Posted November 19, 2015
low rated
From another thread - a quote with Hyperagathon quoting me:
One of the definititions on wikipedia: "any definition of irony—though hundreds might be given, and very few of them would be accepted—must include this, that the surface meaning and the underlying meaning of what is said are not the same."
Games which are purposefully-retro are depending on that the player recognizes their underlying meaning: This game is about being a wizard, but is also about paying homeage to dated RPG's.
One of the most uncompromising of retro games, you have to win the game, let you see a an old-school monitor on your screen, on which you play a retro platformer in CGA. How can this be anything but irony?
hyperagathon:
I had a feeling that my use of the word irony would spur some protest. But unsurprisingly, I firmly believe I'm right - the irony label fits! KasperHviid:
The Dig (1995) is low-res
Primordia (2012) is ironic-low-res
But what was the last game to use low-res, and what was the first game to use low-res ironically?
The only irony there is your use of the word "ironic". The Dig (1995) is low-res
Primordia (2012) is ironic-low-res
But what was the last game to use low-res, and what was the first game to use low-res ironically?
One of the definititions on wikipedia: "any definition of irony—though hundreds might be given, and very few of them would be accepted—must include this, that the surface meaning and the underlying meaning of what is said are not the same."
Games which are purposefully-retro are depending on that the player recognizes their underlying meaning: This game is about being a wizard, but is also about paying homeage to dated RPG's.
One of the most uncompromising of retro games, you have to win the game, let you see a an old-school monitor on your screen, on which you play a retro platformer in CGA. How can this be anything but irony?
Post edited November 19, 2015 by KasperHviid