Posted July 15, 2017
Are game companies forward thinking enough about a product or are they far too interested in short term profits?
When I say game companies, I am referring more to those who market a game, rather than its developers. Often these companies sell more than games.
Do they diminish artist endeavor in favor of money?
It is very obvious to me that many if not most, do care more about getting a product out the door and recuperating their costs and making profits as soon as possible, and that many if not most games have suffered because of it.
The Game Marketing World seems to have this faulty notion, that a game has a use-by-date on it. This is despite places like GOG and a plethora of Abandoned Games sites out there ... not to mention the Retro movements always occurring.
Most game development seems to be rushed these days, and we are all impacted by it in numerous ways, from the bugs that need patching and don't always get fully fixed, to poorly thought through concepts, to bad game play and dull boring or pointless story lines, etc, etc.
Why they do this has always made shake my head at the stupidity of it.
There are far greater long term profits to be made.
What does it really matter, if a game takes so long to come out, that its graphics are no longer the latest state of the art ones? I call false requirement, and there are games out there, where the developer and marketers have stood steadfast together and released a very popular game, that lives on and on, despite what the critics might say about being old technology and so forth.
What matters is a good game, and how many enjoy it, and will pay for it, and whether it keeps continuing to give to users year after year, and continues to attract new users.
It is time these companies wised up and grew up and stopped being so selfish, and stop contributing to a diminished industry and a big pile of flawed or crappy games.
It is time to be fair to the consumers and developers alike.
When I say game companies, I am referring more to those who market a game, rather than its developers. Often these companies sell more than games.
Do they diminish artist endeavor in favor of money?
It is very obvious to me that many if not most, do care more about getting a product out the door and recuperating their costs and making profits as soon as possible, and that many if not most games have suffered because of it.
The Game Marketing World seems to have this faulty notion, that a game has a use-by-date on it. This is despite places like GOG and a plethora of Abandoned Games sites out there ... not to mention the Retro movements always occurring.
Most game development seems to be rushed these days, and we are all impacted by it in numerous ways, from the bugs that need patching and don't always get fully fixed, to poorly thought through concepts, to bad game play and dull boring or pointless story lines, etc, etc.
Why they do this has always made shake my head at the stupidity of it.
There are far greater long term profits to be made.
What does it really matter, if a game takes so long to come out, that its graphics are no longer the latest state of the art ones? I call false requirement, and there are games out there, where the developer and marketers have stood steadfast together and released a very popular game, that lives on and on, despite what the critics might say about being old technology and so forth.
What matters is a good game, and how many enjoy it, and will pay for it, and whether it keeps continuing to give to users year after year, and continues to attract new users.
It is time these companies wised up and grew up and stopped being so selfish, and stop contributing to a diminished industry and a big pile of flawed or crappy games.
It is time to be fair to the consumers and developers alike.
Post edited July 15, 2017 by Timboli