Posted February 18, 2020
Prince of Persia: The Warrior Within put a boss fight within the tutorial.
Although blocking was mentioned at the very start of the tutorial, none of the enemies encounted posed enough of a threat for a player to consider it important. Yet shortly after the player is taught to heal for the first time, they are thrown against a boss where blocking is the only viable tactic.
Novice players are then expected to recognise particular attacks (without any prompting or earlier experience) as the safe point to counter-attack.
What made things worse is that the save point was well before the boss fight, forcing you to repeat the part of the tutorial that had no relevance to the boss.
Forcing a player to read a walkthrough in order to pass the tutorial is certainly not a good experience.
Although blocking was mentioned at the very start of the tutorial, none of the enemies encounted posed enough of a threat for a player to consider it important. Yet shortly after the player is taught to heal for the first time, they are thrown against a boss where blocking is the only viable tactic.
Novice players are then expected to recognise particular attacks (without any prompting or earlier experience) as the safe point to counter-attack.
What made things worse is that the save point was well before the boss fight, forcing you to repeat the part of the tutorial that had no relevance to the boss.
Forcing a player to read a walkthrough in order to pass the tutorial is certainly not a good experience.