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timppu: Related to my earlier "open outdoor sections turn into crawling in cramped dungeons indoors", another one I've mentioned somewhere before are the "special missions" in many RTS games.
Command & Conquer commando missions. They'd be fun if they weren't so brutally hard and "find the perfect way to do this mission" to be able to go on. It turns the game from an RTS into a puzzle. Make them easier as a playable interlude.
The entire section regarding becoming a mock Big Daddy in the first BioShock.

When the Trigen become a thing in the first Far Cry.

When Vaas stops being the central antagonist in Far Cry 3.
I didn't like GTA Vice city. I think that part was the worst among other like GTA5 or legendary san andreas
Here are a few good games that had bad parts in them

Police Quest 1 where you have to gamble playing poker.

Persona 5 the Puzzles in the dungeons to proceed.

Even though I never got far in Persona 1 there is one very bad part that will decide if you get the true ending or not you have to make a choice about 15 hrs in the game or so and if you choose right you get the true ending but if you chose wrong you don't. Also you have to play several more hours to know if you made the correct decision or not and if you didn't and depending on where you made your saved game at your going to have to back track by several hours to get to a point where you have to make the decision again.

Double Dragon II the parts where you have to make jumps such as Stage 6 and 7.

I know there is more but I just though I would add my two cents in.
Knights of the Old Republic II: The slow beginning in the first chapter. Too many trash mobs in long corridors. A serious obstacle for replaying the title.


The stealth mission in Nexus: The Jupiter Incident.
Post edited February 21, 2020 by Carradice
Zelda: Majora's Mask. Aside from the stealth sections (which aren't as bad as the ones in Ocarina of Time; the first one is easy, especially if you do it at night (and can see the lines of sight of the guards), while the second one can be trivialized with a specific item), there's the first 3 day cycle, which can't be skipped (even with the recent major glitch discoveries) and basically involves a lot of going around time to get what you need, plus you end up having to wait until midnight on the third day in order to actually reach the boss at the end.
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dtgreene: Zelda: Majora's Mask: The first 3 day cycle, which even speedrunners haven't been able to skiip. (Arbitrary code execution has been found, which makes it possible to skip almost the entire rest of the game, but there's still no way to skip the first 3 day cycle.)
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dtgreene: Zelda: Majora's Mask. Aside from the stealth sections (which aren't as bad as the ones in Ocarina of Time; the first one is easy, especially if you do it at night (and can see the lines of sight of the guards), while the second one can be trivialized with a specific item), there's the first 3 day cycle, which can't be skipped (even with the recent major glitch discoveries) and basically involves a lot of going around time to get what you need, plus you end up having to wait until midnight on the third day in order to actually reach the boss at the end.
Bad enough to post it twice? :))
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Darvond: Oh, it gets better. For rescue quests, it will generate a new NPC, rather than using one from a pool of active nearby NPCs. This NPC, once rescued is now newfound clutter.

At least there are overhauls like Frackin Universe to fix what [IMPLIED COARSE LANGUAGE] it can.
Haven't yet played the rescue quests, but thanks for the warning! LOL ;)
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dtgreene: Reminds me of many video game randomizers.

Example: In Zelda: A Link to the Past, there is a merchant who sells you a bottle for 100 rupees. (Bottles are very useful, as you can fill tem with potions or (with the help of a certain items) fairies.) In the Randomizer, the item you get is randomized so you could pay 100 rupees in order to buy, say, 20 rupees. Does that make sense? (You could also get 300 rupees for the cost of 100, of course.) Meanwhile, some treasure chest in the well in the village has the Silver Arrows (which you're supposed to need in order to defeat Ganon).
Good point about Zelda! ;) I love playing Starbound, but its bad part will forever be the "procedurally generated quests", at least for me.
Post edited February 22, 2020 by matterbandit
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mariopepper: I didn't like GTA Vice city. I think that part was the worst among other like GTA5 or legendary san andreas
I'm not quite sure this is how this thread works.
That's "bad game in an otherwise great series" and for GTA, there's a whole thread worth of argument to be had.
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dtgreene: Zelda: Majora's Mask. Aside from the stealth sections (which aren't as bad as the ones in Ocarina of Time; the first one is easy, especially if you do it at night (and can see the lines of sight of the guards), while the second one can be trivialized with a specific item), there's the first 3 day cycle, which can't be skipped (even with the recent major glitch discoveries) and basically involves a lot of going around time to get what you need, plus you end up having to wait until midnight on the third day in order to actually reach the boss at the end.
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Cavalary: Bad enough to post it twice? :))
Well, you *do* have to endure it every time you start a new playthrough.

(I just forgot about the earlier posting; that happens when topics start to get large.)

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dtgreene: Reminds me of many video game randomizers.

Example: In Zelda: A Link to the Past, there is a merchant who sells you a bottle for 100 rupees. (Bottles are very useful, as you can fill tem with potions or (with the help of a certain items) fairies.) In the Randomizer, the item you get is randomized so you could pay 100 rupees in order to buy, say, 20 rupees. Does that make sense? (You could also get 300 rupees for the cost of 100, of course.) Meanwhile, some treasure chest in the well in the village has the Silver Arrows (which you're supposed to need in order to defeat Ganon).
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matterbandit: Good point about Zelda! ;) I love playing Starbound, but its bad part will forever be the "procedurally generated quests", at least for me.
I should remind you that the vanilla Zelda games have no randomization and hence don't have this issue; it only happens i you use a program called a randomizer to randomize the game. (In other words, this problem only affects a modded version of the game.)

Games on GOG that have randomizers include:
* La Mulana 1 and 2
* Hollow Knight
* Baldur's Gate 2 Classic (only randomizes certain items, no quest, enemy, or spell randomization)
* Morrowind (only randomizes artifact-level equipment, and doesn't randomize quest items, so like BG2's)
* Oblivion (more thorough than the Morrowind one)
Post edited February 22, 2020 by dtgreene
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dtgreene: I should remind you that the vanilla Zelda games have no randomization and hence don't have this issue
Today I learned what video game randomizers are. Thx to you! ;) Never played vanilla Zelda, so I assumed this randomizer thingy was an integral part of the game itself. Also..., I did not realize that "bad parts" in a good game could include stuff like mods and such. Now I know. ;)
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dtgreene: I should remind you that the vanilla Zelda games have no randomization and hence don't have this issue
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matterbandit: Today I learned what video game randomizers are. Thx to you! ;) Never played vanilla Zelda, so I assumed this randomizer thingy was an integral part of the game itself. Also..., I did not realize that "bad parts" in a good game could include stuff like mods and such. Now I know. ;)
Strictly speaking, the bad parts are of the mod rather than the vanilla game. Randomizers can be fun, but sometimes you get unlucky and end up with a seed that just isn't fun or isn't even viable. (Dragon Warrior Randomizer seed where you start with 11 HP, no healing spell, castle in swamp (which does 2 damage per step), and getting to non-swamp land requires taking 6 steps through swamp (meaning you are down 12 HP, which means you're dead).) The potential issue is enough of a factor that, in speedrun marathons, it's standard practice for someone to vet the seed to make sure it's marathon-friendly.
Dragon's Lair section ast the start of The Witcher 2.
Shadow of Rome has a bunch of scripted stealth segments mixed in with the glorious carnage of the arena. I appreciate that they wanted to give us a bit of respite from the slaughter and also show other parts of the city, but scripted stealth portions suck.
Vampire Bloodlines: Everything after the Hollywood sewers.