Posted May 13, 2021
Darvond: Worst: None. It just kicks you out to the title screen/desktop or soft-locks the game. (Largely historical, though many A2600 titles would do this.)
What about games that take you back to the last checkpoint after death, with no waiting involved? (Super Meat Boy, Celeste, modern kaizo Mario hacks) Darvond: Best (to mind): Earthbound. Rather than the bleaker side of things, it encourages you to get up to try again, or to take a break. It's also got this "Don't Give Up" vibe to it.
Undertale does this as well, I believe. (Except for a couple situations; one involves one non-standard boss fight, while the other is a humorous ending that happens if you make the wrong choice in the game's hardest boss battle.) Darvond: Classical Example: Exile/Avernum original trilogy. Give you can make some hilariously stupid choices (falling for obvious traps falling to your death, pushing the big red button, or drinking the acid), the sudden stock scream followed by a simple, "Well, there goes that effort. Try again?" sort of just sticks with you.
Even better would be some of the ending messages in some classic Sierra games. (In Quest for Glory 1, try picking your nose (but save first, of course, unless you started a new game just to test this).)Post edited May 13, 2021 by dtgreene