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Grinding in the earlier pokemon gens. The cave parts of every pokemon game.
Kights of the Old Republic II has a rather slow beginning. Lots of corridors with repetitive fights.

The stealth mission in Nexus: The Jupiter Incident.

The labyrinth under Krondor.
Post edited May 22, 2020 by Carradice
Rockstar launcher in gta5.
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Carradice: Kights of the Old Republic II has a rather slow beginning. Lots of corridors with repetitive fights.
KotOR 2 has much worse areas in general in my opinion, with most of them feeling too linear and small. It has a good story with great dialog, which is why people love it, but everything else about it is inferior to the original I think. Which makes sense since it was such a rush job.

The part where you have to play solo as the mercenary woman for a while is super annoying, btw.
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Carradice: Kights of the Old Republic II has a rather slow beginning. Lots of corridors with repetitive fights.
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StingingVelvet: KotOR 2 has much worse areas in general in my opinion, with most of them feeling too linear and small. It has a good story with great dialog, which is why people love it, but everything else about it is inferior to the original I think. Which makes sense since it was such a rush job.

The part where you have to play solo as the mercenary woman for a while is super annoying, btw.
The "corridor syndrome" is indicative of rushed jobs, in general. It is filling the world for the sake of filling it. The strength of KotOR II is, admiteddly, in the narration and in the options for building the personality of your character, and how everything about the motives of your actions is questioned. The narration has its tricks, though. For example, when, at the end of the first chapter, you are asked why you did that, all of the possible answers were insatisfactory, to the eyes of this player.

The beginning of KotOR II is really so slow that it detracts from the chance of more than a playthrough... It was just boring. The first installment was great, it gave a sense of adventure, but the second makes you think more about what you are doing.
Post edited May 22, 2020 by Carradice
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Carradice: Kights of the Old Republic II has a rather slow beginning. Lots of corridors with repetitive fights.

The stealth mission in Nexus: The Jupiter Incident.

The labyrinth under Krondor.
With the stealth mission do you mean the one where you need to approach the enemy base to deliver a set of marines to disable shield/warpinhibitor/x not sure what it was anymore?
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Carradice: Kights of the Old Republic II has a rather slow beginning. Lots of corridors with repetitive fights.

The stealth mission in Nexus: The Jupiter Incident.

The labyrinth under Krondor.
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Radiance1979: With the stealth mission do you mean the one where you need to approach the enemy base to deliver a set of marines to disable shield/warpinhibitor/x not sure what it was anymore?
Cannot remember well, but there was one where you indeed had to move without being discovered. It was try-and-error. That or finding out the exact coordinates where you had to move to, if you did not want to be detected. A bit of a pain, but there was this fad of having a stealth mission in every single game.


That said, the game is superb and worth checking.
Post edited May 22, 2020 by Carradice
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StingingVelvet: The part where you have to play solo as the mercenary woman for a while is super annoying, btw.
Those sections where you're suddenly forced to play as one of the side characters were all super-irritating imo. In the case you mentioned it was especially ridiculous iirc because that woman isn't even a member of your party at that point, so switching over to her feels just odd in a "Why am I even supposed to care about this person?" way. Unless I'm mistaken the character also isn't even crucial for the main plot, so it's just strange you get a "game over", if you fail in that section.
Nier Automata, end of the landing sequence

after that marvelous intro bringing you back to space invaders, the grand entrance that gives a short and tasty glimps of a part of the female leg which should never be at display in public, 2 grand destroyer bots .... S2's deathpoem left B2 with shaky legs.. this killer yorha droid.. bah

and how about ME Andromeda, having Scott or Sara adress the crew with such an awfull face right after loosing dad.... terrible job bio though ofcourse not everyone will agree on mea is a good game ...

or was this post reclusive to stealth only btw?
Post edited May 22, 2020 by Radiance1979
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Carradice: The "corridor syndrome" is indicative of rushed jobs, in general. It is filling the world for the sake of filling it. The strength of KotOR II is, admiteddly, in the narration and in the options for building the personality of your character, and how everything about the motives of your actions is questioned. The narration has its tricks, though. For example, when, at the end of the first chapter, you are asked why you did that, all of the possible answers were insatisfactory, to the eyes of this player.
Yeah, for all the supposed choice and reactivity in that game the end result is mostly the same no matter what. SPOILERZ: the Jedi hate you either way, Kreia kills them and becomes the villain either way. Granted most games don't offer that much reactivity, but the game makes it seem like you could convince the Jedi or change Kreia, and you can't, and I feel like that's a bummer in a game known for choices and decisions.


