Posted August 31, 2019
There are a couple of games that I'm considering buying (Outcast - Second Contact and Dragon's Dogma: Dark Arisen).
People say in their reviews of both of these games that they're open-world. However, this term is used ambiguously, so I need to be clear on exactly what they mean in this context before I decide whether to buy them.
I don't mind if a game has a large, connected world that you can explore without any load time while going between different places (actually I prefer it all connected like that), or even if there are a bunch of quests that are independent of each other and can be done in any order, including optional ones.
However, what I absolutely CAN'T STAND is when a game makes me choose whether to do thing or a different thing instead but it won't let me do both! This applies to everything: quests, ways of handling the outcome of quests, which things to say in a conversation with an NPC, etc.
I'll give you an example to compare: in a lot of the Fallout games as well as Dragon Age, Baldur's Gate, Icewind Dale, etc., you must make these choices, but it most JRPGs such as Final Fantasy, Wild Arms, Chrono Trigger, etc., you don't. This does NOT mean that the only kind of RPGs that I like are JRPGs, but I was just using them as examples because they tend to work in that way.
I'm a completest and I like to do absolutely EVERY little thing that I can do in a game, so if I ever have to choose then that's a deal-breaker, and I'd rather avoid playing (or buying) the game at all.
Thanks if you can answer my question about the two games that I specified at the beginning.
People say in their reviews of both of these games that they're open-world. However, this term is used ambiguously, so I need to be clear on exactly what they mean in this context before I decide whether to buy them.
I don't mind if a game has a large, connected world that you can explore without any load time while going between different places (actually I prefer it all connected like that), or even if there are a bunch of quests that are independent of each other and can be done in any order, including optional ones.
However, what I absolutely CAN'T STAND is when a game makes me choose whether to do thing or a different thing instead but it won't let me do both! This applies to everything: quests, ways of handling the outcome of quests, which things to say in a conversation with an NPC, etc.
I'll give you an example to compare: in a lot of the Fallout games as well as Dragon Age, Baldur's Gate, Icewind Dale, etc., you must make these choices, but it most JRPGs such as Final Fantasy, Wild Arms, Chrono Trigger, etc., you don't. This does NOT mean that the only kind of RPGs that I like are JRPGs, but I was just using them as examples because they tend to work in that way.
I'm a completest and I like to do absolutely EVERY little thing that I can do in a game, so if I ever have to choose then that's a deal-breaker, and I'd rather avoid playing (or buying) the game at all.
Thanks if you can answer my question about the two games that I specified at the beginning.
No posts in this topic were marked as the solution yet. If you can help, add your reply