Posted July 16, 2017
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And companies are looking in to new ways to get money that is why all that microtransaction and only have dlc instead of addons is in existence in the first place.
And about the quality of the games the big companies dont make deliberately bad games on purpose you can have (deadlines or inexperienced developer and tight budget like no time for playtesting or bugfixing) that is affecting the quality in bad ways just take mass effect andromeda as an exempel.Also the reason why there is often low or no patchsupport is because after the first sale the game is considered old and it is more profitable to make a sequel with sometimes not having any real improvement over the prequel.
Also the companies dont try experiments or new stuff in the games and stick to formula x and make only call of duty or other concepts like you have in the other 100 games because it can be unprofitable and sometimes for a gamecompanie one miss can be the end of the companie .
Indiedeveleper are different becaue they dont have the problems that the big companies have to the same extent that is why indiegames are more creative or trying out new things but also for an indiedev an miss can be the end it is not as if there are untouchable missmanagement, inexperience and greed is also present in the indiedeveloper
There are exceptions all the time that prove my points.
For an industry that is supposed to be forward and progressive, they are certainly backward most of the time and chasing their own tail, never really getting anywhere.
While skills have increased, as they usually do, especially under pressure, much of the rest has diminished when it comes to good ideas and quality and freshness and due diligence.
They need to start thinking outside the box they have placed themselves in. They need to have more faith in the possibilities and the potential. They need to take the longer term view to realize their dreams.
So sayeth the Lord Dog.