Breja: But
to me combat entirely dependant on dice rolls when you can't even roll the dice yourself is just a bad idea.,
morolf: But isn't that an issue with all role-playing games? There's an element of chance in all of them.
I have thought about that before, and I put the line in whether it has short- or long-term consequences to the game.
So: it is ok that there is an element of chance when I hit a monster and it hits me back, e.g. whether I occasionally miss the enemy (and it misses me), and whether I do 10 or 15 points of damage. It doesn't have any real long-term consequences even if I miss occasionally and sometimes do less damage. In the average I still do certain amount of damage, and if I am unlucky, it just means I have to heal up more during and after the combat. No biggie.
However, if I have to create my party members with mere rolling and e.g. be content with the fact that my fighter character got very low strength points and my wizard has a very low intelligence due to bad luck in rolling, no thanks. I prefer that I can create the characters manually, sharing the limited points how I see fit (e.g. my wizard will have pretty low strength but high intelligence, while my fighter tank will have the opposite).
The same with e.g. how much extra HP my characters get when they level up. It just doesn't feel fair that they might get very low number of extra points due to a poor roll. That also promotes saving and reloading the game just before a level up, trying to make sure my character gets near maximum points of extra HP.
Fortunately, at least in e.g. Icewind Dale 2 there is an option "maximum HP points on level up", ie. it makes sure all your characters get the maximum number of HP points that they are eligible for, during their level ups. Good, then I don't have to reload and re-level up several times just because I don't want to be a victim of sheer bad luck.
Breja: My problem was always that even though I knew better, I kept making some ridiculous "themed" parties instead of something balanced. Like "hey, let's make it Thorin's Company!" and playing with one wizard, one halfling thief and four dwarf warriors.
PetrusOctavianus: Icewind Dale is great for themed parties.
Had lots of fun with my LOTR party and sword&sorcery power trio (Fafhrd, Grey Mouser, Cappen Varra).
At least in IWD games you have to have a versatile party, as there are those rock-paper-scissors encounters where "magic does no damage to these monsters" or "these trolls don't die at all unless your final blow contains fire damage" (which is naturally the easiest to do either with a fire magic weapon, or fire spells).
That's actually what I like about IWD, and BG games, needing diversity in your party. Even a thief is quite useful in those games, as a scout who can hide in the shadows and detect enemies (and traps), before the enemies can detect you.
In many other RPGs the thief characters feel unnecessary. Maybe you can obtain some extra money by their thieving skills, I guess.