akhliber: (I see lots of folks complaining that mages are too weak, but I'm playing a mage and really enjoying it)
They really improved the "pure mage" experience in the first week or two after proper release; a little bit more gear that's useful for casting, and a much, much improved mana regeneration rate (release-day mana regen was a case study in poor game design and planning). It's much better, now, but I personally am not going back to my mage character. Still not nearly as fun as a hybrid, to me.
akhliber: Seems the LP is limited to where one may need to decide whether they want to pick up crafting professions or dual-class, instead of trying both.
The worst thing about the implementation of LP is that you don't know if you've made a mistake until you're much of the way through the game. Hiding bad choices is just poor design. If you know where to go look, you can get about three times the LP from books that you will gain in a full playthrough of the game from just levelling...but only if you haven't picked up those skills first, and paid for them with your earned LP. So if you're willing to metagame a bit, you can easily, easily pick up magic AND swordplay AND crafting AND harvesting. But if you just doodle around and explore, you'll find that you can't get a broadly capable character. And you'll probably starve while learning that :/
With the "slower hunger" option, and the faster mana regen, and the continued improvements to UI and QoL tweaks, it's a game worth playing even if you don't like the survival RPG. But it's most certainly not without flaws.