Pond86: Its not just the banners though. I run at a 1920x1080 resolution. I get massive amounts of space either side of any page on GOG, space that could be used. And as for the banners there's no reason to have the gradient and it fade at it eitherside, and to be so big. As I said yesterday it just looks like GOG said "Yep, everyone is going to be browsing us on small phone sized screens, lets just put everything down the centre."
Breja: Absolutely. The whole "let's aim our PC GAMES store primarly at mobile phones" approach is obvious as it is idiotic. I run the same resolution as you, I just didn't immediately realise how fully awful the desing is, as I have it set to display GOG in 150% zoom. Otherwise everything here has always been way to small for me to conveniently browse. Which in turn now means that the huge ass banners take up the eintre screen when zoomed, but in normal view it's an even worse mess.
Linko90: There's a fix in play that will hide your number of games owned if your privacy settings reflect it. E.g. if you have your settings on the most private, your number of games won't be reflected when leaving a review.
Breja: Glad to hear that at least. Still, the disregard GOG has for our privacy is unsettling. This should never have happened in the first place, and now it's happened twice.
Gearing the storefront towards ease of use on mobile devices isn't a bad idea, but it shouldn't be done to the detriment of people viewing the storefront from other devices. There just isn't much of an excuse for this with current web development standards and tools. It's not hard to make your site work well on all devices at various resolutions, it just comes down to building it the right way and testing it before you publish.
I can forgive bugs caused by compatibility issues you never could have tested for, (I've had issues before with user complaints because of scaling issues with bootstrap in an ancient version of Safari that the end user was using as their primary browser), but any current developer should be testing across multiple browsers and devices that are understood to be generally in use.