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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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cmclout: 1. All single-player gameplay content must be available offline (not just "single-player mode", which could contain only a portion of the total single-player content, such as Hitman 2016). Note that I wrote "gameplay content". I did this specifically to exclude non-gameplay things, such as achievements (unless earning those achievements unlocks additional gameplay elements, in which case the achievements would be considered gameplay content). Cosmetics ARE gameplay content because they affect the gameplay (even if only visually).
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Hexchild: Don't get me wrong - I fully agree with you that the first point in the OP could use some clarification - but I'm sure there are many people who would argue that achievements are inherently part of the gameplay, even if they don't have any further gameplay effects. I'd expect that for a significant amount of people, they are the main goal of gameplay even in a fully single-player setting, and even if nobody else ever gets to see it.

For what it's worth, I personally have no stake in them as I tend to mostly ignore them.
I think it would be difficult for any reasonable person to declare achievements to be "gameplay" elements (elements which affect the playing of the game) when such achievements are never referenced in-game (other than a popup message saying you earned an achievement) and are displayed exclusively in third-party software (Galaxy/Steam client, user profile page on website, etc). To be clear, I'm making a distinction between those types of achievements and achievements which ARE displayed in-game (on an "Achievements", "Awards", or "Extras" page or something similar), such as the types of achievements typically seen in hidden object games.

Also, some things could be difficult (if not impossible) to make accessible offline for technological reasons. For example, the people who are so heavily invested in achievements typically want to be able to show them off to the Internet at large by displaying them on the players' user profile pages. In order to do that, a game needs to send a message to the server saying "this player just earned this achievement". There's no way for the server to know the player earned the achievement (and thereby display it on the user's profile page) if the player is playing the game exclusively offline. For that reason, nobody can commit to making achievements available and accessible (in the way most people expect them to be accessible) entirely offline.

Having said all of that, I do agree that everything -- even things such as achievements -- should, to the extent possible, be accessible at all times without any DRM or any online, activation, or registration requirement.
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Xabyer_B: Try to downolad more than 800 games one by one to back up your games, and then come back and say me it's not neccesary an alternative to GOG Downloader. I haven't problem because I use galaxy, but who want not use it have a serious problem. And the third point it's not 100% true, not opcional if you need it to manage your library. With Gog Downloader it was, but they remove it wihtout an alternative.
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seppelfred: I have over 700 games, and downloaded them all with my browser. It's manageable, no problem on my side.
After every purchase I download the game/the games immediately, and back them up on an external HD.
It is true that manually downloading 700 games is easy to do if you download a game immediately after you purchase it. However, keeping your offline installers up-to-date every time a game is updated is a much different issue.
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Why do people hate GOG?
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TheNamelessOne_PL: Why do people hate GOG?
Every time there's some political controversy, be it not allowing that Taiwanese game or banning Russian purchases, this forum gets flooded by people I would call "political weirdos", ie people that don't really give a shit about gaming, they just think this forum is the new 4chan and want to shitpost about political shit.
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SCPM: In this case the latest official build is the same on GOG and Steam. There are additional beta builds in a separate in-development branch (see attached pic), but I assume they aren't ready for release candidate status since Steam doesn't have access to those builds either. I think there may be a few other games on GOG where there appears to be a discrepancy between the Galaxy-available version and offline installers, but it's because the builds are on different branches.
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mrkgnao: In that case, perhaps a more generic notice could be applied to this and similar games:
"Single-player notice: GOG Galaxy is required to obtain in-development and beta versions of this game. These in-development and beta versions will not be made available to offline installer users, ever."
That level of honesty would be incredibly refreshing, but it clashes with the notion that Galaxy is "optional" because coercion -- subtle or otherwise -- undermines informed consent.
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SmollestLight: The in-game items received in Cyberpunk 2077 are purely cosmetic and in no way affect the single player experience of the game. However, we’re adding information about such functionalities on product pages. Therefore, you will always know in case a game includes them.
It's great that GOG started communicating again with us in 2022, however the confirmation that you are OK for cosmetic items to be locked behind online requirement even in a game like Cyberpunk 2077 that only has an offline mode, is a complete let down.

Also, while it's true that cosmetic items don't affect gameplay per say, they can affect positively the experience you will have of the game. For example, additional costumes in an RPG allow the player to better immerse in the universe, to roleplay, to get more attached to a character. For some of us this can be a very very important part of the experience, so saying that it's ok for those items to be locked behind online is just an insult.

But now you've made your position clear on the subject and you want to give us the choice? So here's mine, I'll never purchase a game were offline content, be it cosmetic, requires an online connection, this is just as anti-consumer as DRMs of the past.
Post edited March 18, 2022 by Lhun Duum
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joppo: Gog is trying to communicate at least.

One thing I wanna point out however is that actions speak louder than words. If they want to make that message of commitment to DRM-free undeniably clear they could release the Cyberpunk2077 "My Rewards" items DRM-free in a free DLC not bound to Galaxy.

