Posted May 09, 2021
I was wondering if any of you have ever been awed by a game's vision on architecture or landscape architecture, and if so, which games have had that effect on you and why.
I'm tempted to write a lengthy love letter to Horizon Zero Dawn here for exemplification purposes, but I'll begin instead with a relatively counterintuitive example and mention Shadow of the Colossus. I wonder if you agree with me on this one but in my opinion, the ruins scattered throughout its world represent one of the things I enjoy the most in real-life architecture, and those are the memory of time and the feeling of anticipation.
I can think of some other examples but I'd rather not turn this into a boring soliloquy. So anyway, what's your take on the matter?
P.S: If you enjoy the subject, this article could prove interesting: Architecture in Video Games: Designing for Impact: https://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php
I'm tempted to write a lengthy love letter to Horizon Zero Dawn here for exemplification purposes, but I'll begin instead with a relatively counterintuitive example and mention Shadow of the Colossus. I wonder if you agree with me on this one but in my opinion, the ruins scattered throughout its world represent one of the things I enjoy the most in real-life architecture, and those are the memory of time and the feeling of anticipation.
I can think of some other examples but I'd rather not turn this into a boring soliloquy. So anyway, what's your take on the matter?
P.S: If you enjoy the subject, this article could prove interesting: Architecture in Video Games: Designing for Impact: https://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php
Post edited May 09, 2021 by Wirvington