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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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SmollestLight: and in no way affect the single player experience of the game.
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DoomSooth: Thanks for the update but I think some people will still complain about DRM.

Like now. :) Anything that can be used in singleplayer, even if it has to be obtained online by connecting to Galaxy or wherever once, affects singleplayer. I understand that you didn't want non-Galaxy users to have those items but I didn't like having to use Galaxy to acquire them. Having said that, I don't have a better solution.
We understand that there will still be complaints, and that's perfectly fine! Everyone has a right to their own opinion and definition about DRM. However, this is our stance on it.
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SmollestLight: I understand your concerns, but we leave it up to publishers and developers if they want to give cosmetic rewards as an incentive for something, like signing up for their newsletter or in this case, using GOG GALAXY. While CDPR and GOG are in the same, they are separate companies, and in the end it's up to the developer to decide on the rewards.
Yep, seperate companies ... which begs the question why CDPR as a completely seperate company would want to force people to use Galaxy since they ... being a completely seperate company ... would not gain a single thing from it. GOG and those that developed Galaxy on the other hand ... sorry - but this logic does not work for me. If GOG wants to stay as DRM-free as possible they could simply walk up the stairs and ask CDPR ... they did not have any problems to release free DLC for the Witcher 3 back then. I am quite sure that GOG never asked at all and that is my problem I have.
Post edited March 17, 2022 by MarkoH01
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GOG.com: snip
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BreOl72: - single-player offline gameplay = an absolute must for me
- online multiplayer = I don't mind if it's there, though I usually won't use it (offline MP modes I do use (occasionally): hotseat and/or LAN).
- achievements/rewards = again: I don't mind them, but I also don't need them
- vanity items (= items in a game that are purely cosmetic, not affecting the player's abilities in any way) = and once again: I don't mind those being around, but I don't need them.

I guess if I had to put all this into a single sentence, it would be as follows:

Just give me the opportunity to play my games completely offline from beginning to end, and I'm a happy camper.
Those are the important parts for me as well, ultimately. I understand how this might not be enough for everyone, and I will admit that the "vanity items" section is also a bit of a sore point for me (it often feels unnecessary to cut these out), but all I want is my single-player to be without unnecessary shackles.

Speaking of which, I really, REALLY hope we'll get a version of Hitman without the silly online-only unlockables. I have all the previous games here on GOG, and I also played 1 and 2 of the new trilogy, and it's a series which I simply love (heck, I even like Absolution, despite its various flaws).
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SmollestLight: The in-game items received in Cyberpunk 2077 are purely cosmetic and in no way affect the single player experience of the game.
You parrot a canard.

Cosmetics do affect the game play experience. Decades of play (including today in proper games) motivate players by chasing cosmetics. Corrupt companies make billions out of cosmetics.

Fix the goshdarned Cyberpunk 2077 so it's truly a DRM-free experience, and then you'll actually be supporting what this post is about. And maybe even make some sales too. If any of the experience is locked behind DRM, it may as well all be, because there sure as heck isn't a rational argument for drawing any lines in between "none" and "all".
Post edited March 17, 2022 by mqstout
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SmollestLight: We understand that there will still be complaints, and that's perfectly fine! Everyone has a right to their own opinion and definition about DRM. However, this is our stance on it.
Of course. The principle behind the idea, finally setting in stone a definition of what DRM is to Gog, is commendable.

But I recommend you alter one of those three rules or amend a fourth to make it impossible for another game in the condition Hitman 2016 was to be accepted again. I'm sure nobody wants a repeat of that debacle.
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§pec†re: LAN multiplayer options for past and present games should also be a focus instead of forcing galaxy as the only option.
Seconded

I know you can't force this from devs, but do wish more supported LAN play as a default.


Also Can we get an update regarding Hitman, do IOI still intend to fix it and re-release it here?
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More power to GOG!
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Great to hear. This addresses a lot of the worries I've had.