But I am pleasantly surprised by this, so much that I will temporarily suspend my boycotting position.
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SmollestLight: The in-game items received in Cyberpunk 2077 are purely cosmetic and in no way affect the single player experience of the game. However, we’re adding information about such functionalities on product pages. Therefore, you will always know in case a game includes them.
It most definitely undercuts GOG's claim that it's committed to DRM-free gaming and keeping Galaxy optional, because when you incentivize the use of Galaxy, you're disincentivizing the use of the offline installers. Optionality without parity is deception.
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An interesting post, i really didn’t expect GOG to comment after these many years (yes it been years). The problem is however twofold:
1) it is all focused on the term drm which is pretty pointless nowadays. Apart from denuvo drm is a tiny part of what is happening in the industry. Streaming, online gating, microtransactions, online multiplayer, proprietary client dependency etc. are all here and supported by GOG and are all anti consumer and anti ownership.
2) whilst galaxy remains there will always be a two tier customer base. CDPr want CDPrOnline and after the cyberpunk debacle need to get money in to survive and pay investors. Thus galaxy will become more prominent in anything associated with them.

I am afraid this post is simply air. It says nothing other than confirming what is (well has been for several years). “So long as the single player is available offline), well that is every game in history, look you get a screen Which says login to the online server and you have options like connect or exit. That’s single player content right there, point and click adventure. It’s meaningless though.

Simple fact is DRM is long gone, even in the early days wasnt that much of an issue with nocds. Reiterating that as a selling point now is like saying you promise not to wear pastel suits anymore.
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GOG.com: Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
Good to see continued commitment to communication and DRM-free gaming.
These are vital aspects in my decisions to remain a GOG customer and continue to reccomend GOG to my friends.
This is also a timely annoucement in light of the ongoing changes in AAA game releases. The subject needed to be addressed and I for one am pleased with how you've decided to go about doing that.

Stay classy GOG :)

PS - I personally find Galaxy useful, but if the offline installers for all my non-galaxy using friends could be uploaded/updated in a more timely manner that would be lovely. Thanks :)
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GOG.com: We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.
I have very rarely voiced out opinion here in the forums, but I will this time, as it is really important for me.

I have hundreds of games bought on GOG, it should be easy to verify. I do not use GOG Galaxy. I have tried it twice and removed it both times. I didn't see any added benefit for my particular case. Since 2011 I have been downloading and storing offline installers. Happy with it, since I mostly download them initially and only upgrade in some cases.

Now, coming to GOG statement. Point 1 is easy, all the games I bought on GOG have single-player mode and I don't care for multiplayer at all, with the exception of a few cases where I've actually played them in local multiplayer (Wacky Wheels!). Point 3 is slightly disingenuous, as many others have pointed out, but I'll let them do the explaining since I have next to no experience with GOG Galaxy. Finding out in this thread that there are disparities between available offline installers downloaded directly from webpage and via Galaxy have shaken my faith in GOG quite a bit, though. For me, however, the most important point is the point 2, put in bold above.

I am fairly annoyed by the fact that I cannot download older versions of offline installers via webpage (not sure if it can be done via Galaxy). Some others have mentioned patches that are game-breaking. I will also add that I don't really like the current trend of everything constantly changing and some game updates are not to my liking. Examples:

* someone mentioned Chuchel, I understand why the changes were made and don't really care, but not being able to access the original version to compare bothers me (disclaimer: I do not own Chuchel on GOG);

* my beloved Darkest Dungeon has evolved a lot over the years, but I have preferred one of the earlier versions. I fortunately had it backed up, but if I hadn't had, I would have been very angry about not being able to redownload it after updates;

* World of Horror - an excellent retro-game, being able to see how it grew over time from one version to another is very educational. However, I can't access earlier builds from before I bought it and it annoys me quite a bit.

As it is now, I don't think that the point 2 is fully realised by GOG. Yes, if one had downloaded offline installer of version X, they can access it. But if they hadn't or if they lost it (my case, too), there is no way of going back to the favourite build / version.

Sorry for the long rant. I certainly hope someone from GOG will read the above and - hopefully - it will be heard. I understand I may be a niche client in what essentially is a niche shop and therefore my "wants" will never be realised. I would also be very grateful if someone could inform me that I am wrong and these older versions can indeed be accessed in some way I have missed - I'll be very glad to admit that I was wrong. However, whilst I generally agree with and support the principles listed by GOG, I feel they are not realised in 100% as of now.
Post edited March 18, 2022 by BartsBlue
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MarkoH01: How about "show games with explicit sexual content" then?
That could be a solution, but I am not sure if the "explicit sexual content" definition is the same between US and EU.

For example full frontal nudity is not considered as "explicit sexual content" (i.e. porn) in multiples EU countries while seeing half a nipple on public TV in the US cause peoples brain to explode.
Post edited March 18, 2022 by Gersen
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Lodium: Actually if you go back in time
multplayer over the internet was not a thing
the only way to play multiplayer games back in those days was physically meeting up and playing on a coach in front of a tv or using lan
or going to the arcades
Not only would the vast majority of the modern multiplayer audience find that far too restrictive, most of the old timers that never liked playing with strangers have likely found over the years more success with scheduling 4-10 hours long board game meetups once or twice a month than arranging even a couple few hours long DRM-free multiplayer sessions with as many players per year, so even if they still prefer having DRM-free multiplayer support, they may have had to admit that it makes no sense for them to prioritize that over getting at least the single player part officially released DRM-free.

