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Warloch_Ahead: In a lot of action games that use them, it feels like a time limit on how long your flashlight should be on is basically worthless. Usually, they deplete too slowly and recharge too fast, so what's the point? The only time this felt like it really worked as a horror concept was maybe Half-Life 2: Episode 1 with the prolonged dark zombie filled areas.

Does this bother anyone else?
It's a stupid limitation.

What's worse though is how they often implement flashlights. Real flashlights tend to have more ambient lighting and reflections, which you could do as bright in the middle, and gets weaker the further out from the center as you'd see in old-school bulb lights with reflectors. While some just implement it as a spotlight with 0% spread outside of that, which just doesn't look/feel right or is even useful at all.
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ssling: Just cheap way to make player feel under pressure.
Or to make something seem scarier because everything is scarier when you can't see it clearly.
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BreOl72: the effect of consuming food and water doesn't last long (in games where food consumption is a must to survive), leading to player characters constantly having to eat and drink
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AustereDreamX: Agreed here. I recently got Skyrim: Anniversary Edition in which they included a "survival" mod. I never tried one of those so I thought why not. Turns out it got old fast, I guess some games just aren't made for this kind of thing.
New Vegas also had that. The problem isn't the presence of the mechanics. It's the frequency. Since time is sped up (say an hour per day) that's 24x faster than you have to eat/sleep/drink (well not quite, if you're active you need more water) but having to keep track of that stuff just is a slog. Not to mention the quantity of materials to carry.

Back some years ago i was considering walking across multiple states. When i started doing the math, the water i'd need to carry would be heavier than i could carry period depending on distance between towns (1 gal per person per day is recommended, possibly 2 when food is involved. With 1 gallon being 8lb, that's already 32lb for 2 days!). Eventually i'd figured a 800lb load cart would do the job and 5+ gallons of water plus food and camping supplies.

But more seriously we are playing games to ESCAPE realism, not play super-hardcore survival. But each to their own i guess.
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Abishia: many games create a none existing problem and give the player a solution.
Mobile games and micro transactions...
Post edited September 09, 2022 by rtcvb32
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rtcvb32: (well not quite, if you're active you need more water)
Interestingly enough, in Dungeon Master, if you take some time to practice a character's spellcasting, you'll find that the character needs significantly more food and water.

(Recovering mana while resting costs stamina. Recovering stamina depletes the food/water meters; if they get too low, your stamina will be limited to half and will eventually not recover, causing you to start losing health, though you can get around that with stamina potions, and it takes a while to get to that point.)