Qwertyman: I'm actually a pretty big fan of most of Bethesda's games. Yeah, I wish they would have continued to make Fallout games isometric, turn-based RGPs, but I still ended up enjoying Fallout 3 and NV quite a bit. Never did play 4. I had a blast with Dishonored, though I never played the second one. I'm a huge fan of the Elder Scrolls games. And some of their non-series games like Prey and Rage were actually pretty solid.
All that said, if the Kotaku article ends up being correct, then my interest in the game will have went from 100% to 0%. I'm just not into online-only survival FPS's. Not my thing.
We'll see I suppose.
tinyE: better, Fallout 3 or NV? I have stumbled upon very dissenting opinions here.
I leaning toward NV and then #3.
NV is a better RPG, has better factions, better storylines, interesting quest lines, dialogue and DLC. It also added iron sights, which was an improvement on shooting mechanics than Fallout 3. I enjoyed 3 a lot more than I did 4, but I played and enjoyed 4 for entirely different reasons, mostly because mods made playing legos with settlements a lot more enjoyable than the vanilla game offered, even after the DLC workshop releases. Far Harbor was actually a very good DLC, and I kind of wish their writing team put as much effort into the main storyline as they did in that one particular area.
3, has its own flaws and issues, mainly in its braindead writing, but it has some interesting areas, some interesting quests and some interesting DLC.
If I was going to make a list, it'd probably be as follows.
1. Fallout 1. (Despite the time limit keeping me from really enjoying the sandbox, it's the progenitor and really captured a hostile atmosphere through the excellent Aphex Twin inspired soundtrack that Mark Morgan put together.)
2. Fallout NV. (It had everything I wanted in a modern successor to the isometric games. Elements from Van Buren, a real continuation to 2's story, updated combat from 3, better dialogues, stories, world, quests, better crafting, and interesting philosophies and factions.)
3. Fallout 2. (Yeah, the pop culture references can be tiring, but it still has a lot of the atmosphere that 1 had, along with another excellent soundtrack from Mark Morgan, with some no brainer upgrades from 1, no time limits, more factions, more towns, more stories, more stuff, more everything. I will still fire this up without reservation.)
4. Fallout 3. (This, unlike 4, actually did try to create a Fallout RPG, as opposed to 4's being a Fallout themed RPG, but we'll get to that. Like I said, it had some interesting locations, a large world to explore, and despite me hating what they did with the Brotherhood, and the retarded main story line in the vanilla version, I played it to completion multiple times, with multiple characters and will fire it up once a year.)
5. Fallout Tactics. (I'm a tactical RPG nerd. I love games like Jagged Alliance, FF: Tactics, Shadowrun, etc. Yes, it does have some pretty tedious management aspects, yes, it strayed away from core BoS values quite a bit, and yes, the battles could get long and arduous, but it was still pretty decent, and that's why it ranks just a little higher than 4 for me.)
6. Fallout 4. (Man, oh man. While I didn't buy into original hype and get this at launch and/or pre-order it, I did get it fairly early and I was so unimpressed by the main storyline, that to this day, I have yet to finish it. It's Borderlands wearing a Fallout skin suit and completely disregards a lot of what makes Fallout, well...Fallout. Shit dialogue, shit dialogue wheel, really uninspired factions, aside from the BoS actually returning to their core roots and values. What actually saved this game for me was the settlement building aspect, and mods for the settlement building aspect. Even after workshop DLCs, Beth missed some glaring options that should have been included with any GOOD building game, which is 1, the ability to remove all debris, 2, the ability to literally scrap everything in your building range, so you can start with a blank canvas and really create immersive towns, 3, better and easier settler management, which required mods to really fix and make worthwhile, 4, bugged out shop vendors that sometimes would just never appear, even when they were scripted to, 5, the ability to build wherever you wanted to, within reason. I mean, sometimes you really like a location and the ability to just plunk down and build would have been a great addition. I will mention that the DLC is hit or miss. Far Harbor's probably the best of a mediocre batch, as Nukaworld was just...meh. I mean, being able to create your own raider gang should have been an option from the getgo, but that just further proves me point about 4 being a bad RPG. That does not make it a bad game, per se, but it does really remove a core immersiveness that I feel is integral to what makes a Fallout game feel like a Fallout game. This is just my opinion and of course, people are free to agree or disagree.
7. Fallout: BoS (The only reason this is higher than Shelter is because I liked Dark Alliance style games. This was terrible.)
8. Fallout: Babysitter (It was a neat idea at first, but it really becomes tedious after extended play, and even having an updated exploration mod wasn't enough to make it more enjoyable.)