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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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GOG.com: Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?
snipped most of this.

i had to sleep on my response to this post for a couple of days to think about it, but i believe my conclusion is about the same as many other folks in the thread:

a) this is a loophole for later. you're literally giving yourself leeway to boil the frog and eventually just go full-drm.

b) leaving it up to developers to decide "what's right for them" fundamentally strips YOU - gog - of the ONE THING that made you unique. what will be "right for them" will be "more drm" and you'll just have to capitulate [see point a)] - [there's even replies that basically bear this out by blues when talking about hitman. which strongly makes me believe you're going to /re-post/ that in some very awful way.]

i guess this is it for gog, then. you guys are basically throwing in the towel.

if this HAD BEEN your reaction all along [i'll charitably say that this was a stance formed around hitman, but let's be fair and say that it's been an oncoming issue for a while, now] then you should just have written this news post right after you put hitman up for sale. would have saved us all so much time.

---

i think what this means for me is, i'm keeping up my boycott, and i'm patiently awaiting the next listing of hitman. after that, i think i'll likely swing from a boycott to just not buying here anymore.

it's frustrating, because for a long while [until about 2017], i was kind of hoping that gog would be one last bastion of reasonableness in the game industry.

ah well.

rest in peace, gog. it was fun while it lasted.

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edited in later: hey, downvote bots. it's good to see you!

remember, downvote bots: the computer is your friend! [etc.]

and while i'm here [this is my last edit, promise]: remember, also, you can NEVER EVER be critical of gog. that's sacrilege friends! [i hope the downvote bots read this with a WHOLE lot of sarcasm, because that's ENTIRELY the way it's intended.]
Post edited March 20, 2022 by lostwolfe
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trynoval: Yep. Pretty much any post that is critical about those news of watering down DRM-Free definition is getting downvoted.
That's because many of the raters are "big fans" of GOG who seem to think GOG can do no wrong. :\


=-=-=-=

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lostwolfe: it's frustrating, because for a long while [until about 2017], i was kind of hoping that gog would be one last bastion of reasonableness in the game industry.
Well, at least we still have zoom-platform and other sites.
Post edited March 20, 2022 by GamezRanker
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GOG.com: We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.
I would love a couple of settings in my Account Setup:

1. One setting to filter out/block any game with any kind of DRM so that I can't even see it when shopping
2. A setting that flags if I'm looking at a game with DRM, maybe with a pop up, or some highlight at the top (easily visible) of the game's product page - something that I can see without fail to ensure that I understand the game I'm looking at has some kind of DRM built into it.

I exclusively purchase new titles on GoG now, and for me to continue this trend, I have to know for certain that what I'm buying here has no DRM. I used to never pay more than $5 for any digital game, and now via GoG, to support the No-DRM storefront, I've been buying games well beyond my original threshold for digital titles, up to full retail price.

I'd like to keep supporting this for the future.

Thanks for your committment to these values and principles listed above in the OP
Post edited March 20, 2022 by ShadowEnz
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So basically GOG is at the "as long as there's something on the disc that runs offline it's all good" stage just like console.
How great, I'm so tired of having more parts of games locked behind all sorts of online DRM to make sure they'll be permanently lost one day or simply the fact that even rn i have to waste a bunch of time looking at stupid charts to decide which edition I want or which time limited content I missed. The way they just basically admit how multiplayer modes as a whole is completely fine to be DRMed is really disgusting.
Just ban all DRM of all forms. GOG is the last hope for having games preserved and they're working real hard on making sure that doesn't happen.
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lostwolfe: snipped most of this.

i had to sleep on my response to this post for a couple of days to think about it, but i believe my conclusion is about the same as many other folks in the thread:

a) this is a loophole for later. you're literally giving yourself leeway to boil the frog and eventually just go full-drm.

b) leaving it up to developers to decide "what's right for them" fundamentally strips YOU - gog - of the ONE THING that made you unique. what will be "right for them" will be "more drm" and you'll just have to capitulate [see point a)] - [there's even replies that basically bear this out by blues when talking about hitman. which strongly makes me believe you're going to /re-post/ that in some very awful way.]

i guess this is it for gog, then. you guys are basically throwing in the towel.

if this HAD BEEN your reaction all along [i'll charitably say that this was a stance formed around hitman, but let's be fair and say that it's been an oncoming issue for a while, now] then you should just have written this news post right after you put hitman up for sale. would have saved us all so much time.

