Posted February 16, 2020

The boss battle issue really depends on the game. RPGs tend to be good for boss fights, as the gameplay doesn't suddenly change, and the only arbitrary rule changes applied are to prevent status ailments from working on the boss (and not every RPG does this; of the first 6 Final Fantasy games (and at least some of the later ones), the only ones to outright disable enemy-targeted status ailments in boss fights are FF3 and FF4.
Speaking of Final Fantasy games, Final Fantasy 4 has a perfect example of this: The Magnetic Cave. Basically, at this point in the game:
* You just lost two primary casters from your party. At this point, your only casters are Cecil, who is a minor spellcaster (think the AD&D Paladin, but without having to wait as long to get spells), and Tellah, who knows powerful spells but has limited MP, so you can't just use magic all the time unless you're willing to use a bunch of Ethers, which are expensive or not yet buyable depending on version. (Both of the twins, who just left, likely had more MP individually than Tellah.) (Also, in 3D versions, using Osmose won't work on any enemies at this point, as even the ones that cast spells have no MP to steal.)
* Inside this dungeon, there is a magnetic field; this paralyzes everyone equipped with metal equipment, limiting your fighting ability. (At least you have the one character who can fight well without a weapon at this point.)
Not being able to use magic regularly is not fun, particularly when the game doesn't provide enough interesting non-magic options. I will often just run away from all normal battles at this point in the game.
Also, one frustrating aspect of the dungeon: If you don't trigger a certain cutscene back in town and reach the boss, the battle will be unwinnable and death is a game over. If in this situation, you have to warp out of the dungeon, trigger the cutscene, and then go back through the dungeon again. (There's also a later dungeon where, because there's a cutscene that happens when you leave, the game won't just let you teleport out, which is annoying.)
When playing the DS version, on New Game +, I would use a Soma Drop (from the previous playthrough) and have Cecil use the Bless augment (restores the party's MP) just to make this part of the game fun rather than tedious. It's much more fun when I can have Tellah cast Meteo and restore his MP without having to use up Ethers. Boss battles aren't necessarily a problem, and as I just said, they generally aren't an issue in RPGs in my experience.
What I don't like is when they change the rules, like in some Ys games where you can't pause and access your inventory (and in Ys Origin, a certain ability that normally heals you slightly doesn't do that during boss fights, except in one or two instances the developer overlooked). Or if the game is like Crystalis, where you can't kill a boss unless your level is higher than what it would naturally be at that point (and in Crystalis, it's a hard rule, as bosses are outright immune to your attacks unless your level is high enough).
Post edited February 16, 2020 by dtgreene