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So I decided to play FF X on my Switch - my first real brush with the franchise since the PC demo of FF 7 long, long ago - and after putting in 21 hours in I'm pretty much ready to call it quits. For something that was supposed to be one of the better ones, I'm completely unimpressed. It looks fairly nice, the combat is decent, and the world setting isn't bad, but that's about all the good I can say about the game.

The actual story seems like amateur hour writing with a YA-novel-level cringefest of a dialogue script that is beyond terrible. Half the characters act and talk like complete dolts with barely a brain to spare. Actual game progression is little more than running from point A to B in a straight line as I'm being railroaded along the numerous corridors. Also, as simple as the temple puzzles are they can be utterly infuriating given the oftentimes bad controls therein.

Yeah, if this is all this franchise has to offer I think I'll pass on the rest.
FFX is indeed one of the better ones.

And as much as they try to evolve each iteration, the core remains the same really. Maybe the series just isn't for you.
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Mr.Mumbles: So I decided to play FF X on my Switch - my first real brush with the franchise since the PC demo of FF 7 long, long ago - and after putting in 21 hours in I'm pretty much ready to call it quits. For something that was supposed to be one of the better ones, I'm completely unimpressed. It looks fairly nice, the combat is decent, and the world setting isn't bad, but that's about all the good I can say about the game.

The actual story seems like amateur hour writing with a YA-novel-level cringefest of a dialogue script that is beyond terrible. Half the characters act and talk like complete dolts with barely a brain to spare. Actual game progression is little more than running from point A to B in a straight line as I'm being railroaded along the numerous corridors. Also, as simple as the temple puzzles are they can be utterly infuriating given the oftentimes bad controls therein.

Yeah, if this is all this franchise has to offer I think I'll pass on the rest.
lol, i belief i tried X once but was soon done with the game, because of boredom and poor story telling. I tried others too, XIII i found worthwile if only for the graphics and the mechanics, the story was quite oke, not to much anime dufus stuff though it can barely resemble a deep story line, with that said, it does not shy away from the heavier topics but seems more aimed at a younger audience because of the implementation. I gave VI a try too and found it quite nice in a mario type style game manner, after those 2 i tried the remaster of XII and XV. XII is celebrated or applauded as one of the best tactical jrpg's ever released but the way some of the levels setup really gave me difficulties to really apreciate the game. In XV i have not progressed very far but the combat felt quite all right.

It seems not every game is suited for anyone ;) and i would stay away from the first 6 games if your not into that old console japan style ( and maybe the other 9 games too for that matter :-p )
I hate X purely down to Tidas, 9 is where the good stuff is at...the good depressing shit
Final Fantasy was known for its story telling in a time where any story more than a quick intro to establish the players motive was kind of a big deal , it has not aged well and infact the series is probably better known today for its terrible and needlessly convoluted plots about time crystals and anime girls and boys being moody because they think its cool.

I played 7/8/9/10 for hundreds of hours back in the day, I couldnt play any of them for more than an hour today.
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Mr.Mumbles: ...
Yes, I feel almost the same with FF X. It's a nice game in some aspects, but the story and its characters are very annoying.

For me FF was a fun series between I - VII and FF IX (if you don't like X, I suggest you avoid VIII as well), I recommend you give a chance to these oldies if you're into JRPGs.
Final Fantasy Tactics (PSX) is also a gem for tactical RPGs lovers.
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Mr.Mumbles: So I decided to play FF X on my Switch - my first real brush with the franchise since the PC demo of FF 7 long, long ago - and after putting in 21 hours in I'm pretty much ready to call it quits. For something that was supposed to be one of the better ones, I'm completely unimpressed. It looks fairly nice, the combat is decent, and the world setting isn't bad, but that's about all the good I can say about the game.

The actual story seems like amateur hour writing with a YA-novel-level cringefest of a dialogue script that is beyond terrible. Half the characters act and talk like complete dolts with barely a brain to spare. Actual game progression is little more than running from point A to B in a straight line as I'm being railroaded along the numerous corridors. Also, as simple as the temple puzzles are they can be utterly infuriating given the oftentimes bad controls therein.

