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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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RawSteelUT: As to cosmetics, adding a few extras for Galaxy users is hardly the same as taking all of them out and having a barebones experience.
First of all, it isn't just cosmetic difference, as other users have pointed out the "we don't value our offline installer customers as much" content includes an in-game weapon which is apparently very powerful. I don't have the game (because I saw CDPR and GOG going in a direction I don't like, which they have now confirmed in the Outrageous Post of this topic but I digress) and I am proud to say I have never used Galaxy, so I can't directly verify that.

More importantly, it is about the precedent and allowance as to what will happen in future games. In that sense, the fact that the company known for being DRM-free on "their" store known for being DRM-free releasing a game with ANY DRMed content is certainly cause for concern but looking past the issue a bit. The issue isn't exclusively with Cyberpunk, it's with Cyberpunk+, including worse offenders like Hitman Lame of the Year.

Speaking of, I will ask again for staff/chandra to please clarify the previous comment of how Hitman Lame of the Year will/won't come back to this store, as it read to me like it would come back here DRMed.
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I will just paraphrase the same reply when I complain about porn games on store:
"It is clearly marked as 18+. Why are you bothered?"

Why are the same people now having a fit with GoG selling DRM games if DRMed features are clearly marked on page store?
Post edited March 21, 2022 by bombardier
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bombardier: I will just paraphrase the same reply when I complain about porn games on store:
"It is clearly marked as 18+. Why are you bothered?"

Why are the same people now having a fit with GoG selling DRM games if DRMed features are clearly marked on page store?
Read the title of this thread again: "GOG 2022 update #2: our commitment to DRM-free gaming"

If they want to allow games with DRM(-like) features on the store, then they should say so rather then pretending they are still DRM-free. Why beating around the bush?

"GOG will become DRM agnostic and we will specify all restrictions, if any, on the game page"

Unlike the most hardcore DRM-free advocates, I would still buy my games on GOG because they most likely are allowing these to get more AAA titles, so at least most indie games won't be affected and I'll just buy those ones. But I'd like them to be honest about what it is they are doing.
Thank you for communicating (finally) and keeping Galaxy optional.
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Magnitus: What if it is your spouse or underage children?
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chandra: Still no, sorry! It's for personal use only. However, the other example you gave are something else (games played on one screen with several controllers), and anything game-specific should be considered as such.

In other words, if two people are playing one game on two devices, that is not oaky.
Well then just to clarify if it's one person using 2-4 systems they own it's okay; or that comprise of multiple units such as a cluster pc it's okay; or using a kvm and instancing it's okay.
All of these is one user with the rightful fair use case.
If I want to multibox a multiplayer game to give myself the key feature 'multiplayer' without others involved that's my business and within my rights.
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bombardier: Why are the same people now having a fit with GoG selling DRM games if DRMed features are clearly marked on page store?
As I replied before, the people who have problems with "porn games" are generally the ones who are OK with the DRM.

You're conflating separate groups. I have no problems with "porn games". I don't want DRM at all, not even if "disclosed".

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Cambrey: Thank you for communicating (finally) and keeping Galaxy optional.
If only Galaxy were optional. :(
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mqstout: If only Galaxy were optional. :(
What do you mean? Something is not working on your side?
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Lhun Duum: Read the title of this thread again: "GOG 2022 update #2: our commitment to DRM-free gaming"
That is why you don't just read the title of the article and make up the rest of the story to fit whatever you want.
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mqstout: If only Galaxy were optional. :(
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Cambrey: What do you mean? Something is not working on your side?
Read the thread. There are a whole host of things that require Galaxy to work, including major portions of games, games that won't work right if Galaxy isn't running, portions of games that only load if Galaxy is running, updates that require Galaxy and aren't available as offline installers...
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mqstout: As I replied before, the people who have problems with "porn games" are generally the ones who are OK with the DRM.

You're conflating separate groups. I have no problems with "porn games". I don't want DRM at all, not even if "disclosed".
I am just pointing to the illogical expectations.

There is a gap between "playing DRMed games" and "playing DRM free games".
There is a gap between "playing video games" and "masturbating".

The second gap was crossed because of income. Why do you think that the first, much smaller, gap is not gonna get crossed? What were you basing your expectations on?

