king_mosiah: I was just wondering how other Linux users would feel about this? Games sold on GOG usually come packed with their own libraries anyway, so it seems to me appimages would be a bit more convenient than the Windows-like Mojo installers that are used here currently.
AppImages are basically .DMG files for Linux; you just download the file, mark it executable, and you're good to go! Link for more in-depth information below.
http://appimage.org/
djotaku: Well, I say that I think it'd be really great. However, when I asked over on reddit, people seemed to say that it was less buggy to keep it the way it is now.
Buggy? Anyway, there isn't much of a drawback over tarballs; since you can open an AppImage, if needed to remove/add a lib or make some other change.
king_mosiah: I was just wondering how other Linux users would feel about this? Games sold on GOG usually come packed with their own libraries anyway, so it seems to me appimages would be a bit more convenient than the Windows-like Mojo installers that are used here currently.
AppImages are basically .DMG files for Linux; you just download the file, mark it executable, and you're good to go! Link for more in-depth information below.
http://appimage.org/
Darvond: That's great except the three biggest distros use different methods.
Arch uses PacMan, Fedora uses DNF, and people who like month old leftovers or older enjoy apt.
Between those three, they all have different means of dependency revolvers.
Not all distros will have the required deps, and even worse ones don't allow i686/x64 to coexist in the same environment.
And as I've learned while trying to play with OpenRCT2's Linux distro, some .so files just straight up don't exist for certain distros. Like Libcrypto, even though I installed both i686 and x64 libssh files.
These are the problems addressed by appimages (or at least mitigated). The same appimage for Krita, for example, works with all my Arch, Fedora and Debian based boxes. Try it for yourself.