Posted May 09, 2021
dtgreene: (Also, your argument still doesn't address the movement issue; even if you know where the traps are, and know that they're avoidable, the lack of direct control makes them a pain to actually avoid them, plus there's things like confusion and fear.)
To me it was never really an issue. The way I always played those games was that, if I was exploring a new dungeon area where I suspected there might be traps, I would have my rogue some way ahead of the party, inching forward a few steps at a time and disarming any traps they find. If you are only moving that one character a short distance at a time, the pathfinding doesn't really come into it. I can understand though, that if the way you were playing it was to try to spot the traps and then bypass them with your whole party without disarming, then I can see the pathfinding there might be an issue. I don't recall if the pathfinding was smart enough to automatically avoid traps that you are aware of. But then, I don't think the game was designed to be played like that. For example, in many dungeons in BG2 it wouldn't be possible, as there tend to be traps that span the whole width of the corridor and block you. I'm not sure it is even possible to get out of Irenicus' dungeon by bypassing traps without disarming.
Regarding your other comment there: if you get into a situation where you're in an area where there are active traps and some characters in your party get confused or run away, I'd say that's just bad luck tbh. In a dangerous dungeon full of traps, bad things are going to happen if you get confused and stumble around aimlessly. To me, that's realism rather than bad design.
dtgreene: Also, that reminds me: Another issue is that, once you die, you can't check the combat log to see what killed you, and hence can't learn from your mistake. (This is something that ruguelikes generally get right that Baldur's Gate 1/2 does not.)
In my experience, it was always fairly obvious what killed me, so again not something that ever bothered me. Btw, I am not trying to suggest BG2 is a perfect RPG. It's not (and no such game exists). There are many criticisms that can be made. But for me it's plusses greatly outweigh it's shortcomings and it is still overall the best CRPG I have played. Imo, it's really the campaign design, the roleplaying, the meaningful choices for the player, the attention to detail that make the game, as opposed to the engine or the D&D system.