developer has enabled comments. You can review a game but only the developer and people who have followed you individually will see that review (you can see the average rating under "more information").
Don't forget there was a recent controversy here that GOG was removing relevant game reviews for "trolling" or something like that. dlsite also censors reviews, but these platforms are quite open about it, unlike gog.
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Time4Tea: DRM-free isn't supposed to be about cheap, it's supposed to be about DRM-free.
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GamezRanker: Why can't it be about both? Why should those of us who like our games DRM free have to pay a premium for it in the first place? ;)

That said, i'd be ok with a small/fair markup for DRM free games, if it meant we got more games released (actually) DRM free(and also if there were sales for those of us who aren't as well off financially).
Companies manage to the market, and markets are ruthless today, and have been for quite some time. If you don't you're going to find it difficult to make ends meet. For me it comes down to pushing back against the mass acceptance of predatory corporate behavior, and doing that would require a significant investment of resources that would not be likely to result in short term dividends. If a consumer movement were to incentivize ethical corporate behavior, I think it would have an impact on smaller, independent companies run by people who care about what they do.

That's how I envision it, and I think it's too late for GOG. Now that they're in bed with EGS, the die is pretty much cast.
OK, 447 comments is definitely too much for me to read, but I'd like to say that I'm really happy that GOG made the commitment. It's bad time for gaming and DRM-Free policy, there are much more problems and dangers for freedom today, policy of many publishers is incompatible with GOG's policy and that's the reason I'll support GOG – even if not everything here is perfect, they're still on my side.
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GamezRanker: Why can't it be about both? Why should those of us who like our games DRM free have to pay a premium for it in the first place? ;)

That said, i'd be ok with a small/fair markup for DRM free games, if it meant we got more games released (actually) DRM free(and also if there were sales for those of us who aren't as well off financially).
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richlind33: Companies manage to the market, and markets are ruthless today, and have been for quite some time. If you don't you're going to find it difficult to make ends meet. For me it comes down to pushing back against the mass acceptance of predatory corporate behavior, and doing that would require a significant investment of resources that would not be likely to result in short term dividends. If a consumer movement were to incentivize ethical corporate behavior, I think it would have an impact on smaller, independent companies run by people who care about what they do.

That's how I envision it, and I think it's too late for GOG. Now that they're in bed with EGS, the die is pretty much cast.
I think the problem is that corporations are fundamentally unethical. Under capitalism unethical behavior is encouraged, but under corporate capitalism, we have government structures in place that make ethical behavior illegal: fiduciary responsibility. In this system, we're the product, not the things we're buying.
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ciemnogrodzianin: OK, 447 comments is definitely too much for me to read, but I'd like to say that I'm really happy that GOG made the commitment. It's bad time for gaming and DRM-Free policy, there are much more problems and dangers for freedom today, policy of many publishers is incompatible with GOG's policy and that's the reason I'll support GOG – even if not everything here is perfect, they're still on my side.
The price of freedom is eternal vigilance, (or $1.49 while it's on sale).
Post edited March 23, 2022 by kohlrak
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kohlrak: I think the problem is that corporations are fundamentally unethical. Under capitalism unethical behavior is encouraged, but under corporate capitalism, we have government structures in place that make ethical behavior illegal: fiduciary responsibility. In this system, we're the product, not the things we're buying.
I don't think 'corporations are fundamentally unethical', by definition, but they are in general indifferent to ethical considerations - ethics are not their priority, that's not why they are there. However, I think that consumers that care about ethics can effectively force corporations to also care about ethics, but making their financial success contingent on meeting certain ethical standards. Which is why our only hope is to boycott GOG and make it clear that our continued patronage is contingent on the store upholding its stated values.

You are right though, that the problems at GOG/CDPR started when they sold out and went public. Because at that point their priorities changed overnight to satisfying shareholders, rather than satisfying customers or adhering to their founding principles.

This is why I think there is a better chance long-term with Zoom Platform, because they are independent and have not sold out. Of course, people will say: "well, but what if they go down the same road, sell out and go corporate in the future?". They might. I don't know for sure that it won't happen - there can never be any guarantees about what might happen in the future to any business we choose to deal with. But, it is not a foreordained, foregone conclusion that they will sell out. There is infinitely more chance that an independent, privately-owned business will stay independent, than one that has already sold out, so that's the one that will continue to get my 'vote' (unless I see things change at GOG).
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GOG.com: We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
No. DRM-free doesn't mean different things to different people. DRM is "Digital-Rights-Management" and means, restrictive parts of a license agreement are digitally enforced.