Two things I'd also like:
- For multiplayer, it would be great if it could be clarified whether offline multiplayer is supported (ie, shared screen or LAN). While I understand the multiplayer is outside the scope of GOG's commitment (and control) with regard to it being drm-free, it would still be nice to make an informed decision about that as well
- An official supported way to manage offline installers at scale. The browser is not a scalable to manage your backups when you start having hundreds of games. If you don't wish to support a client that enables that important use-case internally, at the very least publish an official simpler api that third-party clients can interact with. Currently, the unofficial api is not only unofficial, but also grossly inefficient for everyone (for us and for the GOG servers)
Post edited March 17, 2022 by Magnitus
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SmollestLight: The in-game items received in Cyberpunk 2077 are purely cosmetic and in no way affect the single player experience of the game. However, we’re adding information about such functionalities on product pages. Therefore, you will always know in case a game includes them.
instead of repeated attempts to force users onto galaxy you could actually put genuine effort into into fixing it up & making it a much more desirable prospect. Gog's tactics to push galaxy have been anti-consumer since it's inception & it has repeatedly shown how out of touch you are with the community & how stubborn you are to illicit genuine changes.

You've already undermined this latest empty pr gesture by defending this.

Edit: also if gog is entirely seperate as you claim then how is it still running? There's clearly been gross miss-management in recent years with repeated poorly implemented schemes/ideas & attempts to back down on your 'core principles' whenever they became too inconvenient for you. You also seem to be frequently operating at a loss so how are you staying afloat & why does your 'independent' parent company keep propping you up & defending you?
Post edited March 17, 2022 by serpantino
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SmollestLight: I understand your concerns, but we leave it up to publishers and developers if they want to give cosmetic rewards as an incentive for something, like signing up for their newsletter or in this case, using GOG GALAXY. While CDPR and GOG are in the same, they are separate companies, and in the end it's up to the developer to decide on the rewards.
This violates statement #1 of the original post.
1. The single-player mode has to be accessible offline.
If any parts of the single player mode are inaccessible entirely offline, the single player is not accessible offline. We would really appreciate you stopping from making excuses like this.
I play only single player games and I am happy to read this, that you (GOG.com) are commited for having games here, that have offline instalers and have offline single player.
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Magnitus: Great to hear. This addresses a lot of the worries I've had.

Two things I'd also like:
- For multiplayer, it would be great if it could be clarified whether offline multiplayer is supported (ie, shared screen or LAN). While I understand the multiplayer is outside the scope of GOG's commitment (and control) with regard to it being drm-free, it would still be nice to make an informed decision about that as well
- An official supported way to manage offline installers at scale. The browser is not a scalable to manage your backups when you start having hundreds of games. If you don't wish to support a client that enables that important use-case internally, at the very least publish an official simpler api that third-party clients can interact with. Currently, the unofficial api is not only unofficial, but also grossly inefficient for everyone (for us and for the GOG servers)
Thanks for the suggestions! I will forward this to the appropriate team about the multiplayer part.
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GOG.com: snip
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BreOl72: - single-player offline gameplay = an absolute must for me
- online multiplayer = I don't mind if it's there, though I usually won't use it (offline MP modes I do use (occasionally): hotseat and/or LAN).
- achievements/rewards = again: I don't mind them, but I also don't need them
- vanity items (= items in a game that are purely cosmetic, not affecting the player's abilities in any way) = and once again: I don't mind those being around, but I don't need them.

I guess if I had to put all this into a single sentence, it would be as follows:

Just give me the opportunity to play my games completely offline from beginning to end, and I'm a happy camper.
For me, 100% this
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It's nice to hear and see GOG touching base with it's customers.

The main points are I'd like to see; the GOG down loader for offline installation come back so we can easily download games without Galaxy.

I don't really care about online/ offline achievements although some people seem to be passionate about that.

Not happy with the Russian situation and how it was handled so we are going to have to agree to disagree on that.
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lolplatypus: That is cool, though I would have to ask what's up with changelogs. There have been a lot of updates missing logs of any kind. It's not exactly altering games against my will, but it is difficult to make an informed decision. Just a tangential point.
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MarkoH01: I have asked this question long time ago. Changelogs can only be added by GOG if they were provided by the devs which unfortunately often is not the case. So in case of missing changelogs you would have to adress the devs/publishers.
Gog could have it as part of their contract to supply changelogs.