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https://developer.apple.com/macos/whats-new/

Deprecation of OpenGL and OpenCL
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.
I don't want to be the guy known for using fuck in every sentence but seriously fuck Apple.

I don't even use MacOS or Apple products because i haven't trusted them for a very long time but this is quite the shitty move against your own customers i must say, i wonder how bad this will turn out to be as it goes on.
Well, I've always considered Apple a bit of a headless chicken without Jobs or Woz, and this only proves it.

As it were, it's been fascinating for all the wrong reasons to see Apple slash their own tyres and then reinvent the wheel in a new, strange shape.
Post edited June 06, 2018 by Darvond
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Darvond: Well, I've always considered Apple a bit of a headless chicken without Jobs or Woz, and this only proves it.
Even when Jobs was around the powers that be never really cared much for gaming on Mac. The Mac gaming market persisted and even grew (however glacially) despite of Apple instead of anything the company ever did itself.
Don't worry, they hate all of their users. As a software developer, I'm an unwilling user of a MacBook Pro. My company issues them to us and we aren't allowed to buy our own computers. The hardware is sort of okay, but MacOS is a freaking war atrocity.

Oh and some people in the office are having some RIDICULOUS issues with their brand new iPhones. This shit is so disastrous that I feel bad saying "TOLD YOU SO", which is a first for me.

As a stockholder I kinda want Apple to be good, but as a witness to their bullshit I just want them to die already.
Post edited June 06, 2018 by Alaric.us
Why would anyone even buy a Mac? It's literally just a PC but with a ridiculously inflated price and a crappy OS forced onto it.
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Mr.Mumbles: Even when Jobs was around the powers that be never really cared much for gaming on Mac. The Mac gaming market persisted and even grew (however glacially) despite of Apple instead of anything the company ever did itself.
I'm quite aware; but I feel that Jobs having been there from the start, at least understood that games are important in the long haul.

After all, what helped computing take off moreso than being able to play a dodgy port of an arcade game?
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Alaric.us: Don't worry, they hate all of their users. As a software developer, I'm an unwilling user of a MacBook Pro. My company issues them to us and we aren't allowed to buy our own computers. The hardware is sort of okay, but MacOS is a freaking war atrocity.

Oh and some people in the office are having some RIDICULOUS issues with their brand new iPhones. This shit is so disastrous that I feel bad saying "TOLD YOU SO", which is a first for me.

As a stockholder I kinda want Apple to be good, but as a witness to their bullshit I just want them to die already.
I feel with you. It took me 1 hour and installing 2 apps to fix the damn keyboard to use Ctrl as Ctrl in the VM and terminal and OS. I still can't consistently right click and all the finger acrobatics are a huge pain in the ass. Ah, and my external mouse sometimes lags as hell. Apple sucks and should die already.
Unfortunately it sounds like a very Apple like thing they would do.
Many open source games rely on libraries like SDL, SFML, LWJGL, LIBGDX as graphics frameworks which in turn use OpenGL if I'm not mistaken.

Will they stop working on Apple computers in the near future?
Post edited June 06, 2018 by Trilarion
It will be interesting to see if all these developers that put huge amount of time and effort into coding and supporting the 1 in 66 steam users that don't want to use Windows and use some of that time to support the 1 in 12 of us gamers that don't want to use Steam.
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Trilarion: Many open source games rely on libraries like SDL, SFML, LWJGL, LIBGDX as graphics frameworks which in turn use OpenGL if I'm not mistaken.

Will they stop working on Apple computers in the near future?
Either that, or their distributors will have to package the OpenGL libraries as a dependency.
Apple in a nutshell (even though an apple is much bigger than a nutshell so how can it fit in there? Weird....).
Post edited June 06, 2018 by idbeholdME
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Trilarion: Many open source games rely on libraries like SDL, SFML, LWJGL, LIBGDX as graphics frameworks which in turn use OpenGL if I'm not mistaken.

Will they stop working on Apple computers in the near future?
OpenGL in MacOS is deprecated but not removed yet and no date announced because that's how Apple rolls.

SDL 2.0.8 supports Metal

As for SDL 1 I've never used an SDL program on MacOS but if it does support software acceleration on a Mac then you're good if it doesn't then you'd have to use Mesa3D of course most SDL 1 apps are probably compiled as 32bit anyway so you'd need to compile them as 64bit and then use Mesa3D, or if you have the knowledge upgrade the app to 64bit and SDL2 or hope the dev of the app upgrades it.

As for why Apple is doing this? They like to have control of the hardware and software stack so doing this makes it easier for them but doesn't win them any favors with anyone except those who drink Apple koolaid.

IMO,Apple is so hostile towards games that developers should just disregard that market and focus elsewhere.

https://twitter.com/dphrygian/status/1003731034922536960
Post edited June 06, 2018 by DosFreak
"The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there." J.Carmack interview