Yeah, if this is all this franchise has to offer I think I'll pass on the rest.
Many of them are alike. The earlier iterations of 4, 5, and 6 are probably the best in the series imo. Best writing, best battle systems, and less angsty teen than 7, 8, and 10. 9 is really good as well, and leans more existentialist and nihilist in its philosophies. 12 and 13 are pretty meh with their pseudo real time battles and the terrible voice-acting and storylines. In fact, 13 is almost as needlessly convoluted as Kingdom Hearts in story. I've never played 15, but it looks even more terrible than 13. I've also never bothered with 11 or 14 because most MMO games just do not appeal to me.
Play I~VII, IX, and XII.


The problem with X are the characters. None of them is good.
to be honest, i find most jrpg's, open world games and popular grand strategy games these days pretty limited in their presentation, it seems that the grand lady of the j's may have been a forecast of that what would come.

thank god for the action games, per genre, that have a fit story line and appropriately aligned situations...

hell, even a couple of hours of gears 4 beats almost every mentioned genre in terms of sheer fun ;-)
I'll also add one of the biggest criticisms of X was that it was Final Fantasy: Corridor Simulator.
low rated
Honestly, I tend to gravitate toward the earlier games of the series, specifically the first 5 games.

(Note: This is based off the original versions of these games.)

FF1: The start of the series, and interesting because you create your party (though that's limited to just choosing a class and a name for each character). While there are some issues (you can only learn a limited number of spells of each level, and some of the spells outright don't work, for example), the game actually can hold its own when compared to the next few games in the series.

FF2: I could call this game "SaGa 0", as one could see the SaGa series to have spun off from this game. One one hand, it's the first attempt at a real story (involving a rebellion against an evil empire; the game even *starts* with a battle that you're meant to lose (and I believe winning is impossible without cheats, even with tool assistance)); on the other hand, it's also an interesting experiment with RPG mechanics. Thing is, there are no experience levels; rather, your stats increase based on your actions, and your weapon and magic skills level up through use. The game does have its issues (heavy armor is a trap option, and there's still some non-working spells), but it is a game I do often enjoy (though I think just about any SaGa game is better).

FF3: Take FF1, but replace the term "class" with "job", allow job changing at any point (outside of battle), and increase the number drastically. This game gives the player more variety in party selection than FF1, with many new interesting abilities to play with. There's also some things you'll encounter early that normally come later in the game (you get an airship within the first half hour, though it can't go over mountains, for example). The problem, however, is that they failed to do the same to the enemies; FF1 and FF2 have varied encounters, while in FF3 often every encounter in any given dungeon feels the same. There's also the problem of the final dungeon being long with a point of no return and no save points.

FF4: Here is the first FF game that really focused on a story. It's also the first appearance of Active Time Battle (no longer turn-based), and interestingly enough the only game in the series (not counting the MMOs) where you can have 5 characters in the party at once. Unlike previous entries, there's no party or character customization; characters come and go as the story progresses, and their classes are fixed.

FF5: Take FF3, add a few FF4 elements (ATB and some cutscenes), and fix the issues I mentioned with FF3 above. Now, add the ability to gain ability points (ABP) in your current job, learning the abilities of that job; then when you change jobs, you can borrow any one ability that you've learned from a previous job. Basically, this is an early implementation of sub-jobs, which would re-appear much later (though only in the MMOs and some spin-offs, not the main series sadly). There's also one spoilerific event that the game handles much better than a comparable event in FF7. I really wish the FF series had built on FF5 rather than just throwing out the job system entirely in later entries. This is my favorite game in the series.
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Zimerius: to be honest, i find most jrpg's, open world games and popular grand strategy games these days pretty limited in their presentation, it seems that the grand lady of the j's may have been a forecast of that what would come.

thank god for the action games, per genre, that have a fit story line and appropriately aligned situations...

hell, even a couple of hours of gears 4 beats almost every mentioned genre in terms of sheer fun ;-)
You might like Final Fantasy 4.

Also, the FF games, with the exception of FF2, tend to be rather constrained in where you can go, possibly (but not necessarily) opening up later. Even in FF2, where you can go almost anywhere right away, you can't actually do the dungeons out of order (except for the tropical island cave, and one dungeon whose first floor (only) can be explored really early if you're strong enough).
Post edited March 20, 2021 by dtgreene
The only good thing about X (for a lot of people) was the minigame (i forget its name but basically water polo). Most of the people I knew into the FF series before X came out detested it.
It was popular with a lot of people that didnt like FF prior to that though.