The other - namely binding a feature of the product to an external resource - is subject to planned obsolescence. It is not a license issue, but an issue of level of service. A service, that can be terminated at any given moment.

The right thing to do is thus threefold:

A) The end user license agreement must be drawn up in such a way that it does not include any passages that restrict consumers' rights to use the software as they see fit, including backup copies and installation on multiple machines within the same family or household at the same time.

B) No part of the software provided may include code suitable to observe, report, or restrict how consumers access or use the software--AKA "DRM".

C) Whenever a product is using planned obsolescence, i.e. services like multplayer, which can be unilaterally terminated, the consumer must 1) be informed that this is the case and 2) be provided with a service level agreement that guarantees a minimum quality of service and service duration (3 years sounds reasonable) during which the provider cannot terminate the support of the features sold. Including a full refund option in case the service level agreement is broken. If a provider terminates the SLA prematurely, GOG must automatically compensate or reimburse all affected costumers--including cases of provider bankruptcy.

I am willing to accept planned obsolescence, but that door swings both ways. I want full disclosure what I am getting for my money, I want guarantees, and I want my money back if a product is sold with a feature, that is then terminated prematurely or not provided at a minimum quality.
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Time4Tea:
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joveian: GOG has provided some additional information in various forum posts, although possibly Zoom Platform has as well and I can't see it do to not signing up with discord. However, their post on twitter in response to this news post would have been an excellent place to clarify, which they didn't do. It's just as corporate PR with less actual information.

While I don't really follow such things, it seems to me that CD Projekt has done a fair amount of cross media stuff, although many developers have done that kind of thing. The part about starting a DRM-free store, porting old games to new systems, and also developing games does sound a lot like one particular company. I'm not saying it is bad that they are copying CD Projekt, just that they are likely to be subject to the same financial pressures as time goes on and could easily make worse choices when it comes to DRM.

I remembered one more, DLsite [edit: ninja'd]. While mostly focused on Japan they have some English (and Korean and Chinese) language DRM-free games and have at least some ways to buy from outside Japan. They also have games with DRM and it seems like they mention each time that is the case, although I can't find any statements about DRM other than the descriptions of particular DRM linked from product pages. I don't think they have forums, although they have comments on individual products and the ability for users to create guides. Also, the games are not usually updated and may only work on the OS versions they were released for.

That also reminds me that another oddity of itch is the lack of reviews on games unless the developer has enabled comments. You can review a game but only the developer and people who have followed you individually will see that review (you can see the average rating under "more information").

The GOG website does partially work without javascript, only screenshots and trailers seem to not work when I tried it (but I didn't try to actually buy anything, I'm fairly sure that wouldn't work; I didn't look at reviews either, I think that also wouldn't work). Not a big deal but since I have javascript off by default I prefer to see something in that case (Zoom Plaform just gives a blank page).
Very few games with DRM on DLSite. That's an adult site, I know it well. Most of the games, if not practically all of them are DRM-Free in adult markets. At most, they may have an activation DRM which means you just put in a code in order to download the file, but the game itself is fully playable offline and without a client. That's no deal breaker for me.
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richlind33: Companies manage to the market, and markets are ruthless today, and have been for quite some time. If you don't you're going to find it difficult to make ends meet. For me it comes down to pushing back against the mass acceptance of predatory corporate behavior, and doing that would require a significant investment of resources that would not be likely to result in short term dividends. If a consumer movement were to incentivize ethical corporate behavior, I think it would have an impact on smaller, independent companies run by people who care about what they do.

That's how I envision it, and I think it's too late for GOG. Now that they're in bed with EGS, the die is pretty much cast.
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kohlrak: I think the problem is that corporations are fundamentally unethical. Under capitalism unethical behavior is encouraged, but under corporate capitalism, we have government structures in place that make ethical behavior illegal: fiduciary responsibility. In this system, we're the product, not the things we're buying.
It reflects elitism, I think, which is the worst of all the 'isms. The greatest sophism of all time, IMO, is the notion that economics requires amorality, and must eschew qualitative considerations in favor of constant growth. I'd put it a little differently than you and say we're the product as much as the things we consume -- products of cybernetics. According to Norbert Wiener, who literally wrote the book on cybernetics, human beings are goal-seeking devices. It amazes me that someone of such profound genius could be so incredibly ignorant of spirituality, but I think it reflects that genius is itself an extreme, and is fairly unbalanced, and shows that science should never be the be all/end all of human endeavor.
Post edited March 23, 2022 by richlind33