Oisin: The wish for GoG to become a popular mainstream gaming outlet has come true and some of it's hardcore fans can't accept that what used to be a Ma and Pa store is now catering for a wider audience.
The layout no longer caters for one big classic release or big publisher release. It's now designed for multiple releases that need to share screen space. These multiple releases may be different genres that are jarring to place together but that's the reality.
Compared to the bargain bin nightmare of steam and humble bundles totally sterile layout, GoG still has quite a clean UI that does not make me sick to navigate.
I'm not here to attack anyone's opinion though. Everyone's suggestions should be welcome and will help to shape the website.
Well, yes, the "mainstream" is one huge problem.
But do tell how does burying news at the bottom and only showing a few at a time get justified as a design choice made for multiple releases at once? How does replacing lists with large tiles, which take up more space, work with that? How does removing titles from catalog work with that, not even letting people search on a page and making some titles where there are multiple editions and/or DLC get completely confused with one another due to small or even no differences in covers? Or what about removing specific OS filters (as in the versions), not letting people check what works on theirs? Or what about video autoplays, which besides just bothering plenty are a real problem for those on metered or just very slow connections? Those who want videos can click if that's required, those who have a problem if it does even load, not to mention play, can't stop it from doing so if it's automatic, AND they even need to hover to even see the title!
As for wider audience in general, how does blocking those using certain browsers, albeit the "less popular" ones (read not Chrome), from even seeing the new site, as badly designed as it is, work in favor of that?