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morolf: Those sections where you're suddenly forced to play as one of the side characters were all super-irritating imo. In the case you mentioned it was especially ridiculous iirc because that woman isn't even a member of your party at that point, so switching over to her feels just odd in a "Why am I even supposed to care about this person?" way. Unless I'm mistaken the character also isn't even crucial for the main plot, so it's just strange you get a "game over", if you fail in that section.
Yeah, I picked that one because of that. It's super out of nowhere, and the fact it's annoying and likely different since you're used to a lightsaber... meh. Honestly any party-based game that forces a solo section is probably being annoying, and why developers still do it is beyond me. Same with escort quests with vulnerable NPCs.
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Carradice: The "corridor syndrome" is indicative of rushed jobs, in general. It is filling the world for the sake of filling it. The strength of KotOR II is, admiteddly, in the narration and in the options for building the personality of your character, and how everything about the motives of your actions is questioned. The narration has its tricks, though. For example, when, at the end of the first chapter, you are asked why you did that, all of the possible answers were insatisfactory, to the eyes of this player.
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StingingVelvet: Yeah, for all the supposed choice and reactivity [...]
SPOILERS ABOUT KOTOR 2
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Well, if in the first playthrough you felt that the result might have been different, that means mission accomplished on the part of the narrator. That is a trick from tabletop role play games. One never replays the same campaign, as it seriously detracts from fun. On a PC RPG, in a replay we are accepting that it will not be the same than the first time, less surprises, and only some nooks and corners where there will be something different. We might experiment with a different approach to the same objective situations (the thing Fallout did so well). KOTOR was never intended as a sandbox. Having a strong narrative means that in some aspects the game will be railroaded, which is OK for me. Yes, they might written way more in order to make things more open ended but, on the one hand, it might have required more resources, and remember that we are talking about a game that suffers from the "corridor syndrome" from the very beginning. On the other hand, it is likely that the story you mention is the story that the creators of the game wanted to tell. So yes, narrator tricks. Again, OK for me if I enjoy it in the first playthrough. Some players wish to explore all the available options of behaviour; others choose one and go along with it. It would hurt the first kind of players; no problem for the second.
Post edited May 23, 2020 by Carradice
Kane & Lynch 1 had great multiplayer concepts and mechanics, but alas the overall game sucked. *insert gamespot reference here*
Thief 2

There's a level where you sneak into a cathedral to eavesdrop on two guys. While it's one of the best levels in the game, you will be forced to listen to five minutes (!) of exposition dump from these two bozos EVERY - SINGLE -TIME!

The entirety of "Casing the Joint" is abysmal and that level should have been cut from the game (which would have been no loss whatsoever, since the next level takes place on the exact same map).


Thief Gold

The sewers in the Thieves' guild. The platforming sections in the Mage Towers.
Post edited May 23, 2020 by fronzelneekburm
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Linko64: Kane & Lynch 1 had great multiplayer concepts and mechanics, but alas the overall game sucked. *insert gamespot reference here*
That game has a lovely Michael Mann style to it that I love, despite the game itself being pretty crappy. If you love the feel of movies like Heat and Collateral though, it's definitely worth a playthrough IMO.
The 100 quest interlude between A Realm Reborn (base game) and Heavensward (first expansion) in Final Fantasy XIV. Dear lord isn't it the most tedious, inane chain of pointless fetching and traveling in the whole damn game. Even I, that played through it "live" and we were given the quests from patch to patch to fill the time gap until expansion release, found it thoroughly unpleasant.

It makes matters worse to know that it's a chain of 100 quests and they are for the most part time consuming in a perfectly avoidable manner.

It more than makes up for it to play through the Heavensward content and end the Dragonsong War though, but still it's quite a thorn on the side, and I pity the newcomers that have to go through it to access the rest of the content, so I help them plow through as fast as possible.