Posted April 25, 2016
I am not sure, it was quite a time ago. I only remember that I took my time playing, I wasn't in a hurry.
Marcus/Eiko, numerous perma-stat losses on wrong level ups, etc. would like a word with you. As well as FF 9's ATB which made Speed stat totally useless, Regen/Summon exploit, totally useless Trance, etc.
FF Mystic Quest was easy enough, and last boss was exploitable by Cure. FF 4 was also made much easier than Japanese version, and it also had some sick exploits (like skipping Demon Wall part altogether, which was like the only somewhat difficult fight in the game).
Well, for me unplayable is everything which doesn't provide necessary dlls to play the game, and then has a high chance to crash anytime, especially in combat. i didn't manage to complete PC version, because disk 2 had a long section without single save point, my patience ended after crash #XXX before I reached it.
Well, getting Gold Chocobo requires quite a time investment in not really attractive mini-games and such. Similar analogy - you can reach Lv.99 in most of RPGs right at the start, so you can call those games unbalanced as well. Also third disk isn't that big, it only features 1 dungeon storywise.
Marcus/Eiko, numerous perma-stat losses on wrong level ups, etc. would like a word with you. As well as FF 9's ATB which made Speed stat totally useless, Regen/Summon exploit, totally useless Trance, etc.
FF Mystic Quest was easy enough, and last boss was exploitable by Cure. FF 4 was also made much easier than Japanese version, and it also had some sick exploits (like skipping Demon Wall part altogether, which was like the only somewhat difficult fight in the game).
dtgreene: There's also the fact that FF5, and to a lesser extent, FF6, managed to be good while fitting on a single cartridge, while FF7 not only did it not fit on a single cartridge, it did not even fit on a single CD-ROM because they wasted space with non-interactive cutscenes.
I see nothing wrong with that. FF7 - 3 cds, FF8 and 9 - 4 cd each. Dragon Warrior VII - 2 cds, Lunar 2 - 3 cds. FF 7 had enough playtime to make up for 3 cds. Did you see Koudelka? 4 cds, and game could be completed in 6 hours. On other hand, it would be interesting to see the size of game world, if game was on 3 cds, but had graphical engine from FF 5 on SNES without any FMVs. dtgreene: Random battles are a major component of an RPG. You spend more time in them than you do in boss fights. Therefore, they are an important part of the game; when random enemies die easily and don't pose a significant threat, it really brings down the game. (Also, having enemies be weak and die too easily really hurts the usefulness of spells like Sleep, which would have been worth using if the enemies actually pose a threat.)
Which is the case in FF 4-10. In terms of difficulty it was decreasing all the way from 4 to 10. 12 brought the difficulty a bit back up, one of the reasons why some people dislike it... Well, for me unplayable is everything which doesn't provide necessary dlls to play the game, and then has a high chance to crash anytime, especially in combat. i didn't manage to complete PC version, because disk 2 had a long section without single save point, my patience ended after crash #XXX before I reached it.
Well, getting Gold Chocobo requires quite a time investment in not really attractive mini-games and such. Similar analogy - you can reach Lv.99 in most of RPGs right at the start, so you can call those games unbalanced as well. Also third disk isn't that big, it only features 1 dungeon storywise.