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Crosmando: Fallout 2 with the skeleton (with V13 suit) in the desert
Yes! I was going to write a longer post and mention this one but am out of time right now.
The Half-Life game over screen was practically identical to the winning end-game screens.

Small orange text on a black background.
If we count victory game overs, there's of course the famous "You're Winner" screen from Big Rigs.

Then again, with kusoge you can't expect them to get anything right, and the grammar mistake in the ending is very minor compared to the other issues the game has.
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Darvond: It is rather literal. The game is over. Be it victory or defeat.
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dtgreene: "Game Over" on victory has always felt wrong to me.
It's a rather literal definition. When dealing with multicultural things, you need a rather universal way to signal, "Put the controller down, you're done."
One of my favorites is a death scene from Phantasmagoria. It involves being chained to a chair and a large blade.

Deus has a rather memorable ending, too.
Any game that has a sudden/loud sound/visual effect. Especially in a game where you can die easily and constantly. Cause passing that one annoying ridiculously hard level just isn't annoying enough unless you're getting an obnoxious sound drilled into your head over and over again.
Most memorable game over screens:

Alone in the Dark 1993: You die, zombie drag you along a cave passage. Your body get placed and armed crossed on a briar? or something. Lovecraftian monsters take over the world.

Daggerfall 1996. A group of mages or priests carry your coffin into a mausoleum then a crow caws.
Age of decadence has unique texts for quite a few deaths iirc. Often you get mocked for your stupid decisions, e.g. there's a side quest where you can choose to join a large fight. If you die, you get a text basically mocking you for taking unnecessary risks out of machismo and lust for combat, leading to a completely avoidable and utterly meaningless death in a fight between two groups of shady characters that shouldn't have concerned you at all.
Ending screens in that game can also be pretty funny, in a dark way.
Post edited May 16, 2021 by morolf
Another bad example: In Nox Archaist, if you get a game over, all you get is a message on the bottom of the screen telling you to reboot the game, which means rebooting the (real or emulated) Apple 2 you're playing the game on, which can take some time.

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u2020bullet: Any game that has a sudden/loud sound/visual effect. Especially in a game where you can die easily and constantly. Cause passing that one annoying ridiculously hard level just isn't annoying enough unless you're getting an obnoxious sound drilled into your head over and over again.
Like in IWBTG?
Post edited May 16, 2021 by dtgreene
Floor 13: You play the Director General of a secret government department tasked to keep the ruling party in power at all cost,. But if your ransacking, abductions and terminations attract too much attention, you will get visited by an assassin. The actual death scene is shown in the opening scene because these are the very same circumstances under which your predecessor died. If you are at risk of experiencing this fate, the prime minister warns you to 'take flying lessons'.