---

i think what this means for me is, i'm keeping up my boycott, and i'm patiently awaiting the next listing of hitman. after that, i think i'll likely swing from a boycott to just not buying here anymore.

it's frustrating, because for a long while [until about 2017], i was kind of hoping that gog would be one last bastion of reasonableness in the game industry.

ah well.

rest in peace, gog. it was fun while it lasted.
I think it's a pessimistic view to say that all devs will become drm-pushers (with the full-drm argument).

I think AAA titles will increasingly go down the drain (might be a couple of exceptions, but I think most of them will be drm-fests even here within a couple of years). I'll confess I have little faith that large investor-driven corporations will forgo potential sources of profits to do the honorable thing.

Indie titles will be a toss, but I think many of them have their hearts in the right place and will do right by their customers.

But yes, I think GOG's position as a drm-free gatekeeper is gradually coming to an end (I think games like Absolver and Hitman have shown that they can get away with the drm-free portion of the game being greatly watered down to the point of near-meaninglessness... these games are the future of all AAA games here I believe), a process which I believe has started some time ago btw, not because GOG themselves are pushing for more drm, but because many game devs are (especially the large ones) and GOG wants a piece of that action.

At this point, I mainly hope that my drm-free workflow will remain enabled for the games that support it and the the drm integration in the games that have them will be transparent enough that I'll be able to purchase drm-free games in an enlightened manner.

The post seems to indicate that this will be the case and if that is so, I'll still be able to purchase most indie/retro releases and the occasional AAA release that happens to be drm-free.

And should that promise fall through, well, then I guess I'll fallback to simply enjoying my backlog and save some money.
Post edited March 20, 2022 by Magnitus
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Magnitus: I think it's a pessimistic view to say that all devs will become drm-pushers (with the full-drm argument).
oh, for sure. but i think that's probably the likely long-term end-game for gog.

if not "all games drm'd," then "a lot of the games will slowly have drm."

edited in later: [and to get there, it's pretty simple for most developers. they just have to make a "nominal multiplayer" section to their game. could be as simple as just including "click this button to be on a server with other people playing the game in single player!" and that way, they can qualify that they "need drm" for their game.]

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Magnitus: But yes, I think GOG's position as a drm-free gatekeeper is gradually coming to an end (I think games like Absolver and Hitman have shown that they can get away with the drm-free portion of the game being greatly watered down to the point of near-meaninglessness... these games are the future of all AAA games here I believe), a process which I believe has started some time ago btw, not because GOG themselves are pushing for more drm, but because many game devs are (especially the large ones) and GOG wants a piece of that action.
absolutely. for me, personally, this post just buries their "last pillar." it's official now because it's basically in writing.

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Magnitus: And should that promise fall through, well, then I guess I'll fallback to simply enjoying my backlog and save some money.
yup. this is increasingly becoming my position.

i have a LOT of games that are on my backlog. i'll just play those.
Post edited March 20, 2022 by lostwolfe
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GOG.com: We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points...
While it is good to see GOG discussing its policy, these three commitments have not been met.

The first (" single-player mode has to be accessible offline") has been watered down by GOG's decision (starting with Cyberfunk) to treat so-called "cosmetics" differently. SmollestLight's confirmation of this policy drives a coach-and-horses through this commitment, since who decides what is cosmetic or not? Clearly not the customers, whose view should matter most!