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i_ni: 4. If I legitimately own a game on a (well-known) platform X then I'm able to play the game on a (well-known) platform Y WITHOUT paying for it. Such kind of "an ability to own and the right to play" seems most reasonable to me, the buyer/player.
Even if all the publishers, developers and platforms would come to an agreement on how the costs involved with a system like that would be handled, most of us would not agree having our account information to be shared by them all.

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SmashManiac: There's lots of ways to do DRM-free multiplayer games: hotseat, split-screen, LAN, dedicated servers, etc. The standard nowadays is to have everything going through a central server, which is fine by itself but becomes a form of DRM if it's not possible to recreate such a server ourselves for the inevitable day it goes down.
The problem with multiplayer support vs the single player part of gaming when it comes to DRM vs DRM-free is that single player DRM tends to be a thin layer over an otherwise DRM-free game, whereas multiplayer support can have DRM-free incompatible design choices injected in its core design, which means that it can cost a lot more to fix that and in some cases there may be no way to do that without a complete redesign and re-balancing, which could easily cost more than what anyone could reasonably expect to gain by selling their games on GOG and therefore most of us see no point in making impossible demands at the risk of even the single player portion of those games not receiving an official DRM-free release here.

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mqstout: Encourage? Sure. But mandating is unreasonable. The best solution would be for them to include LAN/direct-connect fallback into the Galaxy API.
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Franpa: For example, LAN Multiplayer in Age of Wonders III requires you to associate a product key with an online Triumph account and then log in to that account in-game. LAN Mode should never require an online connection to work, that defeats a large point of LAN multiplayer.
Instead of wasting our time with insisting that all multiplayer support could be DRM-free, we should focus our efforts on cases like this where we can easily argue that all the vital parts for DRM-free multiplayer support to function had already been coded into the game and only some last minute added superficial single player DRM like limitation is preventing it from working properly.

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Crosmando: Every time there's some political controversy, be it not allowing that Taiwanese game or banning Russian purchases, this forum gets flooded by people I would call "political weirdos", ie people that don't really give a shit about gaming, they just think this forum is the new 4chan and want to shitpost about political shit.
I have no reason to expect that they would not care about gaming, but I also have no reason to believe that they have ever taken a step back to see the CDP Group forest from the GOG tree they are banging their heads against, or have even a rudimentary understanding of the underlying issues that ensure that not even the USA has dared to allow Taiwan to have an official embassy on their land, which should say something about the odds of a few angry GOG customers being able to convince the CDP Group to piss off CCP by allowing GOG to release that controversial game.
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Finaly! No more DRM-free content!
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Ancient-Red-Dragon: The DRM'ed content of Cyberpunk 2077 certainly does affect the singleplayer experience of the game, by denying players the pleasure that they would have received from being able to experience that content which they have paid for, but which they cannot use if they choose not to indulge with Galaxy acting as a DRM-gate for that content.
Why do you think that you paid for this content?

It looks more like a free gift to people using Galaxy.
Just like Kickstarter backers get extra content on some games that is not available to regular buyers.
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Blastprocessor42: I opened this post with excitement, hoping GOG was really going to put effort into backing DRM-free gaming, but I'm afraid the milquetoast definition of DRM has left me disappointed. This is the same weak stance that has caused GOG to wither.
Being DRM-free is a binary proposition. You can't allow 'some' DRM in and still claim to be 'DRM-free'.
Yes, cosmetics aren't super important, but allowing DRM for cosmetics sets a precedent, and once that precedent is set it's only a matter of time and money before the next step is taken.
For those of you who think that DRM on the cosmetics or multiplayer elements aren't a big deal, just remember that by allowing that you're only enabling that next step to be taken, and by then it will likely be too late to reverse the course.
This is why it's important to maintain a strict no-DRM policy, even for things you feel are inconsequential.
By that definition even a DLC is a DRM since they won't let you play it unless you buy it in addition to buying the original game.
Post edited March 18, 2022 by bombardier
I'd love to see more DRM-related details present on game product pages. Specifically, I think you should clearly say whether:
1. Multiplayer requires Galaxy or not
2. Multiplayer requires a third-party account or not
3. Multiplayer works across different launchers (e.g. Steam) and which ones, or not, and specify requirements if any
4. Singleplayer is impacted in offline play or not. This doesn't mean achievements, rewards or vanities, but means impact on important gameplay features, like the ability to unlock and carry weapons from one mission to the next (yes, the Hitman 2016 fiasco).

I don't require all games on GOG to be 100% DRM-free, often that's impossible due to multiplayer aspects. The baseline you described is a good one. But I need to be fully informed, so that I can make a good purchase decision. Thank you!
Post edited March 18, 2022 by kparal