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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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chandra: Apart from the core definition of DRM-free, many of you mention the additional cosmetics for Cyberpunk 2077, accessible after one-time login to GOG GALAXY client (or the REDlauncher for those that purchased the title on other storefronts). We’ve mentioned before in this thread but let me repeat that for good measure - we believe each developer has the right to decide whether they want to give additional incentives, like cosmetics, that do not impact the single-player gameplay. The fact CDPR and GOG are a part of the same group does not change the fact they are the creators of the game, and we are a digital storefront.
So what possible benefit does it have for them trying to force people to use your 'optional' client through exclusive content then?
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It's not very convincing.
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chandra: Tl;dr if it's on the main branch and there is still disparity, then you could ping our Team in regards to it.
Here is a list of more than 30 games where the offline installer version is different from the newest galaxy build version and the galaxy build seems to be in the main (not beta) branch. I am pinging you about these apparent human errors in hope that they will be fixed.

Explanation of fields:
1) HE = Human Error
2) Date the discrepancy was first detected
3) Game ID
4) Game title
5) Operating system affected (important!; not always windows)
6) Galaxy build version
7) Offline installer version

HE 2020-01-20 1118073204 Sphinx and the Cursed Mummy osx 2019.08.28 2019.03.26
HE 2020-06-23 2086192498 Indivisible osx 42940 42416r
HE 2020-08-13 1333227204 Double Kick Heroes osx 1.66.6027 1.66.6017
HE 2020-12-04 1449856523 >observer_ osx 20171102 20171014
HE 2020-12-26 1465732730 Wetlands osx 1.0 0.9.3c
HE 2021-03-20 1276221446 Altered Destiny windows 1.0 0.9.1
HE 2021-03-20 1382504295 XF5700 Mantis Experimental Fighter windows 1.0 0.9.1
HE 2021-03-20 1867297613 4th & Inches windows 1.0 0.9.2
HE 2021-04-10 1802257607 Aground Demo osx 2.1.1b 2.1.1a
HE 2021-04-10 1802257607 Aground Demo windows 2.1.1b 2.1.1a
HE 2021-04-16 2078946998 Close Combat: Modern Tactics windows 2021.4.20.1 2007.12.12.1
HE 2021-05-19 1955433774 Nongunz: Doppelganger Edition windows 1.2 1.01
HE 2021-07-09 1767144970 Ys IX: Monstrum Nox (Demo) windows 1.0.6 1.0.0
HE 2021-07-13 1238406305 Black Skylands windows v0.2.6 (ebeccfb195) 98506d3d01
HE 2021-08-20 1825786806 Quake II RTX windows 1.5 1.0
HE 2021-09-02 1422911599 Timespinner osx 1.033 1.031
HE 2021-09-07 2012631912 Rescue Rover Collection windows 1.01 1.0
HE 2021-09-28 1964276929 War for the Overworld osx 2.0.8f1 2.0.7f1
HE 2021-09-30 1928042073 Hedon Demo windows 2.1.2 Demo 2.0.0
HE 2021-10-30 1865815565 HordeCore: Training Ground windows 1.10 1.6
HE 2021-11-17 1718511445 American Hero windows 0.0.31 0.0.30
HE 2021-12-03 1116987509 Eastward windows v1.1.0c v1.1.0b
HE 2022-01-27 1618128477 Necromunda: Hired Gun windows 62662 61851
HE 2022-02-03 1503947102 Concordia: Digital Edition osx 1.2.2 1.2.0
HE 2022-02-03 1503947102 Concordia: Digital Edition windows 1.2.2 1.2.0
HE 2022-02-03 1963130333 Diplomacy is Not an Option Demo windows dno_2.0.6_demo dno_2.0.1_demo
HE 2022-02-09 1472462985 Din's Legacy windows 1.013 1.011
HE 2022-02-11 1207660263 The Shivah windows 2.1 2.0
HE 2022-02-11 2000476666 Songs of Syx windows 0.60.25b 0.60.25
HE 2022-02-14 1207659043 Resonance osx 2.3 2.2
HE 2022-02-14 1207659043 Resonance windows 2.3 2.2
HE 2022-02-14 1207662913 Blackwell Deception osx 1.4 1.3
HE 2022-02-16 1771589310 Disco Elysium - The Final Cut osx f9ca75e8 61ad72b0
HE 2022-02-17 1294162796 Fates of Ort osx 1.4.0b 1.3.1
HE 2022-02-25 2069785347 SHEEPO windows Sheepo1.1 Sheepo1.0
HE 2022-03-02 1679108862 Ghost on the Shore osx 1.1.4.8040 1.0.4.8006a

