Posted September 22, 2021
Recently, I played System Shock. And there's something quite interesting you can do.
See, Shock has a very granular difficulty system. From 0 disabling most elements of a setting to 3 being the extra option.
This means you can literally switch off the plot, turn the enemies off, remove the puzzles, and make the cyberspace suck...less.
But doing all these, essentially allows you to wander Citadel station freely, as if you were a tourist. I even tested this from going from the Hospital to make a beeline to the Security level. (Which normally requires several plot events to occur.)
It was fun, imagining the reactions a tourist would have, since Shodan's threads are limited if you don't touch the nodes; so it'd just seem like something happened, but what? (Remember, there's no plot to spell this out.)
So, do you know of any games, intentionally or otherwise where you can simply wander the levels with nothing pushing you around?
I can only think of a few projects even like it, much less whole games.
There is Proteus, but that feels like a cheat since that's the entire point of the game. (And it's all procedural generated in an ethereal dreamlike state.)
See, Shock has a very granular difficulty system. From 0 disabling most elements of a setting to 3 being the extra option.
This means you can literally switch off the plot, turn the enemies off, remove the puzzles, and make the cyberspace suck...less.
But doing all these, essentially allows you to wander Citadel station freely, as if you were a tourist. I even tested this from going from the Hospital to make a beeline to the Security level. (Which normally requires several plot events to occur.)
It was fun, imagining the reactions a tourist would have, since Shodan's threads are limited if you don't touch the nodes; so it'd just seem like something happened, but what? (Remember, there's no plot to spell this out.)
So, do you know of any games, intentionally or otherwise where you can simply wander the levels with nothing pushing you around?
I can only think of a few projects even like it, much less whole games.
There is Proteus, but that feels like a cheat since that's the entire point of the game. (And it's all procedural generated in an ethereal dreamlike state.)