carnival73: The game offered single-player but it was obvious that the developer was trying hard to force multi-player by spamming enough enemies that would be a perfect challenge for at least two players.
So here's the thing, a lot of these games are serving more as Rorschach tests than they are games
And these types of 'Please play with me' games usually read deep into the soul of the developers themselves.
KasperHviid: As a reviewer you should try and stay FAR away from the condescending attitude a some of the reviewers have when dealing with indie film and games. The way the game forces Multiplayer in not much different than the way GOG.com is forcing its Galaxy client. Only, the game is an indie game. For this reason alone, it gets attacked much more severely than even the harshest critic of Galaxy (me) ever would:
"these games are serving more as Rorschach tests than they are games. And these types of 'Please play with me' games usually read deep into the soul of the developers themselves"
The same could be said about pretty much any MMORPG. Only, those aren't indie game, so the reviewers are forced to "assume best intentions", which in this case means that the developers of World of Warcraft knowingly downgraded singleplayer to focus fully on the multiplayer aspect, without this meaning that they are lonesome or whatever.
Likewise, I have never heard of anything but indie stuff that gets slaughtered by reviewers with the passive-aggressive praise that it is "interesting" or "promising".
So, just say that the single player aspect is crap!
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I just tackled Injustice 2 for using pay 2 win tactics despite it being a really good fighter
I'll call out large development houses if they're playing up - Capcom and Koei are two of my favorite devs but I've called Capcom on being greedy and I completely ignore Koei's PC releases for being exponentially greedier than Capcom.
In this instance however adding criticism like 'Single Player bullies the player into taking the game online by forcing too many enemies on the single player at once.' is only going to get met with 'You just doesn't have TRY - I spent forty seven hours on level one so now I can do it solo with my eyes closed!'
But don't say anything? Eventually the developer thoroughly and caringly reviews what he did and goes 'Oh, alright - my deceptive tactic to engineer solo players into going online was too easy to see through....'
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There was a bundled Indie game not so long ago
(forget it's name)
that forced online play - now you would think the developers would be frequently monitoring what was taking place
but any time of the day that you logged into it there was one kid stalking the hub (from where you launch a mission) with a gun that could create walls
Since this game and it's hub was this child's only passion he mastered how to quickly encapsulate anyone entering into the hub with walls all around them and then leaving them there to cry.
I mentioned this in a informative complaint to the developer only to realize sometime later
that goofy kid WAS the developer.
It goes to show the lengths and expense that some people will invest to grieve others.
How do you give a serious review to something like this?