I don't know any game that has really good melee combat. I suppose it'd take some innovation to design a good system and then teach players to use it. I suspect mainstream gamers would never learn it, so it'd be a rather niche feature.
I guess Mount & Blade kinda tries to do it, but I also think it falls way short. The system is quite clumsy and imho not that well controllable or satisfying.
The katana in Shadow Warrior 2013 can flow relatively well and be quite satisfying, but forget realism, you'll be using superpowers. It's way better than the average, but still doesn't have that much depth to it. In the end, they wanted to make something that works even for the basic player who expects click-click-click to result in whack-whack-whack and that's it. If you pay attention, you can control it much more than that, but it doesn't work that well every time.
EDIT: looks like someone did a let's play of sw2013 focusing on katana & shurikens only:
https://www.youtube.com/watch?v=B6PxLXrabEk&list=PLxE07zulM4tvMwvfLVbMydOixznEetgCT (plus a couple less common organic weapons)