I would say 7, 8, 9 or 12 would be better starting points.
Post edited March 21, 2021 by Sachys
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dtgreene: Honestly, I tend to gravitate toward the earlier games of the series, specifically the first 5 games.

(Note: This is based off the original versions of these games.)

FF1: The start of the series, and interesting because you create your party (though that's limited to just choosing a class and a name for each character). While there are some issues (you can only learn a limited number of spells of each level, and some of the spells outright don't work, for example), the game actually can hold its own when compared to the next few games in the series.

FF2: I could call this game "SaGa 0", as one could see the SaGa series to have spun off from this game. One one hand, it's the first attempt at a real story (involving a rebellion against an evil empire; the game even *starts* with a battle that you're meant to lose (and I believe winning is impossible without cheats, even with tool assistance)); on the other hand, it's also an interesting experiment with RPG mechanics. Thing is, there are no experience levels; rather, your stats increase based on your actions, and your weapon and magic skills level up through use. The game does have its issues (heavy armor is a trap option, and there's still some non-working spells), but it is a game I do often enjoy (though I think just about any SaGa game is better).

FF3: Take FF1, but replace the term "class" with "job", allow job changing at any point (outside of battle), and increase the number drastically. This game gives the player more variety in party selection than FF1, with many new interesting abilities to play with. There's also some things you'll encounter early that normally come later in the game (you get an airship within the first half hour, though it can't go over mountains, for example). The problem, however, is that they failed to do the same to the enemies; FF1 and FF2 have varied encounters, while in FF3 often every encounter in any given dungeon feels the same. There's also the problem of the final dungeon being long with a point of no return and no save points.

FF4: Here is the first FF game that really focused on a story. It's also the first appearance of Active Time Battle (no longer turn-based), and interestingly enough the only game in the series (not counting the MMOs) where you can have 5 characters in the party at once. Unlike previous entries, there's no party or character customization; characters come and go as the story progresses, and their classes are fixed.

FF5: Take FF3, add a few FF4 elements (ATB and some cutscenes), and fix the issues I mentioned with FF3 above. Now, add the ability to gain ability points (ABP) in your current job, learning the abilities of that job; then when you change jobs, you can borrow any one ability that you've learned from a previous job. Basically, this is an early implementation of sub-jobs, which would re-appear much later (though only in the MMOs and some spin-offs, not the main series sadly). There's also one spoilerific event that the game handles much better than a comparable event in FF7. I really wish the FF series had built on FF5 rather than just throwing out the job system entirely in later entries. This is my favorite game in the series.
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Zimerius: to be honest, i find most jrpg's, open world games and popular grand strategy games these days pretty limited in their presentation, it seems that the grand lady of the j's may have been a forecast of that what would come.

thank god for the action games, per genre, that have a fit story line and appropriately aligned situations...

hell, even a couple of hours of gears 4 beats almost every mentioned genre in terms of sheer fun ;-)
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dtgreene: You might like Final Fantasy 4.

Also, the FF games, with the exception of FF2, tend to be rather constrained in where you can go, possibly (but not necessarily) opening up later. Even in FF2, where you can go almost anywhere right away, you can't actually do the dungeons out of order (except for the tropical island cave, and one dungeon whose first floor (only) can be explored really early if you're strong enough).
i might indeed but, but also, too many games, i still need to play through Agarest generations of War and Fell Seal

i'm nearing the point of why in godsname i would need yet another game i will play exactly the amount of hours that i paid for the game ( 2 euro is 2 hours ) while there are some treasure troves in my collection i'm currently postponing because of my initiative of concentrating solely on work and physical prowess for the time being... i don't need more distraction !!
I'm not surprised FFX isn't doing anything for you. The later ones are mostly about the characters/ story and many people hate Tidus.

You should try a game of this style that most people like. I'd suggest Chrono Trigger. IIRC, it shares Final Fantasy's classic ATB battle system but you can see most of the enemy encounters on the map. Many are avoidable. It's a typical linear jrpg but should feel a little more open than FFX and has many different endings. Not sure which version is best these days but I had a lot of fun with the SNES one.

The only memorable bad thing I've heard about it is that is inspired John Romero to make Daikatana. XD
The last good Final Fantasy was part III for the SNES. After that, all of them were garbage, including and most especially VII. But apparently they are still very popular despite being terrible.