P.S. As someone who has worked for more than 30 years in the technology industry, I would like to point out that there is a point beyond which an accumulation of defects stops being "human error" and becomes a "systemic failure", especially when some of the above have already been reported before.
Post edited March 18, 2022 by mrkgnao
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TomNuke: Appreciate the post, GOG, and same to you, SmollestLight, for trying to engage with the community here and answer some questions to the best of your ability. I can only imagine what it must be like to deal with this everyday.

For me, however, I think it's time to call it quits and leave this community for good. Simply put: This community is internet cancer, and I don't want to deal with it, or be a part of it anymore. The worst thing about GOG is what we're seeing here in this thread.

I've read through this entire thread to the point of this post I'm making, and it's been pure internet cancer. In this thread I've seen people openly state that they're repeatedly PM'ing GOG staff and probably to the point where it could be considered harassment, people whining and saying the most over dramatic things because of a few promotional cosmetics that are linked to Galaxy in Cyberpunk, and just a whole bunch of other bull****.

I've even seen developers (like an XSeed employee in particular) who've just been badgered and harassed here by the GOG community for trying to answer questions about concerns people have. The community here is just so bad. Not everyone is like that of course, but GOG being a smaller community means that the bad are a lot more noticeable. It'd be a better place if some of these users were banned -- permanently -- from the forums.

It does just seem like there's a big difference in the civility of the GOG forums and the Steam forums. Maybe because a ban on Steam is a lot more of a threat than it is here? I don't know, but I genuinely feel sorry for the GOG staff here, because whatever they do, they'll never win with some of these people.

I'm done though. It really just sours my entire day when I come here and try to check out an "Unofficially confirmed GOG release thread" or something. Or you're interested in reading a news post posted by GOG, and what you see is the literal definition of verbal diarrhea from the community here. Just pure toxicity.

I really feel bad for GOG, because they'll never win. Ever. Being DRM-free already puts them in an uphill battle trying to earn support from other studios. Then they're going up against the juggernauts that are Steam and Epic Games. The community here hates you whenever you try to do something to expand your install base. Signing up for Marketing E-mails to receive free games? "*rages* **** you, GOG".

Cyberpunk 2077 having a few extremely minor cosmetics that don't even fit within the world aesthetically, and provide no gameplay benefit at all, means the game is infested (lol, yes, infested) with DRM and it's the worst thing in the world.

These are things that could help GOG gain market share, which would mean more games and bigger games for all of us, but the cancerous part of community here is ready with noose in hand or waiting to burn GOG at the stake because of it.

If you care about the store you should want to see it grow, because GOG growing is a benefit for all of us. And GOG can never stop being a DRM free store either, because there would be no reason for the store to even exist at that point. It would just be a worse Steam or EGS with no reason or purpose to ever buy anything on it.

How does anyone not see that? Open your eyes. But no, the community here will continue to drive this store into the ground. And while the store may continue to exist for years to come, it'll do so in a pathetic form (much like it already is now, but worse) with very little in the way of major software releases, and the same people here will be port begging for decade old games like Skyrim and whatever else.

