Breja: I'm probably going to greatly regret joining this conversation at all but here goes:
I don't believe that simply not having some group (any combination of skin color/gender/sexual orientation) represented is discrimination. Thinking like that only leads to ridiculous tokenism. As long as the game/book/movie whatever is good I honestly don't care if there's not a single white guy there, or if all the characters are white guys.
Let us the stories be good.
Let artists spin good tales. Let them tell you stories that will give you something.
Do not rush to judge. Especially art from a different time or place.
Bear in mind what things are, and limitations of stories that come from the fads, preconceptions and misconceptions of the time (think Robinson Cruse using tobacco as a medicine and actually improving, or leeches in pre-modern medicine, or whatever).
"Dead old men". Well, men or women, for a work to stand the test of time, once the hype and the fad is over, some actual time needs to have passed. Self-promotion needs to be no more. Often this means said self is no more.
The purpose of narrative art is telling truth via a story. Tokenism, as @Breja points out, is an imposture, leads to fake elements in the stories and ultimately, fast, to bad art.
Let artists be honest in their work, that is all we ought to ask from them.