Posted January 05, 2020
Zrevnur: From a review here: https://www.gog.com/game/dragon_wars
Dont have the game but AFAIK the general claim that Amiga versions were often better is true.
--
According to some reviews this has issues: https://www.gog.com/game/mirrors_edge
Havent played it myself though so I dont know for sure.
samuraigaiden: People should play any version of Dragon Wars they can get a hold of. It's a phenomenal game. Dont have the game but AFAIK the general claim that Amiga versions were often better is true.
--
According to some reviews this has issues: https://www.gog.com/game/mirrors_edge
Havent played it myself though so I dont know for sure.
There is one version that I can't recommend for serious play, and that would be the prototype English NES version. The problem with this version is that it is unfinished, and the game will crash if you go into certain areas, significantly limiting what you can do (and my understanding is that you can't even get close to the end of the game). With that said, if you can read Japanese, the Famicom version might be worth playing; there are some interesting additions, like the option to pay for healing and even resurrection (though it's not cheap from what I've read), and apparently the spells that are not obtainable in other versions are obtainable here.
With that said, I do not know if any actually released versions have bugs that would severely hamper one's enjoyment of the game, the way the bugs in the DOS and Amiga versions of Bard's Tale 3 do.
By the way, other early WRPG console ports that are buggy:
* Wizardry NES: AC does nothing for party members (so don't bother with armor)
* Might and Magic NES: If a Locust Plague gets even one chance to attack, it's game over.
* Might and Magic 3 SNES: One of the magic stats can't be boosted in this version. Also, this version plays rather slowly.
Early WRPG console ports that should be avoided entirely:
* Ultima 5 NES: A horrible "port" of a game, that tried to move it to an Ultima 6 style engine, but it worked rather poorly, and the game has many serious issues. In fact, this version turned me off to Ultima 5 so much that it was many years after getting the Ultima Collection (DOS versions of Ultima 1-8) for me to try another version.
* Might and Magic 2 SNES (Europe): This version was planned for US release, but didn't make it, probably because it couldn't pass Nintendo's QA. The game is horribly broken; for example, spells do 50 damage to enemies that save against them (even if the spell isn't normally that strong), instant death spells always work, enemy frenzy doesn't work (except for the enemy dying), and the game has been known to get stuck when trying to load. In other words, this game is broken. (Apparently there's a Japanese Super Famicom version that's different, but I don't know if it's any good.)
When it comes to early WRPGs, it can be very hard to find a good version, as it seems every version has its own unique bugs.