fortune_p_dawg: i am black and honestly, as someone who keeps his distance from most news/media/etc the race stuff barely registers as a blip on my day-to-day radar. don't really care too much about the general public's opinions, thoughts, hopes, or dreams. ultimately i take care of myself and my family and i have no complaints.
however, it does seem these days that many devs to have a socio-political bent of some sort. again, their opinions on matters of sociological upheavals and economic downturns are by and large meaningless to me, however when i notice it in-game it takes me out of the experience and i usually turn the game off for good. i have not tried battletech yet but i really really enjoyed shadowrun dragonfall and hong kong, and i do not recall them leaning in a specific racial direction.
tremere110: Dragonfall and Hong Kong are incredibly racist. The only way to play as an elf was to create one. What's with all the hate for the pointy eared dandelion eaters?
elves lol
fortune_p_dawg: however, it does seem these days that many devs to have a socio-political bent of some sort.
Vainamoinen: Which is in no perceivable way different from developers (and storytellers in general) yesterday. It's just that yesterday's devs were sustaining the status quo, the perceived norm, particularly in racial issues. Today's don't, and having grown up with media created with the perceived norm in mind, you start thinking that those didn't have a "socio-political bent" back then, but of course they did: They normalized whiteness and (best case scenario) exotified POC. That's literally communicating conservative values, if you wish. Today's devs go another route. Tough beans for some.
i love beans!
and, by the way i don't entirely disagree, i just feel that many of today's devs are pandering. don't get me wrong i love indie games and i love today's indie scene. the difference between unknowingly (which back then it felt more unknowing but maybe that's because of the 'perceived norm' thing) maintaining the status quo as it applies to game development and inserting x many brown & lgbtq people to knowingly meet a new status quo and appear as diverse as possible just feels entirely disingenuous. seems these days walking the line between being a keyboard politician and someone who makes games that feel natural is near impossible.
i've always known that in the united states that i'm a minority, and i'm not going to wake up tomorrow and have allusions that black people have all of the sudden become 50% of the american population. sure representation is nice but i keep my expectations in check. i don't expect the games i buy to be littered with brown people because you know what, people ultimately stick to what they know, and a lot of game development teams are headed up by white dudes (nothing necessarily wrong with that, and i play many many of these titles). i've been following the indie scene since 2005 and believe me, just out of curiosity i've googled "all black game dev team" a time or two every year since and the results yield nothing of substance.
you know what the indie games scene needs? an indie studio headed by a black person, not white people shoehorning brown people into their games because 'progress.' nothing against white people either, it's just that in my mind the former is better than the latter, because forced representation is just... cheesy and offensive.