I remember an old adventure game called Shadowgate, for the NES, in which you had a limited amount of torch light, and it running out was game over.
Incidentally, many games that have torches also have light spells, and when available, I pretty much always use the spell. Dungeon Master is a good example of this, to the point where torches are pointless (puzzles aside) unless you're soloing with a character who can't cast the light spell at the start. (The light spell is given to you on a scroll found on level 0, which is the starting level and the only one that does not require a light source to see well, so even if you're using only spells the game has told you about, you can still get away without ever using a torch to light the way.) (Also, I note that, in DM, a torch uses up a hand, whereas a light spell does not, plus casting light spells is good Wizard practice.)
BreOl72: That's
(unfortunately) a general problem with depletable resources, etc.
Batteries don't last long, weapons' wear and tear is way too fast
(FC 2), the effect of consuming food and water doesn't last long
(in games where food consumption is a must to survive), leading to player characters constantly having to eat and drink, torches disappear after you extinguish them, even if they were in use only for seconds, instead of being able to pack them away for later use, again, etc., etc.
Reminds me of one of my many complaints about Ultima 7. In that game:
* If you don't eat food, you'll start taking damage, and eventually die. The same holds true of your companions, as well.
* Simply having the food isn't enough; you actually need to go into your inventory to use the food item. This means you need to constantly interact with the game's atrocious inventory system.
* Food isn't scarce enough for it to be a legitimate survival issue.
(Dungeon Master also has you eat food and drink water, but there the inventory system is *much* better, and you don't actually need to eat/drink that often.)
A better way of handling food in games that where food isn't meant to be scarce is to have food provide bonuses rather than having the lack of food cause damage and death. I hear Zelda: Breath of the Wild does this; there's probably older examples of this, but I can't think of any.