The second has been breached by GOG adding content that breaks compatibility with older OSes (the Galaxy.dll Saga) plus recent changes to the GOG Account page making it non-functional on older browsers.

Whilst these cases have affected WinXP users, there's nothing to prevent similar actions hitting Win7/8/10 users in future (indeed, Win7 users are now locked out from Galaxy 2.0). Though cautious users can protect themselves somewhat by keeping backup copies of older, working versions this does not help in the situation of DLC where a later DLC purchase won't install with an older game version.

The third is linked to the first, due to GOG's change of policy in regarding "gating" of offline content behind Galaxy as being acceptable (in effect, making Galaxy compulsory for a "complete" offline experience).

This topic could have been an opportunity for GOG to try to reset its relationship and re-commit to its core values. But without action to correct the issues I and others here have pointed out, its nothing more than a whitewash exercise. It was GOG's weaseling around its core values that prompted I and others to boycott GOG, and I see nothing there to merit a change in that policy. A shame really.
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aluinie: Many thanks for the communication it helps to know you are still behind DRM i just wish there where more companies as passionate as yourselfs on this subject.
Priceless... :)
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TomNuke: ...For me, however, I think it's time to call it quits and leave this community for good. Simply put: This community is internet cancer, and I don't want to deal with it, or be a part of it anymore. The worst thing about GOG is what we're seeing here in this thread.

I've read through this entire thread to the point of this post I'm making, and it's been pure internet cancer. In this thread I've seen people openly state that they're repeatedly PM'ing GOG staff and probably to the point where it could be considered harassment, people whining and saying the most over dramatic things because of a few promotional cosmetics that are linked to Galaxy in Cyberpunk, and just a whole bunch of other bull****.
And I've just read this thread and found people making civil discussion and relevant criticism. Clearly there are issues that seem over your head, but if you're willing to make up accusations of trolling and harassment, then this community will surely benefit from your absence.

Cheerio, and don't let the door hit you in the back on your way out...
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chandra: Let me chime in here with a longer message to address, and hopefully clarify, some of your comments I see repeating in this thread...That being said, we’re adding notices about such functionalities on product pages so you can make an informed choice whether to purchase such a title or not. To answer one of your inquiries on the matter - these will show up in the form of boxed notices...
Thanks for the attempted clarification - but wasn't the point of GOG that you could purchase games without having to check for DRM surprises? What you are proposing is really no better than the days of CD/DVD games, where prospective customers had to check whether any intrusive protection software (e.g. SafeDisc, SecuROM, StarForce) was present.
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chandra: ...We’ve mentioned before in this thread but let me repeat that for good measure - we believe each developer has the right to decide whether they want to give additional incentives, like cosmetics, that do not impact the single-player gameplay.
So now you say that it is developers who decide what content gets restricted. How sure can you be that their definition of "cosmetic" will always tie in with yours? Or for that matter, with each other? What you are suggesting is in effect a "DRM multiverse" with each game coming with its own Orwellian version of double-speak to justify a requirement for an online login.
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chandra: We don’t want to introduce new policies, we want to reaffirm our commitment to DRM-free games and want you to understand what it means for us.
The only thing I can understand from this statement is that you appear to consider "DRM-free" to be an impediment, to be buried as silently and swiftly as possible. GOG is unlikely to survive against other major game stores without a Unique Selling Point and your policy statement seems to indicate intent to dilute it to the point of invisibility.
Post edited March 20, 2022 by AstralWanderer
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chandra: ...
Just a remark: your current stance "the developer decides what parts of the game they put DRM on" is the opposite of you deciding what constitutes DRM and what not. That's very different from the commitment that you used to have long ago. You used to style yourself as fighting against DRM. This has changed to finding excuses for DRM. Even your own parent company puts DRM on your flagship game.