It seems that turning GoG into sleazy porn store didn't bring so much needed income. Maybe team "go porn" has way less disposable income and membership numbers than they pretend to have. :)
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mqstout: Read the thread. There are a whole host of things that require Galaxy to work, including major portions of games, games that won't work right if Galaxy isn't running, portions of games that only load if Galaxy is running, updates that require Galaxy and aren't available as offline installers...
That's a shame indeed. I'm glad I never encountered such issues, I would be upset too.
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Lhun Duum: Read the title of this thread again: "GOG 2022 update #2: our commitment to DRM-free gaming"
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bombardier: That is why you don't just read the title of the article and make up the rest of the story to fit whatever you want.
You've acknowledge yourself in your previous message that GOG announced that they will allow DRM(-like) features in a thread where they claim that they are committed to being DRM-free. Can't you understand why people would be upset by such a contradictory message?

Also, if in a thread entitled "our commitment to DRM-free gaming" you yourself understood by reading the rest of the message that they will allow DRM(-like) features, isn't it GOG who is trying to make up a story?

And I think you talked about that earlier: at which point do we stop calling something DRM-free? 90% content is DRM-free? 80%? 70%? Does multiplayer count or not? Does "it's just cosmetic" or "it doesn't affect gameplay" count in that percentage? And then we have people fighting over definition...

There is no doubt GOG knew they would upset people by relaxing their definition of DRM-free. So why not just drop the label and say it more clearly? "We will sell all games and keep you informed of any restrictions on the game page". Would people be any less upset? No, absolutely not. But it doesn't leave room for interpretation, the message would be clear for everyone. Otherwise, we might just repeat all this drama in a couple years because, the industry has changed, so we have to change the definition again...
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Lhun Duum: The ongoing Gran Turismo 7 disaster should serve as a warning as to what games on GOG could look like in the future:

Single player is accessible offline => Passed. During the server blackout you could still play Arcade mode offline, so they just have to pretend that Career mode has been designed to be online so it doesn't count as single player content.

It's OK to link a GOG game to a publisher account => Passed. Sure you'll have to grind to death, but all cars are obtainable with in-game currency so it's fine. Alternatively, you can purchase them with micro-transactions thanks to your publisher account. After all, a new car fits "it's just cosmetic" as much as one of the best weapon in CP2077.

We players should remember that every time we lower our standard by accepting anti-consumer practices, the game industry finds way to exploit us even more afterward.
this EXACT situation [the boiling the frog situation] is what i'm worried about.

if we lower our expectations, the publishers will meet us there and then proceed to beat us into the ground just a little more until they get their way. [cf: the nft problem that's starting to surface and the "games as jobs" issue that's bought up. in case you don't know what i'm talking about, here's square enix's boss using a ton of buzzwords to extol games-as-work and nft's:

https://www.hd.square-enix.com/eng/news/2022/html/a_new_years_letter_from_the_president_2.html

he basically does a blizzard: "you guys just don't know what you want" but also then piles into "but also, there's some players who don't want to play for fun," etc. which ALL lowers the bar for what games are/can be.

so yes. i'd be VERY WARY of anything a publisher [and gog, in particular in our case] tells you. they'll say one thing. they'll mean another.]
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bombardier: I will just paraphrase the same reply when I complain about porn games on store:
"It is clearly marked as 18+. Why are you bothered?"

Why are the same people now having a fit with GoG selling DRM games if DRMed features are clearly marked on page store?
in my specific case, it's because drm-free was one of their "principals"/pillars.

they're just casually tossing that aside.

if gog doesn't have that and goes all-in on drm, then what's the point in gog even existing? if we're going to capitulate on the drm-front, then we may as well go to more fully-featured stores [like steam.]
Post edited March 21, 2022 by lostwolfe
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bombardier: That is why you don't just read the title of the article and make up the rest of the story to fit whatever you want.
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Lhun Duum: There is no doubt GOG knew they would upset people by relaxing their definition of DRM-free. So why not just drop the label and say it more clearly? "We will sell all games and keep you informed of any restrictions on the game page". Would people be any less upset? No, absolutely not. But it doesn't leave room for interpretation, the message would be clear for everyone. Otherwise, we might just repeat all this drama in a couple years because, the industry has changed, so we have to change the definition again...
Sorry, I probably misunderstood your post. I actually agree with you.

Strict definition of DRM has no chance in current world.
If something as Cyberpunk cosmetic is making people explode, there is no chance they can get newer games here.

Companies pay a lot of money to their marketing departments to come up with gimmicks like this cosmetic and forced newsletter subscriptions. If you, as a store, say that your customers don't accept even this simple things, guess how many games you will have on your store page.
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bombardier: If you, as a store, say that your customers don't accept even this simple things, guess how many games you will have on your store page.
Since most of GOG's current catalogue still qualifies, 4174 minus a few offenders.