You think this Zoom store or whatever it's called will come even remotely close to taking GOG's place as a DRM-free store? LOL, good luck with that. I typed in Zoom in Bing and Google and I gave up trying to find it...
QFT
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chandra: In regards to your comments around Hitman and if it comes back to GOG – the game won’t be released as a DRM-free title in the same form as offered back in September 2021. As mentioned in the post, we see that games are evolving, and this led us to write this article about our stance on DRM-free gaming. We didn’t comment on those changes and what kind of influence they may have on GOG’s DRM-free approach.
What on earth are we supposed to take from this statement? That the game is coming back here still in what we view as a DRMed form? The phrase "the game won't be released as a DRM-free title" indicates that the game will be released as a DRMed title, just not quite in "the same form" as previously. Could you please clarify what you mean by "the game won't be released as a DRM-free title in the same form as offered back in September 2021"?

As at least one other user has pointed out, it was only in recent years GOG felt the need to permit all these "evolutions" and "developers designing their games how they want." How can we have an old game like Dragon Age Origins from ELECTRONIC ARTS of all companies (!) with all DLC included in offline installer but the flagship game of CDPR holds on to these "optional client mandatory" rewards??

For that matter, Zoom-Platform recently got what I would consider big releases (the kind that attracted me to GOG) such as for example Daymare 1998. I don't see any awkward rationalizations and excuses over there. None of this "our games are DRM-free, but, but but, BUT BUT BUT..." and attempts to say why something clearly functioning as -or equivalent in practical effect to- DRM is supposedly not DRM.

Name one reason a diehard DRM-free enthusiast should shop on GOG.com rather than Zoom-Platform. Show your work. Answers that refer to "the mother of all clients" and "social media features" will not be accepted.

Just because you seem trying to attract a stupider kind of customer instead of catering to your existing base, does not mean your existing customers are stupid. I hope people, especially old-school-minded users who as far as I can tell tend to be the biggest spenders, continue to boycott this platform until changes are made. This supposed re-commitment to DRM-free reads to me like an overt non-commitment.

Funny thing about "evolving" and change...these things do not necessarily indicate something beneficial! But from your comments, other blue comments in here, and the OP (Outrageous Post), I can certainly see this company has changed from the days of the FCKDRM.com campaign, and not for the better. The phrase "slippery slope" comes to mind and we have seen it in action. How I envy those who were on here before everything was about Galaxy.

The definition in the OP, as much as it can be called a definition given the enormous amounts of gray area and wiggle room (none of which likely to bend in the direction of benefitting consumers who care about actual DRM-free gaming), is significantly more permissive than the compare/contrast once featured on FCKDRM.com (which seemed to indicate stuff like Galaxy requirements are indeed DRM), even if that just came off as lip service too.

Color me unimpressed, though very unsurprised. Nothing is changing for the better around here for those of us who care about fully DRM-free experiences. If it is, show me where, please.
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elcook: We also don't plan to have additional offline builds if features like multiplayer, rewards, etc. are added to a game that didn't have it in previous builds. That being said, we'll be sure to inform you if that changes.
Finally, a response to my concern asked months ago regarding Hitman Lame of the Year: You Must Be Online to Have Fun edition. I had demanded assurance, given GOG's apparent perspective of allowing such DRM/DRM-like scheme on the store and indication developers/publishers could design games how they want, that if nothing else at least our existing games would be free from receiving such "evolutions" "conveniences" and "improvements" in updates.

Well, looks like we now have our "answer" and it is exactly the opposite of the assurance I was hoping to receive. Apparently, from your comment, it is GOG-approved now for our existing games to theoretically receive DRM requirements in updates. After all, it's just developers and publishers designing their game how they want, right? Will users be allowed to refund our games how we want when this happens?

If I have misstated your comment, please forgive me and I will retract it; better yet, since I assume I did not misread it, please offer more explanation of your/your company's reasoning.
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mqstout: Not quite. I'd be OK with that if it were a one-time price ["can only be bought via Galaxy, and from there is added to your account for offline installers"]. These schemes all require persistent log-in, or logging in again each time you install. And the product can and will be revoked if you cannot repeat that. (That's DRM.)

I still wouldn't like it, but I'd be OK with it.
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ReynardFox: That really is the salt in the wound, it's not like once you've claimed the loot it's now tied to your save data or otherways unlocked in a way you can backup, no, it has to make sure you simply can't have it if you try to detach from Galaxy.