As a reminder what level of single player DRM GOG is currently ok with, here's the list:
https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1
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Magnitus: Unfortunately, it has been watered down for some time, but now at least, there is some hope that we might be able to make enlightened purchases according to our value without having to do tons of research.
No, it's way worse. Because now what people been opposing all those years is now declared officially. And it's no longer a DRM-Free store. Also many of those descriptions don't have all the information. And I'm sure they will be abused to hide information in the future. Like everything else being abused on GOG under disguise of mistakes and incompetence. That's just GOG's style of corruption.
Post edited March 20, 2022 by trynoval
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Magnitus: Unfortunately, it has been watered down for some time, but now at least, there is some hope that we might be able to make enlightened purchases according to our value without having to do tons of research.
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trynoval: No, it's way worse. Because now what people been opposing all those years is now declared officially. And it's no longer a DRM-Free store.
Yes. GOG has transitioned officially to a DRM-agnostic store. Which is an acceptable business model too. I do buy DRM-free games on itch.io for example. But GOG pretends to commit to DRM free, while at the same time stating, that it's up to the publishers, what DRM free means. This kind of duplicity doesn't exactly inspire confidence in their labelling. Like you, I expect that GOG and the publishers will keep lying, when labelling what kind of DRM has. But we'll see.
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Lifthrasil: Yes. GOG has transitioned officially to a DRM-agnostic store. Which is an acceptable business model too. I do buy DRM-free games on itch.io for example. But GOG pretends to commit to DRM free, while at the same time stating, that it's up to the publishers, what DRM free means. This kind of duplicity doesn't exactly inspire confidence in their labelling. Like you, I expect that GOG and the publishers will keep lying, when labelling what kind of DRM has. But we'll see.
This is a big problem. Because whole purpose behind GOG was to have buying power to convince publishers release games DRM-Free, if they want to sell to GOG's customers. Now it's no longer a thing. Contrary, Galaxy DRM serves as an incentive for publishers to create online DRM of a kind you see in Hitman(2016).

And the only reason why GOG removes their DRM-Free stance, is because managers believe they can make more money by mistreating customers.
Post edited March 20, 2022 by trynoval
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lostwolfe: snipped most of this.

i had to sleep on my response to this post for a couple of days to think about it, but i believe my conclusion is about the same as many other folks in the thread:

a) this is a loophole for later. you're literally giving yourself leeway to boil the frog and eventually just go full-drm.

b) leaving it up to developers to decide "what's right for them" fundamentally strips YOU - gog - of the ONE THING that made you unique. what will be "right for them" will be "more drm" and you'll just have to capitulate [see point a)] - [there's even replies that basically bear this out by blues when talking about hitman. which strongly makes me believe you're going to /re-post/ that in some very awful way.]

i guess this is it for gog, then. you guys are basically throwing in the towel.

if this HAD BEEN your reaction all along [i'll charitably say that this was a stance formed around hitman, but let's be fair and say that it's been an oncoming issue for a while, now] then you should just have written this news post right after you put hitman up for sale. would have saved us all so much time.

---

i think what this means for me is, i'm keeping up my boycott, and i'm patiently awaiting the next listing of hitman. after that, i think i'll likely swing from a boycott to just not buying here anymore.

it's frustrating, because for a long while [until about 2017], i was kind of hoping that gog would be one last bastion of reasonableness in the game industry.

ah well.

rest in peace, gog. it was fun while it lasted.
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Magnitus: I think it's a pessimistic view to say that all devs will become drm-pushers (with the full-drm argument).

I think AAA titles will increasingly go down the drain (might be a couple of exceptions, but I think most of them will be drm-fests even here within a couple of years). I'll confess I have little faith that large investor-driven corporations will forgo potential sources of profits to do the honorable thing.

Indie titles will be a toss, but I think many of them have their hearts in the right place and will do right by their customers.

But yes, I think GOG's position as a drm-free gatekeeper is gradually coming to an end (I think games like Absolver and Hitman have shown that they can get away with the drm-free portion of the game being greatly watered down to the point of near-meaninglessness... these games are the future of all AAA games here I believe), a process which I believe has started some time ago btw, not because GOG themselves are pushing for more drm, but because many game devs are (especially the large ones) and GOG wants a piece of that action.

