Posted January 25, 2021
It's died down a bit but for a few years you couldn't read too many game reviews without hearing some inkling of the term "ludo-narrative dissonance", so I was wondering what are some of games that best exemplify the opposite. (Quick Primer for those out of the loop, it's where the actions the player performs clash with their actions/motivations narratively) "Ludo-narrative harmony" has the right air about it but onto an example.
Hotline miami is a great example; but I don't really want to get into it for spoiler reasons. Have also heard that LISA: The Painful does a good job of this but again I can't comment.
Anyone have particularly good examples of this being done well in games that gameplay as a focus?
Cheers
Hotline miami is a great example; but I don't really want to get into it for spoiler reasons. Have also heard that LISA: The Painful does a good job of this but again I can't comment.
Anyone have particularly good examples of this being done well in games that gameplay as a focus?
Cheers