It's a cynical way of forcing people onto the "completely optional client", nothing more.
That's a good indication that telemetry is involved and personal data is being sold.
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rjbuffchix: Nothing is changing for the better around here for those of us who care about fully DRM-free experiences. If it is, show me where, please.
I think it has.

Basically, my understanding of their statement is this: The industry as a whole is pushing for more drm (ie, their mention of the changing landscape).

GOG is willing to act as a gatekeeper to a degree (that the game in at least a reduced form is playable offline), but is unwilling to take a hard stance on the matter and block all games that have drm-ed content.

However, now that they have acknowledged this, we can expect some clarify in the game description about exactly what part of drmed games are drmed (which right now we don't have).

So people that are strongly against online-requirements, like you and I, can quickly make an informed decision when it comes time to buy a game without having to do tons of research about it (which I was actually starting to resent personally).

We also know that they won't scrap offline installers.
Post edited March 18, 2022 by Magnitus
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rjbuffchix: For that matter, Zoom-Platform recently got what I would consider big releases (the kind that attracted me to GOG) such as for example Daymare 1998. I don't see any awkward rationalizations and excuses over there. None of this "our games are DRM-free, but, but but, BUT BUT BUT..." and attempts to say why something clearly functioning as -or equivalent in practical effect to- DRM is supposedly not DRM.
But then again there not a single of those six games containing "optional rewards" on Gog are available on Zoom, and all the games that are both on Zoom and Gog have the exact same level of DRM-free'ness on both platform, including Daymare 1998. The real test would be what would happen if ever one of those games appear on Zoom.
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Magnitus: GOG is willing to act as a gatekeeper to a degree (that the game in at least a reduced form is playable offline), but is unwilling to take a hard stance on the matter and block all games that have drm-ed content.
I think it's more "Is it worth to refuse selling an otherwise DRM-free 10-100 hours game because a couple of optional/cosmetic items requires online connection/registration ?"

Gog seems to consider that the answer to this question is no and honestly I tend to agree with them most of the time (Hitman being a notable exception).

Do I like it ? No, definitely not and I am the first one to find incredibly stupid the decision from CDPR to do it for Cyberpunk, but on the other side I prefer to have games like X4, Dying Light, etc... being sold here 99.99% DRM-free rather than not at all.

I just wished they would at least try to convince from time to time the devs, once the game is out of the spotlight, to make those online "rewards" into offline ones.
Post edited March 18, 2022 by Gersen
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Magnitus: We also know that they won't scrap offline installers.
Their use is being disincentivized, and without accurate changelogs it's impossible to know if a version has been gimped until it's too late. Looks like slow death to me.
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Gog is in a tough spot.
There wasn't an infinite supply of good old games and the failure to lock at least some of the important ones down meant that other stores could grab them too.
We will see less drm free going forward so gog tried to jump forward with their galaxy client which means slowly becoming more like steam and chasing alternative revenue streams.




20:00
Post edited March 18, 2022 by §pec†re
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elcook: As an FYI, our Team is in the process of developing automated changelogs, so hopefully that will help in the future. We still leave the decision whether to include the changelog or not to the developer.
You could at least make it mandatory to input something in the changelog field, as then at least it would be a deliberate choice from the developers to press space and then hit Tab to move to another field instead of copy-pasting the changelog they almost certainly have already written for their Steam version.

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cmclout: It is true that manually downloading 700 games is easy to do if you download a game immediately after you purchase it. However, keeping your offline installers up-to-date every time a game is updated is a much different issue.
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seppelfred: When a game gets an update, I download and backup it immediately. I don't see the problem here.
Just wait until you have doubled your catalog and have better things to do with your time than constantly checking which of the games have received a new update.

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ReynardFox: So you're openly admitting to not giving a damn about keeping content DRM free then?
What is it with so many of us having this delusion of GOG and CDPR having an equal vote on these matters? GOG is the tail and CDPR is the torso of a dog called the CDP Group, so take one guess which side is going to win every time a conflict arises between them?