At this point, I mainly hope that my drm-free workflow will remain enabled for the games that support it and the the drm integration in the games that have them will be transparent enough that I'll be able to purchase drm-free games in an enlightened manner.

The post seems to indicate that this will be the case and if that is so, I'll still be able to purchase most indie/retro releases and the occasional AAA release that happens to be drm-free.

And should that promise fall through, well, then I guess I'll fallback to simply enjoying my backlog and save some money.
I would highlight a word of caution for those who rely on offline installers. They can add or remove anything from them. Wizardry 8 had some content removed and doesn’t work for some people. Titan quest has been linked to galaxy.dll amongst others. If you have any installers from pre the “rename and version” process, which is where galaxy features started getting added in, I would keep these n addition to any new ones As there is virtually no change logs, and no way to download older versions. This standpoint simply means I cannot even trust the offline installers.
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trynoval: .

And the only reason why GOG removes their DRM-Free stance, is because managers believe they can make more money by mistreating customers.
Of course. They want to become big like Steam and think they will accomplish this by copying Steam. ... Totally ignoring that they are giving up the edge that made them successful in the first place. By leaving their niche, GOG risks to become irrelevant.
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tyl0413: So basically GOG is at the "as long as there's something on the disc that runs offline it's all good" stage just like console.
How great, I'm so tired of having more parts of games locked behind all sorts of online DRM to make sure they'll be permanently lost one day or simply the fact that even rn i have to waste a bunch of time looking at stupid charts to decide which edition I want or which time limited content I missed. The way they just basically admit how multiplayer modes as a whole is completely fine to be DRMed is really disgusting.
Just ban all DRM of all forms. GOG is the last hope for having games preserved and they're working real hard on making sure that doesn't happen.
Why is preservation binary? Why is it all or nothing?
I am quite ok if I could preserve the game with working single player component with broken multiplayer and no cosmetics.

If you have a car from 1950s, you changed the tires, break lines, leather seats,.. This car has some 20% of components that are basically fake. Some of the features that no longer work since it would be too expensive to replicate, but it still runs.

Did we preserve it or not?
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Uilos: That's not a good placement of the information, the box needs to be at the top of the description, please move it. It's extremely easy to miss it down where it is on the link above. Important information like that needs to be shown properly and not hidden away at the bottom.
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Magnitus: Agreed. If the store is serious about drm-free, it needs to be on top and prominent.

There should also be filters. We should have a drm-free search, both for single and multiplayer.

For me, the most positive outcome of this announcement is transparency. Lets be transparent. Its the only possible way we can move forward with this.

It would be nice to also see the Galaxy and offline installers version on the game page prior to purchasing. We should be able to decise not to buy a game is the offline installer is not properly maintained.
I will say I respectfully disagree with your comments along these lines thusfar. Here is why I can't share your positivity on this: because I refuse to "settle." To me, it is not good news that pages will, supposedly, state in transparent fashion what DRM or DRM-like scheme a game has. Actual good news worthy of excitement would be fixing/removing every DRMed game on the store. There is a saying about how change begins with oneself, so I encourage GOG to begin such campaign by fixing the DRMed My Rewards in Cyberpunk (which as shown in this topic, they refuse to do), unbundling GWENT/its bonuses with Thronebreaker, and removing GWENT from this storefront permanently. As for the offline installers, we know they are not properly maintained compared to precious optional Galaxy, so to put that on storepages is redundant information if you ask me.

Edit: ..and remove the Cyberpunk Interactive Online map permanently. You know, it's not a good sign of a store's commitment to DRM-free when I think of additional examples of DRM with "their own" content and have to put addendums to my comment. By the way, how does the online-only map fit even the disappointing criteria of the Outrageous Post? I thought I saw someone else ask this too, with no response yet.
Post edited March 20, 2022 by rjbuffchix