Posted May 26, 2020
One thing I've noticed is that the battle themes in many, perhaps even the majority, of RPGs are poorly distributed.
JRPGS:
* In JRPGs, there's usually only one theme for normal encounters in the *entire* game. Quite often there are multiple boss themes, perhaps one for minor bosses, one for major bosses, and one (sometimes more) for the final boss, but yet every single normal encounter uses the exact same theme, and you spend far more time in random encounters than in boss fights.
* While I don't consider them RPGs, once the Zelda games introduced battle themes (Ocarina of Time), there's still only one per game. Sometimes I wish those games hadn't bothered, particlarly in Majora's Mask's Stone Temple, where the non-battle themes are really good.
* Some games go one step further: Final Fantasy 1's remakes have 4 different boss themes (counting the final boss theme), but still only 1 normal battle theme. Lennus 2 gives each of the 4 bosses in the later part of the game their own battle theme, yet there's still only one normal battle theme for the entire game. In other words, there's more effort spent on battle music that you hear rarely (only once for some of the tracks) than for battle music that you hear constantly. SaGa Frontier has multiple boss themes, including unique themes for each of the 7 (maybe 8? counting an unused one) final bosses. Dragon Quest 9 gives each of the Legacy Bosses its own theme (granted, they're all from previous DQ games, but still...), but still has only one normal battle theme.
* (For those keeping score, I note that Final Fantasy 1 originally had no boss themes; even the final boss used the random encounter theme (even Dragon Quest 1 was better than that!). Lennus 1 (Paladin's Quest in US), on the other hand, has 2 random encounter themes (depending on whether the fight occurs inside or outside), but only one boss theme until you get to the 2-part final battle, with each part having its own music. SaGa Frontier 2 is a rare case of a JRPG (albeit an unconventional one) that has a good variety of normal battle themes, a total of 4 of them.)
WRPGS:
* Some WRPGs don't even bother with battle music. This includes Might and Magic 3-5, and also includes (if they count) Arena and Daggerfall.
* Ultima 3-6 (not sure about later games) have only one battle theme each. Even Ultima 4 and 5, which have two distinct types of battle (normal and room battles), still have only one theme each. (The NES version of Ultima 4 has a separate theme for room battles, but the music in that version is completely different from that in other versions.) Ultima 6 is probably the only game I mention here, not counting early games that could be forgiven because of their age, for it not to be a major concern simply because of how the game de-emphasizes combat (shame, because I feel it has the best battle system in the series).
* Then there are some games, including Wizardry 8, and (if they count) Morrowind and Oblivion, which actually *do* have multiple battle themes and rotate between them in some way, but they lack specific boss themes. Wizardry 8 does change the battle theme based off the game's estimated difficulty of the encounter, but the "hard" battle theme isn't always played for boss fights,
* Baldur's Gate 2 and (if it counts) Skyrim at least have some special boss music, specifically for dragon fights (in both games), but I really don't know how common this actually is.
So, any thoughts?
Also, if you need a specific question to answer, take a look at one of your favorite RPGs, and tell me what's your *second* favorite normal battle theme in it (not your favorite, but your second favorite).
JRPGS:
* In JRPGs, there's usually only one theme for normal encounters in the *entire* game. Quite often there are multiple boss themes, perhaps one for minor bosses, one for major bosses, and one (sometimes more) for the final boss, but yet every single normal encounter uses the exact same theme, and you spend far more time in random encounters than in boss fights.
* While I don't consider them RPGs, once the Zelda games introduced battle themes (Ocarina of Time), there's still only one per game. Sometimes I wish those games hadn't bothered, particlarly in Majora's Mask's Stone Temple, where the non-battle themes are really good.
* Some games go one step further: Final Fantasy 1's remakes have 4 different boss themes (counting the final boss theme), but still only 1 normal battle theme. Lennus 2 gives each of the 4 bosses in the later part of the game their own battle theme, yet there's still only one normal battle theme for the entire game. In other words, there's more effort spent on battle music that you hear rarely (only once for some of the tracks) than for battle music that you hear constantly. SaGa Frontier has multiple boss themes, including unique themes for each of the 7 (maybe 8? counting an unused one) final bosses. Dragon Quest 9 gives each of the Legacy Bosses its own theme (granted, they're all from previous DQ games, but still...), but still has only one normal battle theme.
* (For those keeping score, I note that Final Fantasy 1 originally had no boss themes; even the final boss used the random encounter theme (even Dragon Quest 1 was better than that!). Lennus 1 (Paladin's Quest in US), on the other hand, has 2 random encounter themes (depending on whether the fight occurs inside or outside), but only one boss theme until you get to the 2-part final battle, with each part having its own music. SaGa Frontier 2 is a rare case of a JRPG (albeit an unconventional one) that has a good variety of normal battle themes, a total of 4 of them.)
WRPGS:
* Some WRPGs don't even bother with battle music. This includes Might and Magic 3-5, and also includes (if they count) Arena and Daggerfall.
* Ultima 3-6 (not sure about later games) have only one battle theme each. Even Ultima 4 and 5, which have two distinct types of battle (normal and room battles), still have only one theme each. (The NES version of Ultima 4 has a separate theme for room battles, but the music in that version is completely different from that in other versions.) Ultima 6 is probably the only game I mention here, not counting early games that could be forgiven because of their age, for it not to be a major concern simply because of how the game de-emphasizes combat (shame, because I feel it has the best battle system in the series).
* Then there are some games, including Wizardry 8, and (if they count) Morrowind and Oblivion, which actually *do* have multiple battle themes and rotate between them in some way, but they lack specific boss themes. Wizardry 8 does change the battle theme based off the game's estimated difficulty of the encounter, but the "hard" battle theme isn't always played for boss fights,
* Baldur's Gate 2 and (if it counts) Skyrim at least have some special boss music, specifically for dragon fights (in both games), but I really don't know how common this actually is.
So, any thoughts?
Also, if you need a specific question to answer, take a look at one of your favorite RPGs, and tell me what's your *second* favorite normal battle theme in it (not your favorite, but your second favorite).