Wishbone: I've been looking into libgdx since blotunga mentioned it, and it does look very good. I may give it a try at some point.
As I see it, the great benefit of Unity (for me at least) is the ability to code in C# rather than Java. It's not that I
can't code in Java, it's just that the game I want to port to Android, I already coded in C# (also I am much more familiar with C# than Java, even if they are syntactically very similar). Granted, porting all the code won't exactly be difficult as such, but it'll be a lot of rather pointless and uninteresting work, so I would like to avoid it if at all possible.
It is great, and improving all the time (when I first started using it the 3D stuff was still very much a work in progress and now it's got a fairly decent implementation). I would definitely recommend it (and not just for Android stuff either)
That does make sense then if you have something already written in C#. For me I've never really used C# so it's learning another language (admittedly one not too dissimilar to ones I know) to use Unity properly. I did look into using Javascript with it since doing more work in that for my script here, but the Javascript didn't seem to be able to leverage all the features the same way you could if working in C#.
ChaunceyK: As I get older, I feel like I'm better off in the director's chair with some of my projects (read: can't get nothing done on my own stuff, maybe I'd be better off telling someone else to do it for me, lol).
Watch for an incoming PM.
I could definitely get behind that idea XD
Unfortunately I don't think I could let go of control over my ideas and let someone else implement them... :/