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serpantino: So what possible benefit does it have for them trying to force people to use your 'optional' client through exclusive content then?
It may be called GOG Galaxy, but it is also the entire CDP Group's only client, so we should always take that into account whenever some new attempt to push it on us is introduced.
Post edited March 18, 2022 by JAAHAS
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I suppose we can consider cosmetic DLCs offered to users who use Galaxy the same as cosmetic DLCs offered to those who pre-order games. I'm not a fan of either as I do neither, but I'd be OK with them if they were timed exclusives and were added at a later date to complete the DRM-free version of the game. I'd even be OK if there was a small fee, so long as the developer/publisher is clear up front with something along the lines of "WARNING: This game will only become fully DRM-free on xx/xx/xxxx. Until then, the following cosmetic DLCs cannot be accessed unless you pre-ordered the game or run the the game though GOG Galaxy: <list of temporarily restricted DLC>".

However, my longer term concern about GOG allowing exceptions to DRM-free is that I might buy a new game now, thinking it and all future DLCs will remain DRM-free, and then the developer/publisher chooses to only offer future "cosmetic" DLC or Mods tied to Galaxy or some other gaming client. So this makes me question whether buying games at launch is such a good idea now, and I'm rather better off waiting until the final definitive version of the game is released and then wait further for reviews confirming that the entire game is still DRM-free. At that point, then if there are still restricted DLC/Mods, then one can make an informed decision to buy the game if the restricted DLC/Mods/etc. really are useless and have zero impact on the single player experience. However, postponing my purchasing of games is probably not what the developer/publisher intended with offering such restriced DLC, but that's what will most likely happen in my case.

As for online content, the only online game I play is Candy Crush, but that time is at an end now as the game is being pulled from King.com, meaning I won't be able to play it anymore via a browser on Linux - which is the only OS I use to surf the web. This has reinforced my desire to avoid online-only games.

As for deciding whether online play is considered DRM-free or not, one could consider something along the lines of: if my buddy and I want to play the game online together, and I configure my firewall to block all internet traffic other than my buddy's IP, and he does the same on his side with the exception of my IP, and then we are able to succesfully start the game and play it together, then the game is indeed DRM-free. This obviously excludes MMO type games where the game world is hosted on the publisher's servers, but everyone buying those types of games already understands that they're not going to be around forever anyway are thus outside the scope of game preservation. At least it's cured me of my Candy Crush addiction =D


And yes, I'd also like to be able to download the previous "unbugged" version of Divinity: Original Sin, so I'd appreciate it if GOG would add that version as an offline installer. Unless Larian is OK adding his own link to e.g. a custom patch that rolls back the latest version to the "unbugged" version. That would be one less "cosmetic" DLC on GOG ;)


Closing statement: GOG, I really appreciate all you've done for DRM-free gaming. Gaming was dead for me for a while when retail media started disappearing as everything new was being tied to Steam. You succeeded in bringing back the market to gamers like me. But I see the world has the habit of trying to force people to compromise over time. It's an unrelenting push to try and get us to "destroy" our own core values, and convert us to a value system chosen by others to suit their own ends. We need to push back against that... less we find we become so flexible that we find we have no form at all.
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rjbuffchix: Nothing is changing for the better around here for those of us who care about fully DRM-free experiences. If it is, show me where, please.
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Magnitus: I think it has. Basically, my understanding of their statement is this: The industry as a whole is pushing for more drm (ie, their mention of the changing landscape). However, now that they have acknowledged this, we can expect some clarify in the game description about exactly what part of drmed games are drmed (which right now we don't have).

We also know that they won't scrap offline installers.
This is a change for the worse. DRM is DRM is DRM. And what good are offline installers when they're only a portion of a product?

The INDUSTRY isn't changing. GOG is. GOG has decided, "Hey, you know what? Let's start screwing our customers."

We don't want DRM disclosures. We want a total lack of DRM! Why are so many people so dense (as well as self-defeating) with this? It's really simple. Just say no to DRM. There are uncountable other sources of questionable scruples with disclosures of what DRM is in their products that people who like to harm themselves can go rent their products.
Post edited March 18, 2022 by mqstout